Yanric Haimelheim

kohkytus

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Created
2 years, 9 months ago
Creator
kohkytus
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♦ Stats
Name
Yanric Haimelheim
Alias
Kingslayer
Age
28
DoB
3rd Moon, 7th Day
Gender
Male
Race
Lich (Human glamour)
Role
6th King of Haimelheim
Theme
♦ Intro

After centuries of war for control of Haimelheim, finally peacetime arrives by the time of Yanric’s birth. He reigns over Inkirh from Haimelheim keep, and the twelve other kingdoms favour him highly over his ancestors. You see, there's something different about him. A glint in his eye, a twinge in his smirk, a growl in his laugh ― something about him just isn't quite human. Unbeknownst to the other lords, Yanric is a powerful sorcerer who achieved lichdom when he was but a child, and he has his sights set on the entirety of Inkirh.

♦ Details
Height
6ft
Build
Tall and muscular, slim waist
Eyes
Crimson
Skin tone
Pale
Hair style
Long and layered
Hair Color
Scarlet
Demeanor
Open and a little erratic
Aesthetic
Dark gothic, regal reds
♦ Notes
  • Design is based on phase in timeline
  • His king-phase is well-dressed and tidy
  • His knight-phase is unkempt, and almost always wears his armour
  • Typically has a darker shade on his eyelids, akin to makeup
♦ Credits
jqsudnu.png
Owner
CSS
Designer
Value
$$$
♦ Notes
  • Will not be for sale
  • Part of Aecita lore
  • Working on chibi and reference sheet for both appearances
  • Looking for art, feel free to ping over prices if you're open

Yanric is a charismatic individual, famed for his wit and his sharp tongue, which is highly valued in a territory where humans are few and far between. Prior to his coronation, he frequently upstaged his father in counsel meetings with his loud voice and demanding presence. As King, Yanric is well-liked by the other lords for his crass humour and bawdy personality, but may be perceived as immature for his desire for fun and entertainment at all times - be it bloodshed or banquets. As a leader, he prioritises good relations with the kingdom's neighbours to ensure their safety, rather than building a formidable army. It has served Haimelheim well so far.

After his disappearance, Yanric is less stable, and the pleasure he sought in games and poor-taste jokes is transferred into violence. Although his location is unknown, coming across Yanric during this phase in his life would ensure an untimely end. It's as if something in him finally snapped, and he is driven by something a deeper than a need for mindless entertainment alone.

Playful

Yanric is more playful than you would expect a ruling monarch to be. In his youth, he was often scolded for playing pranks on his servants. Nowadays, this shows itself in him toying with his opponents in battle.

Curious

As a sorcerer-cum-lich, Yanric has an adept curiosity for the unknown. So much so, it has been known to drive him from his objective. If you cannot find Yanric, the first place to look should be Haimelheim's great library.

Quixotic

His goals are often unrealistic and idealistic - that isn't to say he won't do what he can to achieve them, but Yanric will expect everything to go to plan and then deal with the consequences later.

Charismatic

His playful nature lends itself to his charisma, making him the ideal heir to the throne. Yanric is confident he can talk himself out of any situation (and if he can't, then he'll fight his way out).
  • Yanric is a lich and his sword is his phylactery. His 'soul' is separated from himself and resides in the sword; should he die, he returns to his sword until he can find a new body. Requires the sword to be destroyed for him to truly perish with it.
  • Life-span is essentially immortal, unless something destroys his vessel. With each death and as time passes on, his mental state will decay.
  • The sword is always with him in his knight-phase, otherwise it is kept above his bed like a decor item.
  • His human appearance is a glamour, sustained by impressive ritual magic that ultimately comes at a price. He is rotting underneath, something which starts to show once he is away from his sword for long periods. This will noticeably start with his face.
  • Hair is usually down, will tie it up when eating.
  • Finally, as a lich, his very existence eminates decay and rot. It's not too uncommon for malady and misfortune to fall upon those who stay in his presence for too long.
Charisma [ 70% ]
Kindness [ 25% ]
Patience [ 10% ]
Temper [ 50% ]
Courage [ 90% ]
Integrity [ 10% ]
Intellect [ 90% ]
Maturity [ 60% ]
Creativity [ 40% ]
Humour [ 80% ]

Arcane Magic

Yanric relies on magic to thrive and to protect himself, naturally he has an invested interest in it. He is, without question, an extremely powerful spellcaster.

Libraries

Yanric is something of a private bookworm. In his youth, he pored over ancient texts on the arcana and the darkness it brings.

Himself

Yanric spends a lot of time preening and grooming himself; his hair, his clothing, his skin-- uh, glamour. Either way, he always looks his best. It's what's underneath that's the content of nightmares.

Violence

Yanric loves the drama of it all - a little bloodshed here, a little spilt crimson there, maybe some strewn innards! It's all just so exciting to him.

Old Dungeons

For an undead being, Yanric sure is precious about his living arrangements. He dwells in the finer keeps of Inkirh, far too good for the dingy, damp dungeons you hear about in tales of old. This lich's lair is pristine... for now.

Demons

He finds the demons of Inkirh to be troublesome, more like pesky pets than anything of actual merit. He treats them as such, too. An imp is much better put to use maintaining the keep than it is in battle.

Secrets

A double-edged sword; Yanric loves keeping secrets, but he cannot stand not being privy to them. If someone knows something, he will pry it from their lips, one way or another.

Deep Water

Yanric despises deep water. Sailing is almost entirely out of the question, as he cannot swim should he fall overboard. He avoids sea-faring where possible.
Attack [ Good ]
Defense [ Average ]
Magic [ Godlike ]
Resistance [ Excellent ]
Agility [ Poor ]
Dexterity [ Good ]
Stamina [ Average ]
Focus [ Bad ]
Strategy [ Excellent ]
Luck [ Poor ]

Haimelheim Hellscape

A large greatsword that he carries on his back. Its true origins date back to early Inkirh, and thus it has been passed down from king to king for generations. It goes wherever Yanric goes and is a vessel for his power.

Notebook

A small notebook of curiosities he finds on his travels and spells he is trying to memorise. He has no proficiency in the realm of 'light' magic, so he will write down anything he learns along the way.

Elindine's Locket

The locket worn by his late mother; tucked away in his breast pocket for safe-keeping. He will not part with it.

Compact Mirror

Yanric is meticulous about his glamour so checks it often, as if it comes unravelled then the truth of his being is visible for the world to see.

Arcane Magic

Yanric is proficient in arcane magic (undead and necrotic in particular). His fighting style allows him to imbue his greatsword with his casts, but he much prefers to cast without a weapon.

Swordsmanship

Yanric is an adept swordsman, as comes with being the heir to the throne. He is capable of hefting the greatsword around during combat, but mostly uses it as a vessel for his casts.

Charisma

The king relies on his charisma and likeability to win favour with his militaristic neighbours, rather than building a formidable army. It has not failed him yet!

Death-Sight

As the undead, Yanric can see and communicate with those beyond the veil. He is also susceptible to their attacks and easily influenced by their moods.

Silence Magic

If he is physically unable to cast due to Silence magic, then his attack repertoire is halved. Consider this when opposing him in battle.

Physical Attacks

Yanric is first and foremost a magic caster. Whilst he is proficient with the sword, he is no master. Any heavy physical attacks will certainly knock him off his feet for a while.

Vanity

His obsession with his appearance will inhibit him in one way or another. Perhaps its the notion that deep down he is rotting that drives him to obsess over it so.

Elaborate Rituals

In order to sustain his glamour and arcane power overall, Yanric must perform elaborate rituals with those he has slain. This draws him from his keep every so often, and means be must spill blood to maintain a human apperance.

Yanric is a lich whose ultimate goal is to reclaim that which he feels has been taken from him, and to become the most powerful being in all of Inkirh, no matter the cost. To do this, he must continue to feed his phylactery souls at an alarming rate, taking their ‘life’ in an act of transference for his own powers.

♦ KING PHASE

His delusions of grandeur have him believe that Inkirh itself is his body, and all its inhabitants are simply draining him, over and over and over. This starts his reign of bloodshed, with the one who started it all; Veric Haimelheim. In an act of vengeful patricide, Yanric murders his father with the family heirloom, which he ultimately gets away with. This dawns his reign as King Yanric Haimelheim of Inkirh – and no one else within Inkirh is any the wiser to the lich’s presence.

Yanric is an eccentric king who favours good relations over militaristic power. That's not to say he is benevolent (executions are handed out freely to those who oppose him, such is Inkirh’s very way of dealing with insubordination) but he is well-liked by the other lords. He frequently holds counsel meetings with the twelve lords at the Haimelheim keep, where he pores over maps detailing trade routes, settles territory disputes, and distributes Inkirh's resources fairly. Despite the tumultuous nature of Inkirh, Yanric holds down some semblance of peace... more or less.

♦ KNIGHT PHASE

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♦ Youth

Yanric is the eldest born into the sixth generation of the Haimelheim bloodline. Born during a time of peace within the nation, he is unaffected by the wars his ancestors had waged. As Yanric reached infancy, it was clear that he was the only living being within Inkirh able to cast arcane magic, a first for many generations. Veric, his father, saw this as a sign of divination from the goddess Ilmah herself. This once again made Haimelheim a formidable kingdom, and the other lords grew wary of the previously quiet capital. Seizing the opportunity, Veric ultimately made Yanric a pawn in his goal; claim Inkirh as human territory once and for all. Starting this path of bloodshed would majorly disrupt the peacetime that had been upheld for so long… still, Veric continued to mould Yanric into the perfect sorcerer.

Often described as a "conduit" for the power that slept beneath Haimelheim, Veric did not much care for how Yanric was able to cast, only that it was possible at all. It was a slow process; always pushing Yanric to learn how to deepen his arcane knowledge further and further, only with the end goal in mind. This process was not free of evil – Veric would bring Yanric several living creatures to practice his malevolent magic on, often resulting in their deaths or hideous maladies. Glorious. Violence was no stranger in Inkirh, and Veric had the perfect vessel of violence right within his grasp.

As time bore on, Veric cared less and less for the source that Yanric drew from, only that it bore results – and that it did. By his tenth birthday, Yanric was extremely proficient in the arcane arts. However, Veric sought total dominion; the humans could no longer risk another failed war. His father only wanted assured victory, to the point where it drove him mad. He sought a way to preserve his son, scrawled on parchment in old Inkirhian tongue in the depths of their library; The Curse of Un-Life.

The Curse of Un-Life, Veric learned, granted immortality for its caster through soul sacrifice. To Yanric, Father had said it was just another soul sacrifice, for he had done so to other creatures many times before… but why had Father been so secretive leading up to his tenth birthday? On the night of, Yanric had been gifted with the family heirloom – a carefully crafted claymore that breathed the same red glow as Inkirh’s skies themselves, passed down through his predecessors – “But why must I carry this sword down all of these steps, Father?” little Yanric would ask, the scrape of metal not far behind his own footsteps.

Within the crypts, its dark corners illuminated by a pillar of red moonlight cascading down from the sky high above, Yanric was ordered by Father to bind his soul to the sword , an act which only confused him; soul-binding was only for the dead, to stop the soul passing over…? Little Yanric was then presented with a bottled liquid of unknown qualities (arsenic, belladonna, mythic beast blood, a human heart, and countless venoms) – “It smells very strange,” little Yanric would complain, handing it back to Veric reluctantly. It was met with an anger he had never seen before from his stern-faced father, almost desperate but ultimately dangerous. Fearful of his father’s wrath, Yanric drank the concoction with naught but a whimper.

♦ Lichdom

It goes without saying that little Yanric died that night, thus ending his mortal life. What came next was a string of events that unravelled all too quickly; suspended between the Plane of Living and the Plane of the Dead, Yanric became undead. His body decayed before his father’s eyes, and yet he lived. His new life had begun as an undead spellcaster, and thus Veric’s plan had succeeded…

more tba.

Inkirh is a subterranean territory within the realm of Aecita. Dug deep into the earth itself, Inkirh houses thirteen kingdoms (comprised of orcs, imps, demons, shades, banshees, allips and the like), with Haimelheim as its capital. Its inhabitants believe in the goddess, Ilmah, who slumbers deeper still in the ground below them. They say her power is attainable if only they could awaken her but more curiously, legends say Haimelheim is where she was laid to rest. It is for this reason that humans first settled here, and like the other kingdoms, have continued to dig for centuries. The truth of Inkirh’s bloody history has been lost to time itself, buried away in dead languages and poorly maintained scripture within Haimelheim’s great library.

The landscape is mostly stone, easily carved, but scarred with molten core, and the very atmosphere is as red as its skies. Without natural light, Inkirh is a difficult place to live for most living creatures, and some may even find comfort betwixt the impossibly tall buildings, built so tall to support the very ground above them. Sunlight seldom reaches the depths of Inkirh, but when it does, its inhabitants scurry like rats to bathe in its light.

Close to the southern walls awaits Haimelheim; a keep fit for a king, or five. It stretches most of the southern border, encasing its people deep inside its walls. At its heart sits the throne, where Yanric spends most of his time. Lounging, legs cast over the side arm and head laid back over the other. A picture of leisure at its finest. He is not a cruel king, but is is an eccentric one; will not cast out a merchant for providing him with subpar silks, but will cast out a merchant for not bringing him a good joke alongside. His throne room is littered with keepsakes of his travels across Inkirh: an ancient tablet that should not have been removed, scripture of a dead language that no one speaks, a tapestry pilfered from one of his grandfather's many tirades, the skull of his prized demon pet - the list goes on.

Inside his private chambers, a similar story is told but much more intimate. The king hoards keepsakes - a lock of his late mother's hair, his grandfather's helmet, his own brother's baby blanket, and dozens upon dozens of tattered books. Books tattered from a love of reading them, a love of the tales they tell, the titbits of information they share, the omens they abide against. And finally, an ornately framed mirror upon a vanity. Its a shrine to himself, housing a jewel encrusted hairbrush for his crimson tresses, vials of expensive rose oils, and of course, the Hellscape Greatsword placed proudly above. Yanric's private chambers are off limits to all but himself, of course.

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Baal ♦ servant/pet

Baal does not like Yanric, and the feeling is mutual. Yanric sees the demon more as a pet than an ally, and makes no secret of this fact. It's clear that Baal would much rather spend time with Aelric, and Yanric is more than happy for this to be the arrangement.

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Emperor Yatsuo ♦ almost-lover

Yanric and Yatsuo have a complicated relationship; they met on the terms of making amends between their country's, but have since become very good friends. There have been many 'almost' moments between them, but are yet to pursue something serious with one another.

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Master Xu ♦ lover (?)

Yanric and Xu met during one of his many trips to Yumiro, where Xu advises Emperor Yatsuo. The pair bonded over their use of magic, and Yanric allowed the mage to take a phoenix from his kingdom for his own uses. The two are intimate in the form of trysts.

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Feng ♦ amiable

Yanric admires Feng's dedication to his half-brother, Yatsuo, despite his teasing. He enjoys winding Feng up, mostly because it's just so easy... but he does appreciate it when he does his hair in Yumiran styles for him.

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Aelric Haimelheim ♦ younger brother

Yanric dotes on Aelric, regardless of point in timeline. Aelric is the last tie he has to his mother, and he cherishes him for this reason. It isn't one-sided per say, but Yanric is very intense and protective of his younger sibling. Aelric cares for Yanric but does not reciprocate the intensity.

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Veric Haimelheim ♦ father (deceased)

The source of his lichdom. Yanric took his father's life once he hit his mid-twenties; a plot fifteen years in the making. His feelings towards his father are complex, but he avoids the depths of the keep out of the way of his father's ghost.

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Elindine Haimelheim ♦ mother (deceased)

Arguably the most important person in Yanric's life, and unfortunately his greatest burden. Before her death, the pair were close and he favoured her affection over his father's. He seldom speaks of her now, and only really thinks of her when he's alone.

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Jelric Haimelheim ♦ grandfather (deceased)

Jelric did not live to see Yanric's birth, cut-down in battle, but his legacy as a blood-thirsty king had a lasting impression on a young Yanric. He is immortalised in their family portraits, who Yanric now shares a striking resembelance to...

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Ma Baozhai♦ turbulent

If there's one thing Yanric cannot stand, it's someone who simply does not care for his existence. Ma fits this perfectly, and cares little for his life. In between pointing a gun at his head and pushing him overboard his ship, Yanric can't seem to get into his good books.

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Ilmah ♦ ???

The Goddess of Creation rests in an endless slumber just below Haimelheim, cut into many pieces by those who wanted her power for themselves... or, so they say. But what does that have to do with Yanric?

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Jiang ♦ god-son

Yanric was appointed Jiang's godfather shortly after Yatsuo announced they were expecting. It is an honour to protect Yatsuo's first born, so much so that Yanric created a warded item to protect the child from ill intent. Had the title been granted to anyone else, Yanric would have been heartbroken (and very, very offended).

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Valerian ♦ friends

TThe two met as a matter of circumstance, both looking for the same thing. As they travelled together across Yan Gao and Nafelar, they learned they were quite similar in many ways. The pair joke around and cause trouble together, which is all Yanric ever really wanted in a friend.