Profile
- Race: Elf
Gender: Male
Class: Sorcerer
Background: Clan Crafter
Occupation: A
Description:
Appearance: Flamboyant or outlandish clothes
High Ability: Intelligence-studious, learned, inquisitive
Low Ability: Dexterity-clumsy, fumbling
Talent: Great at solving puzzles and Unbelievably lucky
Mannerism: Prone to singing, whistling, or humming quietly
Interaction Trait: Curious
Values: No limits (Chaotic), Protective of colleagues or compatriots, Beauty (Good), Protective of close family members
Flaw or Secret: Overpowering greed, Arrogance
Race: Elf
Subraces and Variants:
Subrace: Drow
Physical Characteristics:
Age: 111 years
Height: 5'2"
Weight: 93 lbs.
Eyes: Pale Pink
Hair: Pale Yellow
Class: Sorcerer
Sorcerous Origin: Draconic Bloodline
Personality:
Arcane Origins: You are the product of generations of careful, selective breeding
Reaction: You came to the attention of a sinister cult that plans on exploiting your abilities.
Sign of Sorcery: Illusory blue flames wreathe your head as you begin your casting, then abruptly disappear.
Became a sorcerer because: When a monster threatened one of my friends, I became filled with anxiety. I lashed out instinctively and blasted the wretched thing with a force that came from within me.
Background: Clan Crafter
Trait: I don't part with my money easily and will haggle tirelessly to get the best deal possible.
Ideal: People. I'm committed to the people I care about, not to ideals. (Neutral)
Bond: I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
Flaw: I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.
- Alignment: Neutral Good
- Origin:
- Birthplace: On an Outer Plane of your choice
- Absent Parent(s): Your parent(s) disappeared to an unknown fate
- Family Lifestyle: Modest
- Childhood Home: Mansion
- Childhood Memories: I had a few close friends and lived an ordinary childhood.
- Life Events:
- Friend: You made a friend of a(n) satyr cleric.
- Friend: You made a friend of a(n) human bard.
- Friend: You made a friend of a(n) dhampir cleric.
- Enemy: You made an enemy of a(n) changeling bard. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless.
Job: You spent time working in a job related to your background. Start the game with an extra 2d6 gp. - Someone Important: You met an important tabaxi, who is friendly towards you.
Tragedy: For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or promptly found a new place to live. - Adventure: You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have prematurely gray hair.
- Arcane Matter: You identified an illusion for what it was.
- Supernatural Event: You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain that it was an omen of some sort.
Trinket: A piece of crystal that faintly glows in the moonlight
- https://tetra-cube.com/dnd/dnd-char-gen.html
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13 May 2022, 2:03:31 am
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