Emilia Faye

kumiko_miwa

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Created
2 years, 7 months ago
Creator
kumiko_miwa
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Code by AviCode

Emilia Faye

Druid 4

CLASS & LEVEL

Sage

BACKGROUND

Kumiko Miwa

PLAYER NAME

Human

RACE

Unknown

ALIGNMENT

N/A

EXPERIENCE POINTS

STR

-1

9

DEX

+1

13

CON

+1

12

INT

+3

16

WIS

+3

16

CHA

+2

14

0
INSPIRATION
+2
PROFICIENCY BONUS

SAVING THROWS

-1 Strength

+1 Dexterity

+1 Constitution

+5 Intelligence

+5 Wisdom

+2 Charisma

SKILLS

+1 Acrobatics (Dex)

+3 Animal Handling (Wis)

+5 Arcana (Int)

-1 Athletics (Str)

+2 Deception (Cha)

+5 History (Int)

+3 Insight (Wis)

+2 Intimidation (Cha)

+3 Investigation (Int)

+5 Medicine (Wis)

+5 Nature (Int)

+3 Perception (Wis)

+2 Performance (Cha)

+2 Persuasion (Cha)

+3 Religion (Int)

+1 Sleight of Hand (Dex)

+1 Stealth (Dex)

+3 Survival (Wis)

13
PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES AND LANGUAGES

LANGUAGES: Common, Draconic, Druidic, Elvish, Halfling

Armor: Light Armor, Medium Armor, Shields

Weapons: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear

Tools: Herbalism Kit

Extras

Beast Companion: Tei (Tiny Beast, Silver Fox)

Familiar: Ash (Tiny, Ash Wagtail)

Mount: Yuma (Large Beast, Draft Horse)

Pet: Bee (Large Beast, Constrictor Snake)

Summoned: Solaris (Tiny Fey, Sprite)

ARMOR CLASS

16

INITIATIVE

+1

SPEED

30 ft.

CURRENT HIT POINTS

27

HIT POINTS MAXIMUM


27

TEMPORARY HIT POINTS

--

HIT DICE

0

TOTAL


0

DEATH SAVES

SUCCESSES

FAILURES

ATTACKS AND SPELLCASTING

NAME

ATK BONUS

DAMAGE/ TYPE

Crossbow, Hand

+1

1d6+1 Piercing

Dagger

+3

1d4+1 Piercing

Scimitar

+3

1d6+1 Slashing

Primal Savagery

+5

1d10 Acid

Ice Knife

+5

1d10 Piercing

Unarmed Strike

+1

0 Bludgeoning

CANTRIPS: Druidcraft, Frostbite, Primal Savagery, Shillelagh

SPELLS: Animal Eyes, Cure Wounds, Find Familiar, Healing Word, Ice Knife, Flame Blade, Healing Spirit, Hold Person, Moonbeam, Spike Growth

Inventory

CP

9

SP

9

EP

0

GP

505

PP

0

Equipment:

Backpack:

Case, Crossbow Bolt:

Other Possessions:

PERSONALITY TRAITS

"I’m willing to listen to every side of an argument before I make my own judgment."

Integer id vehicula libero. Phasellus eget massa vitae lorem aliquam sagittis. Ut dolor quam, varius egestas est vitae, vestibulum fermentum elit.

IDEALS

"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)"

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BONDS

"My life's work is a series of tomes related to a specific field of lore."

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FLAWS

"I can't keep a secret to save my life, or anyone else's."

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FEATURES AND TRAITS

Druidic: You know Druidic, the secret language of druids.

Spellcasting: You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.

Wild Shape: As an action, you can magically assume the shape of a beast that you have seen before twice per short rest.
You can stay in beast shape for 2 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).

Druid Circle: Circle of the Land (Arctic)

Bonus Cantrip: You learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
> Frostbite (Cantrip)

Natural Recovery: Once per long rest during a short rest, you choose expended spell slots to recover. The spell slots can have a combined level of up to 2, and none of the slots can be 6th level or higher.

Circle Spells: You gain access to circle spells for your associated land. A circle spell counts as a druid spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

Wild Shape Improvement: While using your Wild Shape feature, you can transform into beasts of CR 1/2 or lower that don't have a flying speed.

TEXT: Vestibulum et cursus augue.