Profile
♦ Stats
♦ Intro
After centuries of war for control of Haimelheim, finally peacetime arrives by the time of Yanric’s birth. He reigns over Inkirh from Haimelheim keep, and the twelve other kingdoms favour him highly over his ancestors. You see, there's something different about him. A glint in his eye, a twinge in his smirk, a growl in his laugh ― something about him just isn't quite human. Unbeknownst to the other lords, Yanric is a powerful sorcerer who achieved lichdom when he was but a child, and he has his sights set on the entirety of Inkirh.
♦ Details
♦ Notes
- Design is based on phase in timeline
- His king-phase is well-dressed and tidy
- His knight-phase is unkempt, and almost always wears his armour
- Typically has a darker shade on his eyelids, akin to makeup
Yanric is a charismatic individual, famed for his wit and his sharp tongue, which is highly valued in a territory where humans are few and far between. Prior to his coronation, he frequently upstaged his father in counsel meetings with his loud voice and demanding presence. As King, Yanric is well-liked by the other lords for his crass humour and bawdy personality, but may be perceived as immature for his desire for fun and entertainment at all times - be it bloodshed or banquets. As a leader, he prioritises good relations with the kingdom's neighbours to ensure their safety, rather than building a formidable army. It has served Haimelheim well so far.
After his disappearance, Yanric is less stable, and the pleasure he sought in games and poor-taste jokes is transferred into violence. Although his location is unknown, coming across Yanric during this phase in his life would ensure an untimely end. It's as if something in him finally snapped, and he is driven by something a deeper than a need for mindless entertainment alone.
Playful
Curious
Quixotic
Charismatic
- Yanric is a lich and his sword is his phylactery. His 'soul' is separated from himself and resides in the sword; should he die, he returns to his sword until he can find a new body. Requires the sword to be destroyed for him to truly perish with it.
- Life-span is essentially immortal, unless something destroys his vessel. With each death and as time passes on, his mental state will decay.
- The sword is always with him in his knight-phase, otherwise it is kept above his bed like a decor item.
- His human appearance is a glamour, sustained by impressive ritual magic that ultimately comes at a price. He is rotting underneath, something which starts to show once he is away from his sword for long periods. This will noticeably start with his face.
- Hair is usually down, will tie it up when eating.
- Finally, as a lich, his very existence eminates decay and rot. It's not too uncommon for malady and misfortune to fall upon those who stay in his presence for too long.
Arcane Magic
Libraries
Himself
Violence
Old Dungeons
Demons
Secrets
Deep Water
Haimelheim Hellscape
Notebook
Elindine's Locket
Compact Mirror
Arcane Magic
Swordsmanship
Charisma
Death-Sight
Silence Magic
Physical Attacks
Vanity
Elaborate Rituals
Yanric is a lich whose ultimate goal is to reclaim that which he feels has been taken from him, and to become the most powerful being in all of Inkirh, no matter the cost. To do this, he must continue to feed his phylactery souls at an alarming rate, taking their ‘life’ in an act of transference for his own powers.
♦ KING PHASE
His delusions of grandeur have him believe that Inkirh itself is his body, and all its inhabitants are simply draining him, over and over and over. This starts his reign of bloodshed, with the one who started it all; Veric Haimelheim. In an act of vengeful patricide, Yanric murders his father with the family heirloom, which he ultimately gets away with. This dawns his reign as King Yanric Haimelheim of Inkirh – and no one else within Inkirh is any the wiser to the lich’s presence.
Yanric is an eccentric king who favours good relations over militaristic power. That's not to say he is benevolent (executions are handed out freely to those who oppose him, such is Inkirh’s very way of dealing with insubordination) but he is well-liked by the other lords. He frequently holds counsel meetings with the twelve lords at the Haimelheim keep, where he pores over maps detailing trade routes, settles territory disputes, and distributes Inkirh's resources fairly. Despite the tumultuous nature of Inkirh, Yanric holds down some semblance of peace... more or less.
♦ KNIGHT PHASE
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♦ Youth
Yanric is the eldest born into the sixth generation of the Haimelheim bloodline. Born during a time of peace within the nation, he is unaffected by the wars his ancestors had waged. As Yanric reached infancy, it was clear that he was the only living being within Inkirh able to cast arcane magic, a first for many generations. Veric, his father, saw this as a sign of divination from the goddess Ilmah herself. This once again made Haimelheim a formidable kingdom, and the other lords grew wary of the previously quiet capital. Seizing the opportunity, Veric ultimately made Yanric a pawn in his goal; claim Inkirh as human territory once and for all. Starting this path of bloodshed would majorly disrupt the peacetime that had been upheld for so long… still, Veric continued to mould Yanric into the perfect sorcerer.
Often described as a "conduit" for the power that slept beneath Haimelheim, Veric did not much care for how Yanric was able to cast, only that it was possible at all. It was a slow process; always pushing Yanric to learn how to deepen his arcane knowledge further and further, only with the end goal in mind. This process was not free of evil – Veric would bring Yanric several living creatures to practice his malevolent magic on, often resulting in their deaths or hideous maladies. Glorious. Violence was no stranger in Inkirh, and Veric had the perfect vessel of violence right within his grasp.
As time bore on, Veric cared less and less for the source that Yanric drew from, only that it bore results – and that it did. By his tenth birthday, Yanric was extremely proficient in the arcane arts. However, Veric sought total dominion; the humans could no longer risk another failed war. His father only wanted assured victory, to the point where it drove him mad. He sought a way to preserve his son, scrawled on parchment in old Inkirhian tongue in the depths of their library; The Curse of Un-Life.
The Curse of Un-Life, Veric learned, granted immortality for its caster through soul sacrifice. To Yanric, Father had said it was just another soul sacrifice, for he had done so to other creatures many times before… but why had Father been so secretive leading up to his tenth birthday? On the night of, Yanric had been gifted with the family heirloom – a carefully crafted claymore that breathed the same red glow as Inkirh’s skies themselves, passed down through his predecessors – “But why must I carry this sword down all of these steps, Father?” little Yanric would ask, the scrape of metal not far behind his own footsteps.
Within the crypts, its dark corners illuminated by a pillar of red moonlight cascading down from the sky high above, Yanric was ordered by Father to bind his soul to the sword , an act which only confused him; soul-binding was only for the dead, to stop the soul passing over…? Little Yanric was then presented with a bottled liquid of unknown qualities (arsenic, belladonna, mythic beast blood, a human heart, and countless venoms) – “It smells very strange,” little Yanric would complain, handing it back to Veric reluctantly. It was met with an anger he had never seen before from his stern-faced father, almost desperate but ultimately dangerous. Fearful of his father’s wrath, Yanric drank the concoction with naught but a whimper.
♦ Lichdom
It goes without saying that little Yanric died that night, thus ending his mortal life. What came next was a string of events that unravelled all too quickly; suspended between the Plane of Living and the Plane of the Dead, Yanric became undead. His body decayed before his father’s eyes, and yet he lived. His new life had begun as an undead spellcaster, and thus Veric’s plan had succeeded…
more tba.
Inkirh is a subterranean territory within the realm of Aecita. Dug deep into the earth itself, Inkirh houses thirteen kingdoms (comprised of orcs, imps, demons, shades, banshees, allips and the like), with Haimelheim as its capital. Its inhabitants believe in the goddess, Ilmah, who slumbers deeper still in the ground below them. They say her power is attainable if only they could awaken her but more curiously, legends say Haimelheim is where she was laid to rest. It is for this reason that humans first settled here, and like the other kingdoms, have continued to dig for centuries. The truth of Inkirh’s bloody history has been lost to time itself, buried away in dead languages and poorly maintained scripture within Haimelheim’s great library.
The landscape is mostly stone, easily carved, but scarred with molten core, and the very atmosphere is as red as its skies. Without natural light, Inkirh is a difficult place to live for most living creatures, and some may even find comfort betwixt the impossibly tall buildings, built so tall to support the very ground above them. Sunlight seldom reaches the depths of Inkirh, but when it does, its inhabitants scurry like rats to bathe in its light.
Close to the southern walls awaits Haimelheim; a keep fit for a king, or five. It stretches most of the southern border, encasing its people deep inside its walls. At its heart sits the throne, where Yanric spends most of his time. Lounging, legs cast over the side arm and head laid back over the other. A picture of leisure at its finest. He is not a cruel king, but is is an eccentric one; will not cast out a merchant for providing him with subpar silks, but will cast out a merchant for not bringing him a good joke alongside. His throne room is littered with keepsakes of his travels across Inkirh: an ancient tablet that should not have been removed, scripture of a dead language that no one speaks, a tapestry pilfered from one of his grandfather's many tirades, the skull of his prized demon pet - the list goes on.
Inside his private chambers, a similar story is told but much more intimate. The king hoards keepsakes - a lock of his late mother's hair, his grandfather's helmet, his own brother's baby blanket, and dozens upon dozens of tattered books. Books tattered from a love of reading them, a love of the tales they tell, the titbits of information they share, the omens they abide against. And finally, an ornately framed mirror upon a vanity. Its a shrine to himself, housing a jewel encrusted hairbrush for his crimson tresses, vials of expensive rose oils, and of course, the Hellscape Greatsword placed proudly above. Yanric's private chambers are off limits to all but himself, of course.
Baal ♦ servant/pet
Baal does not like Yanric, and the feeling is mutual. Yanric sees the demon more as a pet than an ally, and makes no secret of this fact. It's clear that Baal would much rather spend time with Aelric, and Yanric is more than happy for this to be the arrangement.
Emperor Yatsuo ♦ almost-lover
Yanric and Yatsuo have a complicated relationship; they met on the terms of making amends between their country's, but have since become very good friends. There have been many 'almost' moments between them, but are yet to pursue something serious with one another.
Master Xu ♦ lover (?)
Yanric and Xu met during one of his many trips to Yumiro, where Xu advises Emperor Yatsuo. The pair bonded over their use of magic, and Yanric allowed the mage to take a phoenix from his kingdom for his own uses. The two are intimate in the form of trysts.
Feng ♦ amiable
Yanric admires Feng's dedication to his half-brother, Yatsuo, despite his teasing. He enjoys winding Feng up, mostly because it's just so easy... but he does appreciate it when he does his hair in Yumiran styles for him.
Aelric Haimelheim ♦ younger brother
Yanric dotes on Aelric, regardless of point in timeline. Aelric is the last tie he has to his mother, and he cherishes him for this reason. It isn't one-sided per say, but Yanric is very intense and protective of his younger sibling. Aelric cares for Yanric but does not reciprocate the intensity.
Veric Haimelheim ♦ father (deceased)
The source of his lichdom. Yanric took his father's life once he hit his mid-twenties; a plot fifteen years in the making. His feelings towards his father are complex, but he avoids the depths of the keep out of the way of his father's ghost.
Elindine Haimelheim ♦ mother (deceased)
Arguably the most important person in Yanric's life, and unfortunately his greatest burden. Before her death, the pair were close and he favoured her affection over his father's. He seldom speaks of her now, and only really thinks of her when he's alone.
Jelric Haimelheim ♦ grandfather (deceased)
Jelric did not live to see Yanric's birth, cut-down in battle, but his legacy as a blood-thirsty king had a lasting impression on a young Yanric. He is immortalised in their family portraits, who Yanric now shares a striking resembelance to...
Ma Baozhai♦ turbulent
If there's one thing Yanric cannot stand, it's someone who simply does not care for his existence. Ma fits this perfectly, and cares little for his life. In between pointing a gun at his head and pushing him overboard his ship, Yanric can't seem to get into his good books.
Ilmah ♦ ???
The Goddess of Creation rests in an endless slumber just below Haimelheim, cut into many pieces by those who wanted her power for themselves... or, so they say. But what does that have to do with Yanric?
Jiang ♦ god-son
Yanric was appointed Jiang's godfather shortly after Yatsuo announced they were expecting. It is an honour to protect Yatsuo's first born, so much so that Yanric created a warded item to protect the child from ill intent. Had the title been granted to anyone else, Yanric would have been heartbroken (and very, very offended).
Valerian ♦ friends
TThe two met as a matter of circumstance, both looking for the same thing. As they travelled together across Yan Gao and Nafelar, they learned they were quite similar in many ways. The pair joke around and cause trouble together, which is all Yanric ever really wanted in a friend.