★cal

sunvervain

Info


Created
2 years, 4 months ago
Creator
sunvervain
Favorites
1

Profile


CAL



NAME


 cal'wyn aethana

GENDER


 demifluid (they/he)

AGE


 105

RACE


 high elf 

ORIENTATION


 ace poly-platoniromantic 

CLASS


 warlock/cleric 

CREATED


 10/10/2020

STRENGTH


+1

DEXTERITY


+0

CONSTITUTION


+2

INTELLIGENCE


+0

WISDOM


+3

CHARISMA


+4

ARMOR


 light, medium, shields 

WEAPONS


 simple, martial 

TOOLS


 leatherworker's tools, land vehicles

LANGUAGES


 common, elvish, abyssal 
animal handl..
investigation
insight
perception
intimidation
persuasion
survival

ABOUT


"i hold my life out in front of me, dreams of who i wanna be."

people tend to forget that elves are a race descending from the fae and not just another humanoid race of the material plane. just a glance at cal's cheeky smile, though, is more than enough reminder that mischief runs through their veins. cal is incredibly fun-loving and a bit silly, and paired with their relatively chill demeanor and their friendly charisma, they make for a very lovely person to get along with.

while traveling together, cal can be a bit of a nuisance. they show affection through bullying. if you're lucky enough to be considered they're closest friend, you're likely to be subjected to "accidental" shoves and elbows to the ribs. it's all out of love, of course, but they probably wouldn't stop if you asked them to.

while cal wears their heart on their sleeve, there are some more upsetting feelings they'd rather not express. or, well, it's more like they'd rather not feel. it's much easier to bury a feeling with a laugh and a grin, anyways.

DESIGN







  • scars and freckles all over body. don't forget nicked right ear
  • magic appears like blood or viscera
  • can have 3 tails, usually when fighting
  • eyes surrounding their head are optional
  • got blown up. burn scars optional
  • ears move with mood

BACKGROUND


ADVENTURING DAYS


cal was born in a coastal town--at least, as coastal as you can get when an endless void replaces every ocean in the world. their parents were renowned adventurers, although retired, both powerful and magical in their own regard. cal aspired to be just like them when they grew up. they tried their damnedest to spark magic between their fingertips, studying and taking classes and being tutored by their own father. but they never could cast even the smallest cantrip, so instead, they learned to fight.

becoming an adventurer was easy in their hometown. they joined a guild, traveled to different continents with mysterious folk and friends alike, they did mercenary work to earn a bit of gold for themself. the years passed quickly as they explored and fought and never quite found what they were looking for. things were good. aside from the guilt they felt for failing their parents, aside from the looming existentialism of what exactly they were supposed to be doing. things were good.

until an old friend called them down to the guild hall.

THE TOMB


the friend had gathered a group of confident adventurers they'd traveled with before to take on the tomb located in the cursed forest on their home continent. the tomb was something of an urban legend--explorers who dove into it were never heard from again, and the older residents of town acted skittish when the topic was brought up. cal and the gathered party were confident in their skills, though. they agreed together to unveil the secrets of that tomb.

they should've been more afraid.

traps littered the corridors. nothing the group couldn't handle, of course, it just made every step a living hell, every corner a paranoid guess. and the automatons that stepped out of chambers in the walls were easy enough to fight, ignoring the blood oozing into their clothes. at the end of the tomb, the group stumbled into a dark chamber. a necklace sat on a pedestal at the center of the room, just behind the looming figure of a devil twelve feet tall.

safe to say, not all of them made it out alive. in fact, as far as Cal knew, they were the only one to survive. their party was torn apart in front of them, and in a last ditch effort they swiped the necklace from the pedestal and ran. with their mouth tasting of blood and their lungs burning and a heartbeat pounding in their ears, they almost didn't hear the whispered offer for help at the back of their mind. but they did. and in desperation, they took it.

FEATURES


RACIAL


DARKVISION
you can see in the dark up to 60 ft

FEY ANCESTRY
you have advantage on saves against being charmed, and magic can't put you to sleep

TRANCE
you enter a meditative trance instead of sleeping, which only lasts 4 hours

CLASS


AWAKENED MIND
you can telepathically communicate with a creature that knows at least 1 language within 30 ft of you

ELDRITCH INVOCATIONS
agonizing blast
gift of the ever-living ones
investment of the chain master
shroud of shadows
witch sight
chains of carceri
minions of chaos

PACT OF THE CHAIN
you know find familiar. your familiar may take the form of an imp, psuedodragon, quasit, or sprite
you can forego one of your attacks to allow your familiar to make one using its reaction

ENTROPIC WARD
using your reaction, you can impose disadvantage on attacks made against  you. if the attack misses, you gain advantage on your next attack against that opponent until the end of your turn

THOUGHT SHIELD
you're immune to mind reading unless you allow it
you have resistance to psychic damage, and a creature dealing psychic damage to you takes the same amount you do

MYSTIC ARCANUM
you know one 6th level spell that you can cast once per long rest

MULTI-CLASS


BLOODLETTING FOCUS
when using a 1st level spell or higher to inflict damage, you deal an extra 2 + the spell's level necrotic damage

CHANNEL DIVINITY
turn undead
blood puppet

RELATIONSHIPS



world's worst bard


little freak. would turn on you in a heartbeat


way too tired to rule a kingdom

OTHER


LIKES


  • dancing
  • cute drinks
  • traveling
  • flowers

DISLIKES


  • caves, corridors
  • alcohol
  • combat
  • arcana

TRIVIA


  • fox otherhearted
  • mildly allergic to iron/silver
  • emits an unstable magical aura
  • 5'8 with platforms
  • purrs like a cat
  • voice claim, slightly scratchier
runaway
 half alive 
fools
 ufo ufo 
pure gold
 half alive 
run the world!!!
 dayglow 
maybe
 half alive 
everybody loves me
 onerepublic 
the fall
 half alive 
for the wicked
 friday pilots club 
tip toes
 half alive 
if i lead
 kiltro 
still feel.
 half alive 
obsession
 joywave 
arrow
 half alive 



code by icecreampizzeria