Kyubi (Feats)

Guro

Profile


Savage Attacker 

Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.


Fighting Initiate

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit.
If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you


Tavern Brawler

Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you
gain the following benefits:

  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • You are proficient with improvised weapons.
  • Your unarmed strike uses a d4 for damage.
  • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Elemental Adept (Acid)

  • Spells you cast ignore resistance to acid damage. In addition, when you roll damage for a spell you cast that deals acid damage, you can treat any 1 on a damage die as a 2.
  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.

Grappler

You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

  • You have advantage on attack rolls against a creature you are grappling.
  • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.