Profile
Paladin of
STRENGTH
(+4)
18
DEXTERITY
(+0)
10
CONSTITUTION
(+2)
14
INTELLIGENCE
(+1)
12
WISDOM
(+1)
12
CHARISMA
(+5)
20
SAVING THROWS
4 Strength
0 Dexterity
2 Constitution
1 Intelligence
5 Wisdom
9 Charisma
SKILLS
0 Acrobatics (Dex)
1 Animal Handling (Wis)
1 Arcana (Int)
8 Athletics (Str)
5 Deception (Cha)
1 History (Int)
1 Insight (Wis)
9 Intimidation (Cha)
1 Investigation (Int)
1 Medicine (Wis)
1 Nature (Int)
1 Perception (Wis)
5 Performance (Cha)
9 Persuasion (Cha)
1 Religion (Int)
0 Sleight of Hand (Dex)
0 Stealth (Dex)
1 Survival (Wis)
AC
20
INITIATIVE
+0
SPEED
30
MAX HIT POINTS
108
PROFICIENCIES & LANGUAGES
Languages:
Common, Dwarven
Weapons:
Simple and Martial Weapons
Armor:
Heavy Armor, Shields
FEATS
Mounted Combatant
You are a dangerous foe to face while mounted. While you are mounted and aren’t incapacitated, you gain the following benefits:
• You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
• You can force an attack targeted at your mount to target you instead.
• If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
PERSONALITY TRAITS
Timid and soft spoken, yet a strange darkness burns behind his closed eyes.
IDEALS
Rulers may be corrupt, but the benevolent acts of individuals are the cure
BONDS
Having abandoned his past oath, he tirelessly works for a better tomorrow
FLAWS
Desires to find his purpose in life as a paladin, yet struggles to find it
CLASS FEATURES
Divine Sense
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.
Lay on Hands
This feature has no effect on Undead and Constructs.
Fighting Style: Protection
Divine Smite
Spellcasting
Divine Health
Sacred Oath: Devotion
Channel Divinity
You can end this effect on Your Turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall Unconscious, this effect ends.
Turn the Unholy. As an action, you present your holy Symbol and speak a prayer censuring Fiends and Undead, using your Channel Divinity. Each fiend or Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Extra Attack
Aura of Protection
Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. At 18th level, the range of this aura increases to 30 feet