Eleer (Anathema)

Princejackdaw

Info


Created
2 years, 10 months ago
Creator
Princejackdaw
Favorites
3

Profile


  • Eleer


  • Pronouns He/Him - They/Them
  • Species Cervine
  • Occupation Teller of Tales, Bearer of Ballads
  • age 27
  • Height 10.3 Hh

“If there’s going to be a story, don’t you think I’ve got as good a right as anyone to choose it?”

Without an ounce of magic in his blood, Eleer has always relied on his own wits and judgement to keep himself safe in a world full of teeth. There's a scrappiness about him, despite a wistful and almost jovial air.

A weaver of song and tales alike, Eleer has crouched in the rain and snow without a home or burrow for many a season of his life. With his sister and dear friend, he set out for Ivras from his home country, a place of war. He ascribes to no destined demi-godlings, or anything of the sort - merely that at their center, people are inherently inclined to do good, and do astounding things to help one another, and that he must do the same.

Only recently has he found any semblance of a steady group to linger amongst...

Personality


Clever. Scrappy. Cautious. Artistic. Storyteller. Musician. Wistful. Jovial.

Eleer is bright-eyed and keeps his wits about him, more then aware from his youth that many folks with teeth are out to hurt you. He's protective of those dear to him, and rather cautious - though he appears wistful and jovial from the outside.

He delights in weaving stories, either made up whole cloth or woven from reality. He delights in adding lessons to them, talk of tricks and cleverness abounding. If you've got a good story, he'd love to collect it. Eleer also crafts and sings ballads, often interwoven with his stories - he is every inch an artist.

Eleer's jovial and wistful outer layer is not entirely a front - he truly feels so often enough, it's easy enough to draw on it for masking his own caution. He has done his best never to end up any sort of miserable creature.

Word Count: 152


History


The country he was born into was a war-torn thing, mages against soldiers - the soldiers overrunning the cities, while the mages hid in the wilder country.


His mother was not the social sort and was certainly not going to change this for the sake of her son. Thus Eleer had very little opportunity for other friends his age in his earliest years, mostly talking with his mother's occasional boyfriends, who were all forty or older.


Eleer never understands his countryman's fear of mages - or the worshipfulness some displayed. Mages could be good, or bad, just as any other folk really. As his mother minded him less and less, Eleer would use his small size to slip past the soldiers and guards, into the wild country around the city of his birth.


A younger half-sibling was born then, a sister named Syrien - who had a way of trying to weasel into whatever Eleer was doing and trying to see where he was going. Her father had been around a while, and it didn't seem like Eleer's mother was intending to send him off any time soon, unlike Eleer's own unknown father.


Eleer watched his mother pay more mind to his sister then she ever had himself, doting upon her and her father too. Eleer felt an all too easy swell of resentment in his innards, irritated by Syrien.


Outside of the city, he met with wild mage children and the like, playing with them as he would any other. He would craft and weave grand stories which most of the other youth would aid in or listen intently to.


There he stumbled upon an odd youth, a very antisocial and gruff sort of mage, with unsettling appearance changes. He ignored the other's attempts to chase him off, always coming back - and they became friends.


Gradually, he began to feel less volatile towards his sister - understanding with growing age that his mother's... issues were not the girl's fault. He would bring her on the occasional gaunt out into the nearby wilds.


Meanwhile, an older neighbor taught young Eleer how to sing and play instruments in the city and instructed him in the art of crafting lyrics.


There's talk in the city proper of the soldiers planning something; an assault on the mages nearest to their city, burning their living space. With his little sister's budding mage - a non-violent thing, hardly useful for the violence the soldiers assumed of mages. He feels a dread.


Eleer packs his possessions, and departs the city that night, warning the mages and his dearest towering friend. His sister follows, realizing he is leaving - and asks to be taken with him. He relents, thinking of the price that her soft magic may lay on her head. There's talk of a war brewing in the wilds too, a cult - Eleer resolves to convince his dearest friend they must flee elsewhere.


After pawning some possessions in a passing town, he succeeds and the trio manages to bribe their way onto a ship setting sail for Ivras.


They arrive safely, and set themselves toward Namarast - a slow and gradual trek, with Eleer learning to turn his songs and stories for money - and gathering more from whoever will lend him their own.


Eleer and the pair arrive, and not terribly long after come across others from their home country - who fled for similar reasons, their own mage, and the brewing wild clans. Eleer's dearest antisocial mage friend is not particularly known to them, staying home and out of sight most days and nights - but Eleer and Syrien have found some comradery in these fellow refugees.


Word Count: 637


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