Nicol�s

Luffik2

Info


Created
2 years, 9 months ago
Creator
CannibalHarpy
Favorites
0

Basic Info


Obtained for

150 points

Profile


Intro: You found a dark little pocket dimension. Looks like a castle basement. Or a dungeon, with grey stone walls and ceiling. Soon you notice that the ground is sticky. Pretty sticky. Spiderweb? No, it looks similar, but it doesn't feel, look and/or smell exactly like a spiderweb. Suddenly, a dirty laugh fills the place, and you see a grey and black naga with a chimeric (spider) taint, with a matching color outfit and a light blue tuft coming at you. He isn't affected by the web. �Well, well, well, well, looks like another idiot stepped on my web, hahahahaha!! Wellwellwell, time to loot you, little idiot!� shout, as he's preparing to attack you.

Main quest: Your character will fight with very reduced mobility due to the web. However, Nicolas is a coward, so he would flee as soon as he received a critical hit or his HP is reduced below 33%. If Nicol�s manages to hit a critical hit, instead of extra damage he would steal a random object from the inventory of the player's character. When he flees, he could leave behind some of the stolen objects (roll a die from 0 to the max number of objects he has stolen). If the player's character loses, he would not recover any of the previous objects, and he would lose another extra one. Draw the fight between Nicol�s and your character, or if your character makes Nicol�s flee, draw him running away from your character.

Travel quest: go to the Nicol�s dimension to recover a stolen object from another NPC (or maybe another character?).

Secret quest: arrive at Nicol�s's dimension with an object/companion able to reveal hidden/secret places. After making Nicol�s flee, you can access his secret storage, in which there are all previously stolen objects plus some weird/uncommon objects, like old books and artifacts, or cursed objects, etc. However, since everything is sticky, is hard to get something. If the character makes Nicol�s flee due to a critical hit, the character has 3 attempts to try to get an object. Roll a die to check if they manage to get that object. If they're successful, the object would be added to their inventory and they can try with another one. If not, they can try again. After the third attempt, Nicol�s would return �E-ey! Those objects are MINE! B-b-b-but, YOU THIEF!!I stole them, you can steal them from me, I am the thief! Have a little respect, you brute!� this would trigger another battle, with the same rules. If Nicolas flees due to low health, the player has 5-6 attempts instead of 3 before Nicol�s came back.