Lux Mahariel♛ (DARPG)

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Profile


Name
Lux Mahariel
BGDBackground
Dalish Elf
Age
21
Gender
Male
Appearance
TraitsDistinguishing Traits
Height  5'5" 
Lucky, Long Blonde Hair,
Weight  185lbs 
Ghilan'nain Vallaslin
Communication
Score

3


Constitution
Score

2


Cunning
Score
Cultural Lore
2
Navigation

Dexterity
Score
Stealth
5
Legerdemain

Lockpicking

Magic
Score

-2
Perception
Score

3


Strength
Score
Intimidation
4


Willpower
Score
Courage
0


Class
Lvl
Experience
Rogue
6
10,000xp
Speed
Defense
Armor
Penalty
Health
Mana
17
15
4
N/A
55
N/A
Heavy Leather
Armor
Class Abilities & Specializations

Backstab


You can inflict extra damage with an attack if you can strike an opponent from an unexpected direction or catch them unawares. You must approach your opponent with a move action. If attacking with a melee weapon. Then you must win an opposed test of your Dexterity (Stealth) vs. your target’s Perception (Seeing). If you win the test, you can use your major action this round to Backstab him. This is an attack with a +2 bonus to the attack roll that inflicts +1d6 extra damage. You cannot Backstab an enemy that you begin your turn adjacent to.

Rogue's Armor
You are at home in leather armor. You can ignore the Armor Penalty of leather armor altogether. It affects neither your Speed nor your Dexterity.

Stunt Bonus
You become more adept at finding the weak spots in your opponents’ armor. You can perform the Pierce Armor stunt for 1 SP instead of the usual 2.

Bluff
You can try to Backstab an opponent that you begin your turn adjacent to. You must first use a minor action to try to deceive him. This is an opposed test of your Communication (Deception) vs. your opponent’s Willpower (Self-Discipline). If you win, you have wrong-footed your opponent and can Backstab him. As usual with a Backstab, you make a melee attack with a +2 bonus and inflict +1d6 extra damage if you hit.

Stunt Bonus
You become adept at instantly noticing the many dimensions of a tricky situation. You can perform the That Makes Me Wonder exploration stunt for 2 stunt points instead of the usual 3.

Shadow Specialization
Novice: You are a master of stealth. With an activate action, you can enter Shadow mode and gain the following benefits. You gain a +1 bonus on Dexterity (Stealth) and Dexterity (Legerdemain) tests. Opponents also find it difficult to land telling blows against you. They suffer a –1 penalty on damage rolls when making melee or ranged attacks against you. You can leave Shadow mode with a free action.
Move
Charge
Run
9
5
17



Melee Weapon
RollAttack Roll
Damage
Shortsword (2)
+5
1d6+2
Dagger
+5
1d6+1












Weapon Groups and Notes
Bows, Brawling, Light Blades, Staves
Ranged Weapon
Attack
Damage
Min-Max
Time










Spell Name
School
Type
Mana
TN
Test






















































Talent Name
Novice
Journeyman
Master
Novice: You don’t let locks stand in your way. If you fail a Dexterity (Lock Picking) test, you can re-roll it, but you must keep the results of the second roll.
Novice: Wielding two weapons can aid you in attack or defense. If you take the activate action, you can gain either a +1 bonus on your melee attack rolls or a +1 Defense bonus vs. melee attacks until the end of the encounter. You can switch the bonus you are taking with another activate action.
Novice: You can prepare yourself for action in an instant. Once per round you can use Ready as a free action on your turn.
Novice: Lorem ipsum
Intimacy
Bond
Self (3):

Merrill(1):



Languages
Trade Tongue, Elven
Equipment
Backpack, Traveler’s Garb, a Waterskin
Heavy Leather Armor, Shortsword (2), Dagger
Bedroll, Lockpicks, Tent (Small), Pole (10 foot)
Clover Earring
Money
GP
sP
Cp
0
0
0
GM Notes
None