Felicci the Fool

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Giacomo Felicci


STATUS Active

Alias Felicci the Fool
Age 26
Birth Date 9 Ches 1466
Gender Cisgender Man
Pronouns he/him/his
Sexuality Questioning (Kinsey 1?)
Height 5'9"
Build Lithe, lean & toned
Race Tiefling
Class Bard
Level 2
Background Urchin
Alignment NG
Patron Deity Milil
Homeland Waterdeep
Profession Court Jester

Proficiency Bonus +2
Max HP 17
Hit Dice 2d8
Armor Class 12
Speed 30 ft
Initiative +2
Passive Wisdom 12
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Acrobatics: +4
Animal Handling: +2
Arcana: +2
Athletics: +3
Deception: +4
History: +2
Insight: +3
Intimidation: +4
Investigation: +2
Medicine: +2
Nature: +2
Perception: +2
Performance: +5
Persuasion: +4
Religion: +2
Sleight of Hand: +4
Stealth: +4
Survival: +2

Attacks

Name
Atk Bonus / Save DC
Damage

Dagger
+4
1d4+2 piercing

Rapier
+4
1d8+2 piercing


Proficiencies

Languages: Common, Infernal

Weapons: (bard weapons list)

Armor: Light Armor

Tools & kits: Thieves' tools
Disguise kit
Fairground Organ
Glass Harp
Juggler's Set

Features & Traits

Urchin: City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Tiefling: Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Tiefling: Hellish Resistance
You have resistance to fire damage.
Tiefling: Devil's Tongue
You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy trait
Bard: Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Bard: Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
Bard: Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Bard: Magical Inspiration
At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

Spells

Racial Spells

Vicious Mockery

Cantrips

Mending

Prestidigitation

Level 1 Spells

Color Spray

Cure Wounds

Hideous Laughter

Identify

Silvery Barbs

Level 2 Spells

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Level 3 Spells

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Level 4 Spells

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Level 5 Spells

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Level 6 Spells

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Level 7 Spells

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Level 8 Spells

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Level 9 Spells

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Positive Traits

  • Sweet natured
  • Quiet, mild-mannered
  • Silly, good sense of humor
  • Appreciates the simple things
  • Hopelessly romantic
  • Never angry
  • Generally pleasant

Negative Traits

  • Fretful, anxious
  • Morose and sulky if upset/ bothered
  • Prone to pining
  • Cowardly tendencies
  • Ashamed of his origins
  • May act foolishly in the name of love

When he's performing, Felicci is bright and spirited, with a happy-go-lucky foolishness. None of the comical slip-ups he concocts dampen his cheerful demeanor, and when the jokes are satirical in nature, they're well hidden under a facade of dim-witted whimsy. Behind the curtain, though, his demeanor is far milder, though still generally pleasant. he's a bit nervous, even a little shy, but is typically amiable and in good spirits. It's pretty much unheard of for him to be angry, instead becoming forlorn or fearful when things go poorly.

Likes

  • Showmanship; performance
  • Making others laugh
  • Contact juggling
  • Soft clothes
  • Clear weather
  • Sweet, tender music
  • Romance; romantic things
  • Simple, hearty food: pot roast, grilled corn, soft boiled eggs, baked sweet potatoes...
  • Fall-Winter fruits, like persimmon and orange
  • Sangria

Dislikes

  • Cruel jokes; bad humor
  • Rain & getting rained on
  • Cold weather
  • Sour foods
  • Yogurt & kefir
  • Bitter beer
  • Overly sexual comments & come-ons
  • Being asked about his early past

Dreams

  • Felicci wants badly to have someone to belong to - someone to whom he can dedicate his every performance, someone to whom he can give away his heart to without fear. However romantic a notion it is, he wants a 'special someone.'
  • He wants security in his home and career.
  • Right now, more than anything, Felicci wants to escape the Underdark and see the sunlight again.
  • Felicci badly wants to get Stool home safely to Neverlight Grove.

Fears

  • He's terrified of ending up penniless and hungry on the streets again.
  • He's afraid of dying alone and unloved.
  • He's afraid to end up imprisoned or enslaved again.

Trivia

This character came to me in a dream. He's based upon what I remember from it.

He has two hoofclaw-like toes on each foot, and a small pair of dewclaws on the heel. Much like a cow or goat, these hooves need regular trimming to remain in good shape.

He has an uneven number of teeth on the bottom jaw. His sharp teeth zipper together, and there is a single tooth on the bottom front that fits between the front two on the top.

Giacomo's voice is medium-high in tone, with just the barest bit of rasp. It has a soft, almost nervous quality - at least, when he's not performing. There's some amount of pitch variation when he emotes - it can be very high when excited, and a touch low when he's sullen. It has a 'youthful maturity' to it. His vocal range is best described as high tenor to countertenor, and has some real potential - with training, he'd likely be an impressive singer. A good vocal reference is Tom Hulce's performance as Mozart in Amadeus, particularly in this scene - and, to a lesser extent, Howard McGillin's Prince Derek from The Swan Princess.

He first learned to juggle (both contact and toss-juggling) with apples and oranges.

Given access to the music of Earth, Felicci would like broadway showtunes, synthy glam rock such as David Bowie, as well as more experimental artists like om Waits ("All The World is Green" would be a favorite of his). He would have a penchant for songs with a theatrical, waltzy, "circus"-like vibe.

The tarot card that best represents him is The Hanged Man.


Backstory

This story contains mentions of sexual misconduct. Please use discretion.

Toggle Backstory

When their child was born with such obvious fiendish heritage, there was no question in his parents' minds: he had to go.

It's all too common a tale for tiefling children, and some unluckier still are simply abandoned to the wilderness, their fates to be decided by the gods' will alone. His parents weren't quite this cruel, however, and left him at the doorstep of an orphanage just a few days after his birth. He has no real memories of this place, as his earliest were of the various foster homes he was tossed between like a hot potato. His earliest foster, whom he has very little memory of, was the one who named him Giacomo - a kindly lady who, due to unforseen circumstances, had to drop out of the foster system. Her care was, unfortunately, the last bit of luck he'd have for quite some time.

By the age of 7, he had bounced between several homes and seen an unfortunate amount of mistreatment, both due to his infernal ancestry and due simply to the fact that he was there to exploit, as was the case for many other children he knew. He came to realize that, if he did not escape this cycle, it may well be the end of him, and made the difficult choice to slip off in the night and make his way on his own.

The streets of Waterdeep are not the kindest, and especially not to a tiefling child. Yet, the impersonal nature of the hardships there were somehow preferable, and he managed to eke out a survival for himself. He often had to steal his daily bread, and rarely had anything resembling a roof over his head. However, in time, he found he could improve his conditions by making those around him smile - someone charmed by a bit of a show was more likely to toss a copper his direction. He taught himself to juggle with fruits nicked from market stalls, learned to nimbly hop and balance and cartwheel on crates and poles and rooftops, and began to master the art of feigned clumsiness - seeing someone trip over themselves always got a laugh, and like anything, laughter had its own worth in coin. As he began to have some renown for his frivolity, he took on the moniker Felicci, using it as a surname and formally titling his desire to instill cheerfulness in the lives of others and in his own.

These antics paid off in more than he ever could have bargained for one day when, at the age of thirteen, a contact juggling and acrobatics routine across the canopies of several market stalls caught the eye and the fancy of a member of the Waterdhavian nobility: one Lord Sturlan Rookspire, a rotund and jovial fellow who was so charmed by the display that he offered the young performer a proper job.

Thus it was that Giacomo Felicci, homeless street performer would become Felicci the Fool, court jester for a wealthy nobleman.

It was nothing less than a dream come true. He had a finer bed and home than he ever could have thought up in his wildest dreams. He was fed on the finest food and drink he'd ever tasted. He was trained by the finest teachers in the bardic arts, honing his craft with great precision and care.

Perhaps most importantly, though, he found a family in the other court performers - each of them a little eccentric in some way or another. He got on quite well with all of them - at least, in his opinion, he did; even among those he was occasionally at odds with, however, he never had any enemies, and he felt a fierce loyalty to them all. For the first time in his life, he didn't feel alone.

He found a particular closeness with one Evelyn Cartwright - "Lovely Linnie" when she performed. She was spirited and playful in a way that one might mistake her for a fairy - and she was: her mother had been a pixie. She was affectionate and exhuberant and her attention was warmly welcomed, and wound up trusting her implicitly. Due to their complimentary color palettes - She was pink all over, and he blue - they were often paired in duet performances. She was his confidante, his favorite coworker, and his very best friend.

Felicci thoroughly enjoyed his duties as court jester. Making people laugh was very rewarding, and getting to subtly poke fun at the nobility in a way that was acceptable (and even watch them enjoy it) was satisfying. His dedication and enjoyment of the art of foolery quickly saw him become a favorite among the court perfomers, both for Lord Rookspire and his regular guests.

For the most part, he felt his life was the very picture of perfection, and for a long time felt there would never again come a time where he felt discontentment. However, his unlucky shadow crept up on him again eventually - as he grew older, he began to feel that perhaps his employer (and certainly his employer's guests) occasionally took advantage, and that all may not be in as good of humor as he once believed. Occasional comments when objecting to certain requests often left him feeling guilty, as if he owed them total obedience in exchange for rescuing him from the streets - something he still desperately feared he could be forced to return to at any moment. This disillusionment came to a head one recent night, when some unwelcome liberties were drunkenly taken by Lord Rookspire after a particularly raucous banquet.

He still feels conflicted on this event - though he feels it was ultimately a drunken mistake and an issue of miscommunication due to his indirect and unclear objections, he never truly felt that he was at liberty to object at all given his position, and feared the possibility of repercussions. Lord Rookspire didn't seem to recall the incident the following morning, so Felicci tried to forget about it altogether. However, though he holds no ill will, he never fully trusted Lord Rookspire again.

As the years went by, he found his affection for Evelyn waxing quite romantic. She likely would have said she felt the same... but it seemed her affections belonged to everyone, and thus to no one in particular. He did eventually gather the courage to ask her for a serious relationship, shortly before he left - sadly, though, his fears proved true, and she did not share his desire for exclusivity. She insisted that everyone was special to her. Perhaps that lessened the sting a bit, but knowing he was only as special to her as anyone else didn't leave him feeling very special at all.

The disillusionment with his position, the pain of broken trust, and the disappointment of heartbreak saw him enter a period of depression. He still performed dutifully, and none but his fellow performers could tell the difference, but the emptiness that had filled his childhood had managed to cast a gloom over the stage that once seemed incapable of tarnish. He felt lonelier than he had in a very long time.

One thing managed to cut through the fog, however. It seemed he had caught the eye of Lady Sefina Windsbride, an immaculately beautiful woman of very high status. Her husband, Lord Windsbride, was rumored to be one of the Masked Lords of Waterdeep, but what he had in status, he severely lacked in passion and personality. On multiple occasions, Felicci had mock-flirted with her as part of a routine - she was an easy target for this, being as lovely as she was, and Lord Windsbride seemed to take it in stride for the sake of the show. However, it seemed she had found more joy in this than she had in years of marriage, and approached him clandestinely at a masquerade ball to say as much. Her words made him feel special and wanted, and he allowed himself the luxury of a romantic fantasy. It took very little for her to convince him to slip off to bed with her, after her husband had long since fallen into a wine-steeped slumber. Truth be told, it was romantic - but even if only for a night, he felt he was the luckiest man in the world, for being chosen by a lady who could have had anyone she wanted.

It was cut much shorter than he had even imagined, however, as it was early the next morning when he was hauled from the bed by his tail at the hands of an angry Lord Windsbride. Lord Rookspire did damage control and quelled his rage for the time being, but everyone knew that he was far from safe so long as he remained in Waterdeep. It was with a heavy heart that Lord Rookspire suggested sending him away for a while, assuring a warm welcome after this had blown over in a few years' time. Everyone was saddened by the news. Felicci, of course, felt as though his worst nightmare was coming true, hardly able to trust that he'd ever be allowed back. In a few short days, he was packed up and sent along his way with many a tearful goodbye.

The night before his departure, his clandestine mistress appeared to him once again. To his surprise, the romance of the night had been a bit less fantastical than he'd realized - she tearfully apologized for her brutish husband and expressed her regret that their meeting had not been in different circumstances. She left him with the right glove of the embroidered pair she'd worn that night, soaked in the sweet jasmine perfume she always wore, stating that she would keep the left and imagine their fingers entwined whenever she slipped it on. This glove has become a dear comfort object for him, a symbol of love and desire when he'd felt at his lowest.

Thus it was that Felicci the Fool was once more set out into the world, hoping to find another place in a difficult world to call his own. Though the tides of late have brought misfortune, he holds out hope in his tender heart that a golden morning may crest the horizon, and that he may find love and happiness once more - perhaps, with a little hope and a touch of luck, someday soon.

Since his adventure began, unfortunately, it seems those dreams will have to wait. Along with several other adventurers, Felicci was captured in a raid conducted by drow slavers in the northeast of Faerun and taken to a damp cell in an Underdark settlement called Velkenvelv. Recently, through a mix of clever thinking and a lucky break (though some might think it odd to call the arrival of screeching hordes of demonic creatures "lucky"...) they've regained their equipment and made an escape, leaving a flooded cave and utter chaos behind them. They're now headed for Neverlight Grove, to return their Myconid companion Stool to his home and seek refuge until they can formulate a further plan.

Armor & Apparel

  • Costume
  • Traveler's Clothes

Weapons, Shields, Etc.

  • Dagger
  • Rapier

Tools & Gear

  • Backpack
  • Ball bearings x???
  • Bedroll
  • Disguise Kit
  • Soap
  • Steel Mirror
  • Silk Rope (50ft)

Food & Aid

  • Flask
  • Day's Rations x5
  • Waterskin

Treasures

  • Jester's Cap & Bells
  • Juggler's Set
  • Jasmine-Scented Glove
  • MYSTERY LOOTBOX

Currency

  • 00 Platinum
  • 10 Gold
  • 00 Electrum
  • 02 Silver
  • 06 Copper

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Lord Sturlan Rookspire
Former Employer
The jovial noble who took him in and made him a jester in his court. He's never in a bad mood and is generally goodly and bright. They had a very fond relationship for much of Felicci's life, but in most recent years, he has begun to realize how unequal the playing field is - and how he's sometimes been taken advantage of. While he bears no ill will toward Lord Rookspire and is grateful for the good things he's done, he is glad to have a bit more freedom and privacy.

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Another court performer, and one whom Felicci is exceptionally fond of. She's of fairy descent, and it shows in her nature and mannerisms (as well as her unnaturally pink coloration). They were often paired in duo performances. She's exuberant, cheerful, and affectionate. As Felicci puts it, "her love belongs to the whole world over." He soon found himself wishing, and even believing, that she had grown to love him especially much... but it wasn't to be. He isn't completely over her, but they are still friends.

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The Rookspire Troupe
Co-Workers & Friends
The various acrobats, bards, actors, and performers of Rookspire Manor and the closest thing to a family Felicci has ever known. Though he got along varyingly with each of them, he loves them all dearly, and they are the ones to whom he is primarily loyal. He'd do just about anything for them.

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Lord Windsbride's impeccable beauty of a wife. She felt neglected by her husband, took a quite a liking to Felicci. He was reluctant, but found a great comfort in being desired by someone so beautiful and in such high standing. There was a tangible romance to it... but it was cut short by an enraged Lord Windsbride, who found them in bed together. To placate him, and for Felicci's own safety, Lord Rookspire sent the hapless fool away. They'll never be together, but part of him still pines for her.

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Stool
New Friend
A tiny young Myconid resembling a puffball mushroom, and one of Felicci's fellow former-captives. This miniscule creature's bright, bouncy manner in the face of despair brought Felicci back from the brink of total hopelessness and re-instilled in him the will to escape and be free. One of Felicci's strongest goals is to see Stool safely back to its home in Neverlight Grove.

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Egregiousness "Greg" Garabee
Impromptu Performance Partner
Another ex-prisoner, with whom Felicci was thrown into an improvisational performance for their lives. Thusfar, apart from Stool, Greg has been the only prisoner Felicci has interacted at length with, purely because they both looked the part of the fool. Despite having had no repertoire together or rehearsal time, they did shockingly well - though Greg ended up being the fall guy through inexperience. Luckily, this hit well with their drow audience, and the two were applauded. Their duet also gave them important knowledge regarding the whereabouts of their possessions, and how to get there from their cell...

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Various Ex-Prisoners
Brothers in Freedom
An unfortunate group of adventurers unlucky enough to wind up enslaved together, but whom have recently broken free together. These others Felicci has not spent a great deal of time talking with or getting to know just yet. Among them are: Reeva, an amethyst Dragonborn and ex-Flaming Fist officer who is far stronger than she is stealthy; Aunafae, an intimidating drow mage who is apparently wanted back in Menzoberranzan by her mother; Bertie, a gnomish clockmaker who seems a little out of sorts; Eldeth, a determined dwarven woman and soldier; Derendil, a quaggoth who might have more going on than we know; Jimjar, a svirfneblin thief who seems to have a penchant for bets; Sarith, a rude, secretive drow man acting as their navigator; and Sluushar, a kuo-toan pacifist who just seems to go with the flow.