Ophelia Stellanova

Zihette

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Created
2 years, 9 months ago
Creator
Zihette
Favorites
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12193359?1628102714
Ophelia Stellanova
Druid
Class
Town Apotechary
Background
3
Level

Aasimar
Race
Neutral Good
Alignment
N/A
Exp. Points
 Proficiency Bonus  +2
 Passive Wisdom 14
Strength

10
+0

athletics +0
Dexterity

13
+1

acrobatics+1
sleight of hand+1
stealth+1
Constitution

10
+0

Intelligence

11
+0

arcana 0
history 0
investigation 0
nature+2
religion 0
Wisdom

18
+4

animal handling+4
insight+6
medicine+6
perception+6
survival+4
Charisma

8
-1

deception -1
intimidation -1
performance -1
persuasion -1
Other Proficiencies

Languages
  • Common
  • Celestial
  • Druidic
Weapons
  • Clubs
  • daggers
  • darts
  • javelins
  • maces
  • quarterstaffs
  • scimitars
  • sickles
  • slings
  • spears
Armor
  • Light Armour
  • Medium Armour
  • Shields
Other
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HP

21
Temp HP

0
Hit Dice

1d8
Armor Class

14
Speed

30
Initiative

+1
Attacks & Spellcasting

ScimitarATK +3 1d6+1Slashing
Weapon ATK Bonus Damage/Type
Weapon ATK Bonus Damage/Type

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Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.
Morbi quis purus vitae
Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.
Morbi quis purus vitae
Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.
Inventory

Weapons
  • Scimitar

Armor & Clothing
  • Leather Armour
  • Wooden Shield
  • Dress :]
Food & Aid
  • 10 days of rations
  • Item
  • Item
Misc
  • Druidic Focus
  • Explorers Pack:
  • Backpack
  • Bedroll
  • Mess Kit
  • Tinderbox
  • Waterskin
  • Mess Kit
  • Hemp Rope 50ft
Treasures
Decorative Dagger

Handmade by Celeste, personalized to match Ophelia.

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Currency

0
CP
0
SP
0
EP
190
GP
0
PP
Personality Traits

Plants don't talk much, and neither do I.

Ideals

We take from the world around us daily, it is how we live. One day, we will have to return what we have taken.

Bonds

Nature is beautiful, and I hope I can learn more about it during my travels.

Flaws

I'm not great at distinguishing between helpful and harmful plants in the wild. They're always labeled at the shop. I am also not the most talkative type.

Features & Traits

Wild Shape
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Star Map
At 2nd level, You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. The map is a crystal that projects starry patterns when placed before a light.

While holding this map, you have these benefits:
- You know the Guidance cantrip.
- You have the Guiding Bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
- You can cast Guiding Bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

Starry Form
At 2nd level, you gain the ability to harness constellations’ power to alter your form. As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.

While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.

Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

Celestial Resistance
You have resistance to necrotic damage and radiant damage.

Healing Hands
As an action, you can touch a creature and cause it to regain a number  of hit points equal to your level. Once you use this trait, you can't  use it again until you finish a long rest.

Light Bearer
You know the Light cantrip. Charisma is your spellcasting ability for it.

Radiant Soul
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.

 Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
 
Once you use this trait, you can't use it again until you finish a long rest.



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22
Age
Female presenting
Gender
5'9"
Height
N/A
Weight

Skinny (medium)
Build
N/A
Homeland
Apotechary
Profession
N/A
Disposition
History

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Trivia

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Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.
Morbi quis purus vitae
Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.
Morbi quis purus vitae
Aliquam egestas lectus ac metus lacinia efficitur. Morbi quis purus vitae libero dictum gravida. Donec eget nisl ex. Curabitur vitae leo sed odio aliquet accumsan. Proin egestas posuere sapien ac finibus. Pellentesque et dolor elit.
Links

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