Profile
Gliese
The RecluseGliese, as that is the name she would introduce herself as should you ask, is intially very reclusive. For good reason, considering what she is. She is used to suffering and hatred, judgement and scorn. Why try to put yourself out there if that is all you will get? She trusts little at first, and only interacts initially with others if it means her survival. You will find she has little to say to you, mostly to prevent her words being used against her.
And yet she will not turn her back on those that truly need her help. She will always do what is needed to protect herself first and foremost, but if that aligns with helping others than she will do so. This does not mean you are friends with her, she has long since given up on having friends of any sort. But perhaps allies are acceptable, as long as it is a means to her survival.
Encounter
Weapons
[ Star Globe ] - A globe like weapon that has cards floating around it. Seemingly only usable by Gliese herself. It has a 35ft range, attack vs touch, and does 1d4 + WIS dmg.
[ Name ] - Description.
[ Name ] - Description.
Armor
[ Spidersilk Bodysuit ] - A silk bodysuit designed specifically by Gliese, in a gradient of purples. Light Armor. +3 AC.
Skills & Spells
Draw Card With a flourish Gliese pulls from the starglobe.
30 ft range. Level + Wis Mod uses. rd duration for each card = WIS Mod. Roll 1d6.
Arrow: +1 luck bonus to attack rolls.
Balance: +1 luck bonus to damage rolls. Not multiplied on a crit.
Bole: damage reduction of 1/- to the target.
Ewer: +1 luck bonus on saving throws.
Shield: +1 luck bonus to AC.
Spire: Fast Healing 2.
Royal Road The drawn cards begin to glow a mysterious hue.
After she uses the Draw ability, she may use a free action to convert that card into an empowerment for a future reading.This affects the next card used to empower an ally, from the Draw ability or Spread ability.
If the Arrow / Shield card is drawn, duration is doubled.
If the Ewer / Spire card is drawn, allies in 20-ft.-radius receive it.
Name Flavor text here.
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Oracle Curse: A reclusive and paranoid nature that denies help.
Whenever you are in combat, your allies must succeed at a melee touch attack to affect you with touch spells, and you must attempt saving throws to resist all spells cast by anyone other than yourself, even those cast by allies. Instantaneous spells you cast only on yourself affect you as though your caster level were 1 higher.
At 5th level, spells cast only on yourself affect you as if they were modified by the Extend Spell feat.
At 10th level, you are immune to charm spells and spell-like abilities.
At 15th level, you gain spell resistance equal to 10 + your oracle level.
Drops
[ Astrolabe ] -As soon as you go to pick up this item and wield it, it vanishes in a shower of silver, gold, and purple sparkles. It appears this item was never meant for your hands.