Profile
This is where notes about Sweven monsters go
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Flesh Walls
- type of supernatural mold that absorbs everything around it
- Usually appears in already abandoned buildings
- Attracted to negative energy
- smells of raw meat
Main methods of removal: burning the entire building, eating it (very dangerous), having a psychic dissolve it, try very hard to clean it like normal mold (not very effective if it's spread around the house), just leave (lazy)
[ subset of flesh wall: sweetbread ]
- takes the appearance of red meat and hides inside objects (small/medium sized)
- unlike a normal flesh wall, sweetbread can bleed (flesh walls usually just have puss, fat, water and jelly)
Ghosts
- spirits of the deceased, their abilities (appearance, visibility, physicality) vary greatly
- they are affected by:
- culture of the area
- beliefs of the departed person(s) and their emotions
- cause of death, memories of that death
- rumors
Main methods of removal: traditional exorcism (successfulness varies), "physical" destruction (not recommended, the spirit may harm/kill someone on their way out (parts of the spirit may also linger)), helping them move on
Vampires (and vampire-like beings)
- vampires are rare, especially "western" varieties
- dhampirs no longer exist and many vampires don't live very long nowadays
- they are affected by:
- culture of the area
- type of vampire that turned them
- rumors
- mental state (not uncommon for them to lose their minds over time or right after they're turned)
- consistent weaknesses:
- sunlight, silver, holy objects
- consistent abilities:
- superhuman strength, regeneration, immortality, flight, feeding off of humans
[ Wayne specifically ]
- he's most similar to a Dracula-esc vampire
- can stay in the sun as long as his skin is covered (will catch fire otherwise, sun still weakens him even with protection)
- has not learned how to turn people, make servants or use mind control (does not want to)
- can't fly (can use his wings as shields or to jump)
- can use his bones as weapons
- has fast regeneration and no reflection
- can eat spirits and other oddities (eating spirits isn't common for vampires)
- survives if his head is cut off
- specific weaknesses:
- flowing water
- garlic (still tries to eat it, it's like an allergy)
- psychic powers
[ Velvet specifically ]
- can eat spirits and other oddities
- can fly
- fights barehanded (only uses brute strength with no special moves)
- survives if her head is cut off
- revives via manifestation
- able to posses people/ use mind control
- can fly
- most of Wayne's points apply to him
- spirits with negative energy (or simply the energy itself) that come from negative emotions, unfulfilled desires, and fears
- many feed off the same type of energies they came from and cause misfortune, physical or mental deterioration, or outright death
- they have varying levels of danger and can effect both living beings and spirits of the deceased
- they can take the form of humanoid figures or even a physical space
Methods of removal: exorcism/cleansing, having a psychic dissolve it, being eaten by a another supernatural being
[ subset of curse: rumor ]
- they are curses created by stories of supernatural dangers; popular rumors are not guaranteed to be manifested into reality, however
- rumors can be the most lethal kind of curse next to deliberately crafted curses (these can also overlap)
- rumors grow as more people talk about them
- they become more dangerous if the rumors being spread also twist to become more violent
- they can be harder to get rid of than normal curses, as they have the possibility come back when people keep talking about them
- rumors can possess ghosts and make them malicious