Garrett
peculiarpotato
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- 3 years, 18 days ago
- Creator
- peculiarpotato
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Profile
Cosmetics:
- Hat: Militant
- Outfit: Officer Outfit
Personality:
Garrett is a natural leader and tends to unintentionally fall into leadership positions because of his problem-solving abilities. He is a rather serious individual who doesn’t outwardly express emotions to someone unless he’s close with them, and he doesn’t trust very easily. He’s pretty logical and tends to piece things together fairly quickly even with limited information. As the story progresses and he begins to regain his memories, he finds himself having a harder time excusing his actions. Years of the loop has left him second-guessing whether or not he is a good person, especially when he’s forced to go back on a promise in order to survive. But, by opening up to his friends and helping them confront their own difficult decisions, he’s able to once again direct his anger not at himself- but whoever’s doing this to him.
As Impostor (Human):
Garrett is pretty good at being an impostor. He can get people to trust him easily with his leadership status within the crew, and he’s good at coordinating the other impostors to work together efficiently. He thinks though his moved carefully and usually avoids getting caught. He hates the idea of killing, and usually tries to find a way around it at first, but when his memory or his life is on the line, he doesn’t feel he has much other choice.
STORY:(click on each section title to expand)
Garrett trained with MIRA as an astronaut and ended up on the Aftermath crew as the crew’s weapons/shields officer.
---The aftermath crew was sent to follow up after the prequel mission had to abandon their mission early. Shortly after landing on Polus, MIRA lost all contact with them due to an invisible energy field surrounding the research base set up by the impostors.
For two years, the aftermath crew is stuck in a time loop, set up by the original impostors- shapeshifting aliens whose home planet is Polus- to get revenge on the humans for stealing their resources and maybe get some entertainment in the process. Originally, the aliens infect the crew every loop, but to avoid danger to their own people, the aliens decide to simply make the humans kill eachother instead.
The aliens set up a system where the memories of everyone who “loses” or dies get erased after each loop, and the crew is incentivized to survive and “win” (kill everyone as impostor or get out the impostors as a crewmate) so they keep their memories.
Slowly, the crew starts to try and find ways out of the loop, discovering “blind spots” where they can hide objects so they won’t be altered between loops. They start keeping a log of the events of each loop, and start doing experiments on how to escape.
However, following a series of events where the captain goes missing, the first officer dies for good, and everyone loses their memory at once, the crew forgets about the experiments for a while.
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- AFTRMF 0-302: Human, Varied, Varied (memory-manipulating cycles)
- AFTRMF 303: Human, Crewmate, Alive (memory-manipulating cycle)
- AFTRMF 304: Human, Impostor, Alive (memory-manipulating cycle)
- [Consequences: Aftermath] AFTRMF 305: Human, Impostor, Alive (escape, crew transfer)
- RPRSLG 0: Human, Crewmate, Dead (standard cycle)
- RPRSLG 1: Human, Crewmate, (standard cycle)
- All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
- All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)
- All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)