Ivy Brookshire [Cat Suit]

CatAndCrow

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2 years, 10 months ago
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Ivy Brookshire

The Cat Suit Anomaly



Ivy Brookshire

Ivy was an average young adult human with a desperation to avoid her adult responsibilites and despised growing up. In her search for finding freedom, she asked a genie to become a cat and was given a cruel joke as her granted wish. A cat costume that can't be removed if there are witnesses.

Ivy often falls into the mindset that she is a victim of life and will often accept her conditions without effort towards changing them. This mindset is further solidified by her experiences after becoming stuck in the cat suit. Ivy's attempts to change her life tend to avoid more practical methods both because she is unfamiliar with the workings and machinations, and because she finds the common methods to be uninviforating and life-suckingly dull. Ivy often searches for more ludicrous means of escaping her troubles. This mindset led her to the more fantastical means of fulfilling her dreams, aka escaping her responsibilities and becoming a cat. Now, Ivy tends to avoid any unnecessary changes to her life and will opt for the easier means of escape. At best, she will flee her life for a new one by moving to a new apartment, neighborhood, city, county, state, country, and so on. With the chaos often driving her life, Ivy finds herself fleeing quite often.

Prior to the cat suit, Ivy was an averagely social person with her level of introvert mapping on the cusp of extroversion, labeling her an ambivert. However, Ivy became extremely private and minimally social after acquiring the cat suit.

Ivy prefers to avoid any help given to her until it's too late or it's unavoidable. This tendency has significantly strengthened after she was trapped in the cat suit.

Ivy oftentimes despises the cat costume she is stuck in, yet rarely does she find herself attempting to remove it outside of moments when she is alone.

When asked about her dedication to wearing the suit, Ivy will typically appear confused and thoughtful before automatically responding that she prefers it. If she is asked to clarify, she will not, instead reiterating variations of her supposed preference and giving very vague excuses such as, "It feels better" or that "it's more comfortable." Occasionally, when Ivy is in an autopilot state of responding to these questions, she will use strange descriptor words or phrases such as, "it's safer" or "I can't move right without it." These moments are typically caused by the influencial perspective of the suit.


The Cat Suit

Unbeknownst to Ivy, her cat costume is alive and can use her body as a skeletal structure to become a human-sized cat. The transformation might knock Ivy out in the moment it occurs. If she isn't knocked out, she'll have memory loss of the events once the transformation reverts back to a costume appearance. She believes she has developed Multiple Personality Disorder with the memory loss and the evidence of her having been doing things during the times she's lost memory.

Ivy can't take off the cat suit unless it's in specific conditions, one being there are no witnesses. When the suit is removed, it reveals the internal lining to be made of horrific living blood and sinew attached to her. Tendons and muscles will detach from her and wiggle about looking for their host. She is unaware of these things as she is unable to see them. While the inside of the suit isn't necessarily invisible to Ivy, her mind is incapable of processing the sight and will simply skip over the detail. If anyone were to see the inside of the suit and point it out to her, Ivy would have difficulty processing the sight and then she will once again become incapable of processing the image.

If Ivy is not wearing the suit and anyone comes within eyesight of her, she will briefly black out and return to consciousness with the suit back on her body. In the beginning, when this occurred, she used to freak out and wonder if she had imagined taking the suit off. Nowadays, she doesn't think much on the possibilities.

The suit classifies a person as something that has a heartbeat, can think with heightened sentience, and has some form of life energy (most often referred to as the soul). If a living being can talk but does not meet the listed requirements, the suit will evaluate the way the being speaks before being labeled as a danger or not. If the being has witnessed the suit removed from Ivy, the suit will find a way to erradicate the being. If the being is unable to be erradicated, the suit will find a way to neutralize or negotiate.

The suit itself is aggressive and chaotic when in control of Ivy. It's goals are to enjoy life selfishly and create mass chaos and tragedy. It is is clutched bt a morbid curiosity and has no morals to steer its actions, only goals to work towards. It finds Ivy's suffering to be amusing, and thus will often sabotash Ivy's life. These efforts range in varying degrees of causing distress to Ivy. Most commonly, the suit will default between ruining things Ivy owns to returning Ivy's control in places she is unfamiliar, most often places she is in danger. Ivy has found herself regaining consciousness on top of skyscrapers, atop massive construction cranes, in the middle of homicide scenes (which are often ruled as violent animal attacks), in the middle of criminal activities, buried in a coffin, hung upside down above potential bodily harm, and so on.

The suit protects Ivy from irreparable damage and fatal wounds, but Ivy's mental health is considered free game. When the suit must actively move to protect Ivy or shield her face from severe danger, such as bullets, Ivy will lose some coherency of the situation. Attempting to recall what happened will be a blur and flicker of images without an ability to understand them. This occurs to avoid Ivy gaining any evidence that she is being controlled.

The suit will remove memories of any moment in time when Ivy believes the suit to be a culprit of the odd occurrences in her life. Outside of this, the suit will allow the occasional paranoia about the suit. This and all ability to control Ivy halted when the suit is removed from Ivy's body. The suit is able to return to Ivy without her help, but it can't move as anything more than a limp crumpled piece of thick clothing. The appearance of it moving on it's own will look like a deflated mass of leather-like clothing sliding across the ground and pulling itself along the floors, walls, and ceiling.

The suit technically has no brain as it is a parasite made of muscles and sinew with barely functioning sentience. The suit only gains proper sentience when it takes control of a host. A host can be any living thing large enough to fill the suit. When the suit detaches from a host, it gains a "muscle" memory of the intentions that caused it to detach along with enough processing power to stay alive. The suit will gradually lose higher sentient though the longer it's detached from a host, and eventually will seek out a host no matter the original intent behind detaching in the first place.


The Origin of the Suit

Ivy was a disgruntled young adult looking for an escape from the adult responsibilites bearing down on her. Feelings of inadequacy and inexperience bared down on her alongside the expectations of growing into a competent adult. It was these emotions that brought her to find more unorthodox and fantastical means of escaping her duties. She became engrossed in her research into the supernatural and paranormal folklore stories. Her dedication to escape brought her to skipping work, at first unintentionally until her priorities shifted too drastically to care. She was evicted from her apartment after failing to pay her bills, leading to her living in her crappy old beat-up 1989 Chevrolet Metro car (pictured below).

After thorough investigation into the many different types of wish-granting entities and abilities, Ivy finally found the most promising solution in her eyes; a genie of the Middle Eastern continents. With the last of her loaned money, Ivy set out on a journey to the Mediterranean deserts in search of folklore-based solutions. In these grueling travels, Ivy found herself feeling free and exhilarated by the expidition. She was often combatting and side-stepping many challenges and obstacles. Ivy's theme song during these travels became, "Who Are You, Really?" by Mikki Ekko.

The dangers saturating the Mediterranean areas left her feeling the thrill of near-misses and barely-there escape routes. Through the desert Ivy walked, and here she found the most danger both in environment and people. She came across an occasional good samaritan, namely the group of men traveling with camels packed to the brims with merchandise who she traded with to grab an extravagantly carved metal necklace. On the other hand, there were more bandits and criminals hiding out or traveling through the desert. A number of occasions had Ivy finding odd means of escape such as burying herself in sand, or fighting off the criminals with charm or fisticuffs.

After a long journey and even longer search for the elusive temple, Ivy finally found the place she was looking for. In a fashion that reminded her of the movies Aladin and Indiana Jones, Ivy moved through the temple and finally arrived at the residence of the fabled genie. The genie was reluctant to grace the girl with his attention, finding her origins and lifestyle unrespectable. Nonetheless, Ivy was granted his conversation. The genie was sly and couth, however, and he twisted words into unexpected results. Ivy's wish to become a cat was heavily scewed by the genie's desire for cruel humor and taught lessons.