Laurel Linden

Miczariel

Info


Created
2 years, 9 months ago
Creator
Miczariel
Favorites
4

Profile


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Name
Laurel Linden

Called
Laurel , Laur

Gender
they / she

Age
late - twenties

Sign
Azeyma, the Warden

Height
5'3

Race
Au'Ra (Raen)

Role
Dancer , Traveler, Stablehand

Theme

Value
$$$

HTML

oh saturday sun


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Laurel is a slim, small au'ra with a long, thorny tail that she tends to whip back in forth in a zealous excitement. Her hair tends to range from a pastel pink to something much warmer, often with strands bleached white from sun and other strands a much darker cherry. It's not rare to find her hair filled with flowers, leaves and sometimes feathers, as she likes to decorate herself with ribbons and other trinkets she makes or find. Her eyes are mismatched, one a deep red and the other a pale blue, marked by a strong white limbal ring. Freckles dust her cheek and nose, only partially hidden by her scales.

She moves freely, often emoting wildly. She displays every emotion on her face, on her sleeve. There is little she won't say no to, challenging herself to do inane things and her skirts are often grass-stained and littered with sand and dirt.

No ray of sunlight's ever lost


Charisma

Strength

Honesty

Courage

Intellect

Humour

Likes

  • pasteries, sweets, honey
  • shiny trinkets, petting animals
  • dancing, running, picking flowers

Dislikes

  • yelling, arguements
  • fire, the smell of smoke, ash and / or sulphur
  • meats, bbq

Laurel is an exuberant, lively person. Enthusiastic about anything and everything, Laurel is the kind of person to see each glass as full and then insist there's also a feast just behind it. Optimistic to a fault, Laurel believes in everyone and everything wholeheartedly and matches every challenge and stranger (and creature) as a friend she just hasn't met yet. She can be silly, easy-going and naive, happy to go along with any scheme just because she's happy to be included. She is just as happy in the presence of others, as she is with chocobos and other creatures and when she isn't jumping off of trees, guild roofs and otherwise testing the duration of how much bodily harm she can in the act of persuing a bet, she's gardening. She collects every flower she comes across, decorating her room with trees, indoor gardens, planters and sometimes furniture.

Underneath that exterior is someone well-kept together, a person so blindingly optimistic and kind that acts of betrayal hurt twice as much. Laurel is unforgiving in a way, that it takes for awhile for her patient nature to break. She is not a person to be scorned, as she is likely to never forget, never forgive. Laurel is perhaps too over-enthusiastic, putting herself blindly in danger. She's self-sacrificing, more than ready to take the worse of any treatment as she knows she has little family, little friends - she feels that if she were to go she would not be terribly missed. Perhaps that's what fuels her adventurous spirit.

And still the memory's right there


BEFORE

Everyone starts somewhere. People begin, and grow - much in the way plants do. Nurtured in rich soil, rich families or prying themselves through concrete towards the sun. People have beginnings. It is fair to say that Laurel had a beginning once too. That much she knows. She knows that she is an au'ra, that her scales are hue of pink and white and shimmer in the dawn light. But that's all. In a world of stories, Laurel's book is filled with blank pages - empty, unwritten. Laurel does not know who she is, or where she came from and she tries to not let it pain her. She looks forward, no matter how much it hurts to not look back. Where are her roots? She wonders. She watches her friends, her company and places a hand over her heart. Does she have a family? Does someone out there love her? Does someone miss her? How horrible, she thinks, that she cannot miss them back.

A REALM REBORN

Laurel arrives in Limsa, bright-eyed and bushy-tailed. She is following a song in her heart. She follows where it beats, she touches rocks and grass and feels things, sees things. A world before her, forests when they were saplings, boulders when they part of mountains. She meets so many people - she flies between Gridinia, Uldah and Limsa like a social butterfly, never settling down. It's not that she doesn't want to, mind you - it's more like she can't. She feels lost if she stands still for a moment, if she thinks, if she feels. So she doesn't. She moves on, letting the wind and a whim guide her through missions. She washes ashore of the River's Tide - enamored with the people who inhabit it. She builds a room there, and tends to the Chocobos under the eye of Kaishan as the Stable Hand. The Tide tells her - An Echo, they say, the ability to look and maybe even interact with the past. In the day, Laurel tends to the stables and plants flowers and the others and at night, she tries to draw on that power to see her own past. Please she whispers, Azeyma, she thinks, show me something. Show me me. But nothing happens and Laurel is left to wonder if she even existed before this all.

HEAVENSWARD

Laurel continues to travel, exploring Gridinia and helping out the sylphs with an eagerness. She travels to Ul'dah and finds herself lending a hand to the Ash Tribe, enjoying the eternal summer. There, she finds Nature's Oath - a collection of people who are gathered together to protect others, to take care of nature and she finds a calling in the group as she travels to places that are familiar and unfamiliar at the same time. She participates eagerly - lending her enthusiasm and knowledge of plants and animals, allowing herself to take root and grow in the company of people she soon would call friends.

Trivia


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  • Selectively mute ; speaks primarily in sign language but can write, emote and often uses morse code to accentuate conversations
  • is a vegetarian, and loves stir fry. dislikes meat, even the smell of cooking makes her sick.
  • easily distracted, especially by anything shiny. often chases lights on the ground or wall, much to the amusements of others.
  • has retrograde amnesia, and struggles to remember events before the Calamity, and even the Calamity itself.
  • pansexual ; easily has crushes, but rarely acts on them.
  • Laurel's echo ability is not about viewing the past, but rather an innate ability to communicate better with others - able to read and better communicate with people and more often creatures by reading the aether around them. This also allows Laurel a better hand at tracking and finding better vegetation. Laurel doesn't know this however, and subconciously uses this gift as if it were a sixth sense.

OOC STUFF


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RULES [ ✾ ]

I'm fairly new to MMO RPS so please be kind to me! Otherwise, the normal rules apply ; no freaks, no metagaming or godmodding, etc. I like to explore relationships and see where things go - so it's totally possible for romantic relationships. AT THE MOMENT, I'm not comfortable with ERP but that could change.

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PLOT HOOKS [ ✿ ]

↬ Gardening, flower talk and general Botany intrigues Laurel, and she could talk happily about the woods and things that live there. ↬ Specialize in the echo and aether? Laurel has questions for you ! ↬ Need a partner for bandit hunting, general adventuring or a guide to a nice fishing spot? Laurel is your gal. ↬ Laurel loves to travel and floats between Gridinia, Ul'dah and Lominsa - have you seen her around?

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My name is Mic (rhymes with sick) I'm based in Canada, and pretty much abide by that timezone. I'm new to FFXIV + MMO RPS so please be kind to me! I hope we have fun together.