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Created
2 years, 5 months ago
Creator
LoneShadowCat
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Code by Aurorean

Ashling Deekaa

Mystic 3

CLASS & LEVEL

Cloistered Scholar

BACKGROUND

He/Any

PRONOUNS

Dhampir Owlin

RACE

CE

ALIGNMENT

900

EXPERIENCE POINTS

Unknown

AGE

5'3"

HEIGHT

94lb

WEIGHT

STR

12

+1

DEX

17

+3

CON

12

+1

INT

18

+4

WIS

8

-1

CHA

16

+3

0
INSPIRATION
+2
PROFICIENCY BONUS

SAVING THROWS

+1 Strength

+3 Dexterity

+1 Constitution

+4 Intelligence

-1 Wisdom

+3 Charisma

SKILLS

+3 Acrobatics (Dex)

-1 Animal Handling (Wis)

+4 Arcana (Int)

+1 Athletics (Str)

+3 Deception (Cha)

+4 History (Int)

-1 Insight (Wis)

+3 Intimidation (Cha)

+4 Investigation (Int)

-1 Medicine (Wis)

+4 Nature (Int)

-1 Perception (Wis)

+3 Performance (Cha)

+3 Persuasion (Cha)

+4 Religion (Int)

+3 Sleight of Hand (Dex)

+3 Stealth (Dex)

-1 Survival (Wis)

11
PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES AND LANGUAGES

LANGUAGES: Common, Gnomish, Draconic, Infernal

PROFIENCIES: Light Armor, Simple Weapons, Unknown

ARMOR CLASS

15

INITIATIVE

+3

SPEED

35

CURRENT HIT POINTS

24

HIT POINTS MAXIMUM


24

TEMPORARY HIT POINTS

0

HIT DICE

3d8

TOTAL


3

DEATH SAVES

SUCCESSES

FAILURES

ATTACKS AND SPELLCASTING

NAME

ATK BONUS

DAMAGE / TYPE

Mace

+3

1d6 / Bludgeoning

Shortbow

+5

1d6 / Piercing

Unknown

+0

Unknown

CANTRIPS: Mage Hand

TALENTS: Mind Slam (1d6), Mind Thrust (1d10)

DISCIPLINES: Psychic Assault (1d8), Psychic Disruption (1d10), Psychic Phantoms (1d10), Bestial Form (1d10)

ABILITY

SAVE DC

ATK BONUS

Int

14

+6

POINTS

LIMIT

14

3

EQUIPMENT

CP

0

SP

0

EP

0

GP

10

PP

0

Studded Leather Armor

Cloister Robes

Borrowed Book

Writing Kit (Quill, Ink, Folded Parchment, Penknife)

Quiver (20 Arrows)

Scholar's Pack (Backpack, Lore Book, Ink Bottle, Ink Pen, 10 Parchment Sheets, Sand Bag, Small Knife)

PERSONALITY TRAITS

I am horribly, horribly awkward in social situations.

IDEALS

No Limits. Nothing should fetter the infinite possibility inherent in all existence.

BONDS

I sold my soul for knowledge. I hope to do great deeds and win it back.

FLAWS

Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Dhampir Hunger - Dreams

FEATURES AND TRAITS

Ancestral Legacy (Flight, Silent Feathers), Darkvision, Deathless Nature, Spider Climb, Vampiric Bite, Library Access

Living Shadow (Grasping Shadow, Shadow Strike, Ominous Will) - My shadow fiddles with or occasionally breaks Tiny, nonmagical objects.

Psionics: As a student of psionics, you can master and use psionic talents and disciplines. Psionics is a special form of magic use, distinct from spellcasting. You have an internal reservoir of energy that can be devoted to psionic disciplines you know. This energy is represented by psi points. Each psionic discipline describes effects you can create with it by spending a certain number of psi points. A psionic talent requires no psi points. Your psi point total returns to its maximum when you finish a long rest. Though you have access to a potent amount of psionic energy, it takes training and practice to channel that energy. There is a limit on the number of psi points you can spend to activate a psionic discipline.

Psychic Focus - You can focus psionic energy on one of your psionic disciplines to draw ongoing benefits from it. As a bonus action, you can choose one of your psionic disciplines and gain its psychic focus benefit, which is detailed in that discipline's description. The benefit lasts until you are incapacitated or until you use another bonus action to choose a different focus benefit. You can have only one psychic focus benefit at a time, and using the psychic focus of one discipline doesn't limit your ability to use other disciplines.

Mystic Order: (Awakened) Mystics dedicated to the Order of the Awakened seek to unlock the full potential of the mind. By transcending the physical, the Awakened hope to attain a state of being focused on pure intellect and mental energy. The Awakened are skilled at bending minds and unleashing devastating psionic attacks, and they can read the secrets of the world through psionic energy. Awakened mystics who take to adventuring excel at unraveling mysteries, solving puzzles, and defeating monsters by turning them into unwilling pawns.

Mystical Recovery: You can draw vigor from the psi energy you use to power your psionic disciplines. Immediately after you spend psi points on a psionic discipline, you can take a bonus action to regain hit points equal to the number of psi points you spent.

Telepathy: Your mind awakens to the ability to communicate via telepathy. You can telepathically speak to any creature you can see within 120 feet of you in this manner. You don't need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.

Psionic Investigation: You can focus your mind to read the psionic imprint left on an object. If you hold an object and concentrate on it for 10 minutes (as if concentrating on a psionic discipline), you learn a few basic facts about it. You gain a mental image from the object's point of view, showing the last creature to hold the object within the past 24 hours. You also learn of any events that have occurred within 20 feet of the object within the past hour. The events you perceive unfold from the object's perspective. You see and hear such events as if you were there, but can't use other senses. Additionally, you can embed an intangible psionic sensor within the object. For the next 24 hours, you can use an action to learn the object's location relative to you (its distance and direction) and to look at the object's surroundings from its point of view as if you were there. This perception lasts until the start of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest.

STORY

WIP