Anthea Ravenswood.BB

3eyedclover

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3 years, 3 months ago
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3eyedclover
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Full Name: Anthea Ravenswood   |   Nicknames: Ant   |   Species: Cutiefly [Shiny]

Age: 13 years old   |   DOB: November 12th, 2008   |   Height: 5'0"   |   Weight: 100 lbs 

Gender: Bigender   |    Sexuality: ??? (Queer)   |   Pronouns: She/Her/They

✧・゚: *✧・゚:*    *:・゚✧*:・゚✧✧・゚: *✧・゚:*    *:・゚✧*:・゚✧✧・゚: *✧・゚:*    *:・゚✧*:・゚✧

Weapon(s): An Icepick that Anthea scavenged from the kitchen's of her house. She mainly uses it to cut fabrics and has yet to actually stab another person, or thing.

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Faction: Goldmaw

Job: Student 

Level: 5

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Nature: Naïve

Characteristic: Highly Curious

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Ability: Sweet Veil

"Sweet Veil prevents this Pokémon and its allies from falling asleep, for example from moves like Hypnosis."

This ability allows Ant to wake up any character from their slumber with a shout, regardless of if this character is a deep sleeper (although there may be some delay). This ability turns Ant into anyone's personal alarm clock. However, this ability can often backfire preventing others from sleeping and causing sleep deprivation. 

✧・゚: *✧・゚:*    *:・゚✧*:・゚✧✧・゚: *✧・゚:*    *:・゚✧*:・゚✧✧・゚: *✧・゚:*    *:・゚✧*:・゚✧

Moveset

Sweet Scent: Anthea lures her enemies attention to her as a distraction. Causes zombies/enemies to attack her instead of their previous target. [NORMAL]

Aromatherapy: Anthea uses her family's famed perfumes to released a soothing scent for an ally. Provides a temporary peace for the ally. The better she knows her target, the more effective the move. If the move is used on a stranger, Anthea takes a random guess and may do more harm than good. [GRASS]

Quiver Dance: A dance(?) Anthea moves to limber her body and increase speed and defense. It is actually a stretching routine that she came up with by herself. It looks very strange, don't question it. Takes time, and is more suitable to do before battles. [BUG]

Switcheroo: Sneaks behind the target and steals the item in the targets hand. In some cases she may switch the item in her hand with the one in her targets hand. If she doesn't switch an item on her own hand, the target will notice and may have a higher percentage of catching her. If she switches the item, the target will not notice. [DARK]

✧・゚: *✧・゚:*    *:・゚✧*:・゚✧✧・゚: *✧・゚:*    *:・゚✧*:・゚✧✧・゚: *✧・゚:*    *:・゚✧*:・゚✧

Skills

||  Agriculture: 0/10  |  Navigation:  2/10  | Crafting: 0/10  | Scavenging: 0/10  ||

||  Outdoorsmanship: 0/10  | Investigation: 0/10  | Marksmanship: 0/10  || 

||  Hunting/Trapping: 0/10 | Intuition: 0/10  |  Endurance/Stamina: 2/10  ||

||  Stealth: 4/10  | Communication: 0/10  |  Medicine/Herbalism: 2/10  ||

||  Science: 0/10  |  Morale: 1/10  |  Athleticism: 0/10  |  Speed: 3/10  ||

||  Dexterity: 0/10  |  Intelligence: 1/10  | Intimidation: 0/10  ||

✧・゚: *✧・゚:*    *:・゚✧*:・゚✧✧・゚: *✧・゚:*    *:・゚✧*:・゚✧✧・゚: *✧・゚:*    *:・゚✧*:・゚✧

Personality: Naïve / Highly Curious
Optimistic + Imaginative + Honest
Observant >Mellow
Impulsive -  Clingy - Forgetful

Anthea is a bundle of joy trapped within a mellow and observant shell. Her mind is a bomb of colors, creativity and imagination. Because of how she grew up, she has learned to keep most of her thoughts inside and usually doesn't voice any of her thoughts. She enjoys being in the presence of others and silently hates being alone. Friendly and outgoing, Anthea is optimistically over-trusting. She has no trouble trusting others, and often clings to practical strangers like as if they were long-lost siblings.

Her intelligence is average, and she typically relies more on her gut than her head. [Head empty vibes]. As such, she often gets into trouble because her impulsive and curious nature leads her to dangerous situations. Likes to do her own thing and wander to whatever captures her interest. 



History
Anthea Ravenswood is the daughter of an affluential family that made their fortune selling rich perfumes and colognes. Her parents were both very distant, rarely spending time with their two daughter's. In their own words they didn't have time to "do something as frivolous as playing with children." As such, both Anthea and her older sister by two years spent much time together, becoming practically joined at the hip; many have thought they were twins as they grew up. 

The two grew up with impractical expectations to carry on the family business to greater heights and attend the most prestigious of schools. Her older sister showed great promise, getting stellar grades and being the top of her class and orchestra. Anthea, however, was a bit slow, achieving barely average in her education and showing little talent in "sophisticated" talents. Although both parents consistently threw snide, and hurtful comments at the both of them, the older sibling was clearly favored. After coming in third in a cello competition, the mother believed that Anthea was distracting and bringing down the older sibling. Because of this reasoning, the older sibling was sent to a private school overseas. Although inside Anthea still remains an optimistic, imaginative, and quirky kid, all that joy found it's home locked inside a more mellow and observant personality. 

Post-Blight

After her sister left for an oversea private school, Anthea was home-schooled by private tutors over the course of the next year. The parents were away on a business trip when the blight broke out. During the initial chaos, many of the staff abandoned the house to go look for their own family members, leaving only a few trusted individuals. A week in, only 2 maids remained to take care of Anthea; there was no communication from the parents since the incident started. The house was overtaken by the infected and the two maids perished defending Anthea and making sure that she was locked within the manor's bunker house. Since then, Anthea has remained there until her own (dumb) curiosity forced her out of hiding.

Guardian History  |  Guardian: Vega by Skelephobe


Vega and their group travel arrive at the Ravenwood mansion to stop and rest for the night. After scoping the area they determined that the place had been thoroughly looted and destroyed by zombies during the blight. Settling down for the night, Vega and the others drift into an aimless sleep only to be awoken suddenly (by Ant's Sweet Veil ability). They scramble to find the source of the noise only to find a pale "ghost" staring at them from across the room. They chase the "ghost" cornering them in a previously undiscovered bunker. They realize that the ghost is not a ghost at all but the daughter of the mansion. 

Ant joins the party! +1 child. 

Extra

-Unknowing to both Anthea, Anthea is Blue/Yellow color-blind. Her parents knew but refused to acknowledge that one of their daughters was "sick" or "not-normal".
-Because of this, Anthea describes her world as "seeing auras" since the world is basically black and white besides the clothing people wear. The more red a character wears, the more Anthea is instinctually drawn to them.
-A good judge of character.