Godra Tabris♛ (DARPG)

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Profile


Name
Godra Tabris
BGDBackground
Apostate
Age
30
Gender
Female
Appearance
TraitsDistinguishing Traits
Height  5'4" 
Blue Hair, Orange Eyes,
Weight  137lbs 
Malnourished
Communication
Score
Deception
3
Persuasion

Constitution
Score

2


Cunning
Score
Natural Lore
1


Dexterity
Score

0


Magic
Score
Arcane Lance
7
Entropy

Spirit

Perception
Score
Tracking
2


Strength
Score

-1
Willpower
Score

3


Class
Lvl
Experience
Mage
6
???
Speed
Defense
Armor
Penalty
Health
Mana
11
11
0
N/A
54
63
Mage's Robe
Armor
Class Abilities & Specializations

Arcane Lance


Mages learn to focus magical power through a staff. If you are holding a quarterstaff, you can make a special ranged attack that damages foes with a lance of magical energy. This is resolved like a normal ranged attack (so stunts are possible), but the attack roll is a Magic (Arcane Lance) test. An Arcane Lance has a range of 16 yards and inflicts 1d6 + Magic damage. It requires no mana points to make this attack.

Mana Points
You use mana to power your spells. You start with a number of mana points equal to 10 + Magic + 1d6 and you gain Magic + 1d6 more whenever you gain a new level. You must keep track of your current mana points; this is a measure of how much magical power is at your command at any given time. You spend mana points when you cast spells; you can regain them through rest and meditation.

Spell Lance
You can cast a spell after hitting a foe with an Arcane Lance. This is a stunt that costs 3 stunt points, and the spell you cast cannot have a mana point cost greater than 3. A casting roll is required as usual.

Necromancy Specialization
Novice: If you kill an enemy, your Spellpower increases by +2 for a number of turns equal to your Willpower. Killing another enemy during this time resets the duration but doesn’t add to the Spellpower bonus.
Move
Charge
Run






Melee Weapon
RollAttack Roll
Damage
Quarterstaff
1d6
1d6+1
Dagger
1d6
1d6+1












Weapon Groups and Notes
Brawling, Staves
Ranged Weapon
Attack
Damage
Min-Max
Time
Arcane Lance
+9
1d6+9
16 yards
major





Spell Name
School
Type
Mana
TN
Test
Shock
Primal
Attack
4 mp
13
Constitution (Stamina) vs. Spellpower
Drain Life
Entropy
Utility
4 mp
12
Constitution (Stamina) vs. Spellpower
Mind Blast
Spirit
Attack
3 mp
12
Strength (Might) vs. Spellpower
Levitate
Spirit
Utility
5 mp
15
Strength (Might) vs. Magic (Spirit)
Lightning
Primal
Attack
6 mp
16
Constitution (Stamina) vs. Spellpower
Talent Name
Novice
Journeyman
Master
Novice: You learned Elven as an additional language.
Novice: You gain deathsight. When someone you can see drops to 0 Health, you can tell how many rounds it will take him to die.
Novice: You can summon a light wisp without spending mana points. The wisp hovers near your shoulder until dismissed, illuminating a 10-yard radius around you with the brightness of a lantern. Summoning and dismissing the light wisp are free actions.
Novice: Lorem ipsum
Novice: Lorem ipsum
Equipment
Backpack, traveler’s garb, a waterskin
Robe (Mage's), Quarterstaff, Dagger
Bedroll, Blanket (Wool), Smoke Bomb, Crowbar
Money
GP
sP
Cp
0
0
0
Languages
Common, Elven, Trade Tongue

Reference
Weapon