Sable Lilyroot

lilligant

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Sable Lilyroot
12689435?1631207756

Name Sable Lilyroot
Age 22
Birthday December 2
Height 4'9"
Build Fit, a little curvy
Species Rabbitfolk
Gender Cis Girl (she/her)
Occupation Adventurer
Orientation Pansexual

code is edited from codes by vom & wicked
Overview

A rambunctious rabbit-girl who took up her bow and, rather than let her forest home grant her the restrictive honor of the role of Shrine Priestess, left to become an adventurer and explore the world. She likes seeing new things and finding interesting people, never staying in one place for long so she can chase after the next something or somebody that's caught her attention. Her headstrong and impulsive nature means she often bites off more than she can chew, but she never seems to learn her lesson...

World Info

tbd but best described as Generic Medieval Fantasy (With Furries) for now

Appearance Notes

Please use this piece as the main reference! Her tattoo design is to the right.

  • Outfit alterations are okay, but her tattoo should remain visible.
  • Hair is reddish-brown, not just a regular medium brown, and generally messy.
  • No human ears.

tbd

  • parents died when she was quite young; their only child, she was raised instead by an aunt an uncle, who weren't unloving but tended towards being neglectful since they had plenty of other kids of their own already to take care of
  • when Sable showed magical prowess around the age of 16 and was chosen to be the Shrine Priestess, she initially was like, love that, love to be adored and catered to, and then learned how restrictive the position was and, after trying to reject and weasel her way out of the position failed, ran away before she could be properly inducted without actually having much of a plan
  • becoming an adventurer was mostly an accident: she stumbled into a small group of them in the woods, overwhelmed by wild monsters, and got them out of trouble with her own archery skills and knowledge of the woods and the things within them
  • she stayed with that group for a short while, getting the lay of the cityfolk land, before deciding she wanted to chase after an exciting rumor that the rest of the group decried as too dangerous, so she went on her own
  • attaches herself to other adventurers on a whim these days, wanting to stay with people who are exciting and/or going to exciting places
Sable is...
  • stubborn
  • impulsive
  • brave
  • loud
  • social
  • sarcastic
  • confident
  • easily bored
  • aware of how obnoxious she is
Sable is not...
  • responsible
  • loyal
  • friendly. Though she's social and gregarious and sometimes gives a friendly enough impression, she tends to act over-familiar right out the gate and will openly insult even people she likes.
  • honest with herself
  • delicate, though she sometimes plays up like she is to tease.
  • in possession of an especially strong moral compass. She mostly just does things because they're fun, instead of for any greater good, but won't commit evil acts. Classic D&D alignment-wise, she's probably best described as Chaotic Neutral.
  • emotionally intelligent
  • interested in commitment. This is in large part fueled by her flighty nature, but it's also hard for her to see herself being genuinely cared for for any extended period of time.
  • Archery: Sable is a highly skilled archer, capable of fantastical tricks like firing multiple arrows off a single bowstring with dangerous accuracy, and shit like this.
  • Magic:
    • As a rabbitfolk, Sable has a few inherent supernatural abilities.
      • Nonverbal communication with and understanding of animals.
      • Magical herb remedies.
    • Rare among rabbitfolk to the point of being sacred, Sable has a few active, tangible magical powers as well. As a rule, she doesn't use them (and, in fact, hasn't since leaving the village). Without proper training, she isn't especially good at using this magic, although it's inherently incredibly powerful even without it. In a dangerous enough situation, she'd be willing and able to tap into these powers with the help of the adrenaline.
      • Elemental Manipulation:
      • Healing:
  • Scouting: As a rule, Sable can find her way around a forest, or most other natural environments, with ease.

Hadar

A childhood friend. When he took up archery, Sable, as part of a longstanding rivalry, immediately followed suit with no other intention than to be better at it than him.

  • As a rabbitfolk, Sable is an obligate vegetarian.

Likes

Being good at things
Herself, some days
Alcohol

Dislikes

Emotional vulnerability
Herself, other days
Tradition
  • Mathilda. Her bow. She's a little self-conscious about having given it a name.