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- 2 years, 11 months ago
- Creator
- Calmstress
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Profile
Name | Sani | Alignment | Chaotic Neutral |
Class | White Mage | Race | V-Human |
Background | Acolyte | Level | 3 |
Gender | Male | Pronouns | he/him |
Sani grew up in a small village, near the borders of Whiteridge. He doesn't remember who his parents were, but he remembers all the lessons they've taught him. Yet at a young age, he wandered around with no one but himself. No parents to acopany him, and no siblings either. He doesn't remember who his family was but survived with the knowledge he knew and had. Used his looks to get what he needed to survive.
Ashara, a Mage of high power found Sani near the borders of the Mage Tower. She found Sani sitting besides a tree asleep. In no time, she took him under his wing after testing Sani's magic potential. In so, Sani has grew up with Ashara as his only family and considers her as his master, mentor, and mother. He studied in the Mage Tower and under Ashara's apprenticeship for several years.
PERSONALITY
I’ve enjoyed fine food, drink, and high society among my tower’s elite.
Rough living grates on me.
I see omens in every event and action.
IDEALS
Change. We must help bring about the changes in the world.
BONDS
I owe my life to the mage who took me in.
FLAWS
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
Proficiency Bonus | +2 | Passive Wisdom | 15 |
Speed | 30 | Armour Class | 18 |
Hit Points | 24 | Temporary Hit Points | 00 |
Hit Dice | 3d6 | Inspiration | 0 |
STRENGTH
+1
12
- +1 Saving Throw
- +1 Strength
DEXTERITY
+0
10
- +0 Saving Throw
- +0 Acrobatics
- +0 Slight of Hand
- +0 Stealth
CONSTITUTION
+2
14
- +2 Saving Throw
INTELLIGENCE
-1
8
- -1 Saving Throw
- -1 Arcana
- -1 History
- -1 Investigation
- -1 Nature
- +1 Religion
WISDOM
+3
16
- +5 Saving Throw
- +3 Animal Handling
- +5 Insight
- +3 Medicine
- +5 Perception
- +3 Survival
CHARISMA
+3
16
- +5 Saving Throw
- +5 Deception
- +3 Intimidation
- +3 Performance
- +5 Persuasion
PROFICIENCIES |
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Armour |
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Weapons |
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Other |
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Feat
Heavy Armor Master: You can use your armor to deflect strikes that would kill others. You gain the following benefits: Increase your Strength score by 1, to a maximum of 20. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.
Confession
Beginning at 1st level, you gain the bonus action Prayer. When you use Prayer you gain a charge of Confession. When you use prayer while you already have a charge of confession, you double the number of charges you currently have, then gain 1 charge. You may hold a number of confession charges equal to your proficiency bonus. You must be in combat to use prayer, your confession charges fade away after spending 1 minute outside of combat.
Reach the Unseen
Also beginning at 1st level, when you cast a spell, you may spend 1 charge of confession to commission the elementals of the world to carry your spell. If your spell is a touch spell, you may cast it as a ranged spell up to a distance of 30ft.
Afflatus Solace
Beginning at the 2nd level, as an action you may spend any number of your confession charges. You heal a creature within 30ft. of you for #d4 + your proficiency bonus, where # is equal to the charges of confession spent. Your Prayer bonus action cannot have been used before or after using Afflatus Solace on your turn. The target creature must have more than 0 hit points.
Afflatus Solace (CD)
Beginning at the 2nd level, as an action you may spend any number of confession charges to make a ranged spell attack against a creature within 60ft. of you. Your attack deals #d6 + your proficiency bonus radiant damage, where # is equal to the number of confession charges spent.
ATTACKS
Warhammer | +3 | 1d8+1 Bludgeoning |
Quarterstaff | +3 | 1d6+1 Bludgeoning |
Weapon | +0 | XdX X |
Spells are on the doc.
SPELLCASTING
SPELLCASTING CLASS
White Mage
SPELLCASTING ABILITY
WIS
SPELL SAVE DC
13
SPELLCASTING BONUS
+5
0 CANTRIPS
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LEVEL 9 SPELLS
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