Idril

Snowowowo

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Created
4 years, 11 months ago
Creator
Snowowowo
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 Idril Qinrel
DRUID 2 | WOOD ELF | CHAOTIC GOOD | ALCHEMIST

STRENGTH
(+0)
10

DEXTERITY
(+1)
13

CONSTITUTION
(+3)
16

INTELLIGENCE
(+0)
11

WISDOM
(+4)
19

CHARISMA
(+1)
13

SAVING THROWS

+0         Strength
+1         Dexterity
+3         Constitution
+2         Intelligence
+6         Wisdom
+3         Charisma


SKILLS

+0          Acrobatics (Dex)
+6          Animal Handling (Wis)
+2          Arcana (Int)
+0          Athletics (Str)
+1          Deception (Cha)
+0          History (Int)
+4          Insight (Wis)
+1          Intimidation (Cha)
+0          Investigation (Int)
+4          Medicine (Wis)
+2          Nature (Int)
+6          Perception (Wis)
+1          Performance (Cha)
+1          Persuasion (Cha)
+0          Religion (Int)
+1          Sleight of Hand (Dex)
+1          Stealth (Dex)
+6          Survival (Wis)

AC
12

INITIATIVE
+1

SPEED
35


MAX HIT POINTS

17


PROFICIENCIES & LANGUAGES

Languages:
Common, Elven, Druidic, Orc

Weapons:
Longbow, shortbow, longsword, shortsword

Armor:
Light armor, medium a


FEATURES & TRAITS

Mask of the Wild - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Darkvision - Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Combat Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms - The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.

PERSONALITY TRAITS

I will do anything for more research.

I'm not the best around people


IDEALS

Laws restrict and corrupt the pure, free flowing fount of knowledge.


BONDS

I never forget the faces of my customers, and consider them to be my close friends even if they don't know it.


FLAWS

I have severe chemical burns from working on a chemical that required the use of sprite wings. I refuse to work with it and now have a phobia of sprites.


BACKSTORY

TBA

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