Nysia

stxrgem

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Created
2 years, 22 days ago
Creator
stxrgem
Favorites
9

Profile


1hb8442.png

Nysia


Name Nysia
Alias --
Age 27
Gender Female
Pronouns She/Her
Level 4
Race Yuan-Ti Pureblood
Class Monk
Background Criminal - Hired Killer

Proficiency Bonus +2
Max HP 22
Armor Class 14
Speed 40 ft
Initiative +2
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)

little info blurb goes here

Attacks & Spells

Name
Atk Bonus / Save DC
Damage

NAME
+0
1d4 piercing

NAME
+0
1d4 piercing

NAME
+0
1d4 piercing

NAME
+0
1d4 piercing

Proficiencies

Languages: Common, Yuan-Ti, Draconic

Weapons: Simple Weapons, Shortswords

Armor: None

Tools & kits: None

Features & Traits

Criminal Contact (Criminal)
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Magical Resistance (Yuan-Ti)
You ave an advantage on saving throws (attempts to resist) against magic; halves all damage taken from magical sources.
Dark Vision (Yuan-Ti)
You are able to see in dim light as if it were daylight, and dark light as if it were dim light. Can only see up to 60 feet, and cannot dicern colour, only shades of grey.
Poison Immunity (Yuan-Ti)
You are immune to any poison damage, and the poisoned condition. Able to sense the presence of any poison nearby.
Innate Spellcasting (Yuan-Ti)
You know the poison spray cantrip. You can cast Animal Friendship an unlimited number of times, but only on snakes. Starting at the 3rd level, you can cast Suggestion, but can only cast it once, and cannot do so again until after a long rest.
Serpentine Form (Yuan-Ti)
You are able to morph your bodies into any form of viper by force of will alone.
Unarmed Defense (Monk)
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Martial Arts (Monk)
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

☆ You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.

☆ You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

☆ When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.

Magic of Ki(Monk)
Flurry of Blows(Monk)
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense(Monk)
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind(Monk)
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Unarmoured Movement(Monk)
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
Deflect Missiles(Monk)
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
Monastic Tradtion - Way of Shadow(Monk)
Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast Darkness, Darkvision, Pass without Trace, or Silence, without providing material components. Additionally, you gain the Minor Illusion cantrip if you don't already know it.

Spells

Cantrips

Poison Spray

Animal Friendship (snakes only)

Minor Illusion

Level 1 Spells

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Level 2 Spells

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Level 3 Spells

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Level 4 Spells

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Level 5 Spells

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Level 6 Spells

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Level 7 Spells

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Level 8 Spells

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Level 9 Spells

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Positive Traits

  • resourceful
  • self-reliant
  • adventurous
  • resolute

Negative Traits

  • distrusting
  • dishonest
  • selfish
  • impulsive

Personality goes here

Likes

  • like
  • like
  • like

Dislikes

  • dislike
  • dislike
  • dislike

Backstory

Nysia was given to a Monastery at a young age (thirteen) by her mother, in the hopes that she would become a Monk of the Way of the Shadow and a skilled assassin. She, of course, hated her mother for it. She hated the routine and the people (don't get her started on having to pray to a false god she didn't believe in), but she respected the skills the Monastery taught and instilled in her. She did the work and the training, but she rarely believed in it or took it seriously.

After several years of the sludging routine (impersonally neutralizing targets was so boring. It was always the same -- where was the adventure? The thrill?), Nysia hatched a plan to essentially disappear. She spent a few years after this making the most of her Monk training, mastering the skills as best as she could, until she felt they were sufficient enough for her to be able to survive on her own. She escaped the Monastery soon after without any notice, at the age of twenty-three. She never bothered looking for her mother -- to be honest, she didn't care all that much.

Nysia has spent the last few years fleeing from town to town, seducing overeager fools and making away with anything she finds of value -- anything she can use, like weapons, clothing, or food, along with anything she can sell that would fetch a decent price. It's not a glorious life, nor one that many people would find fulfilling, but it's fun. Nysia always has been a thrill seeker.

She did meet a Kenku a couple years after leaving the Monastery, who, like a fellow criminal would, stole an amulet from her (an amulet that she also stole). Being the person that she is, she clearly wasn't going to let that go. She tracked him down to his hideout, and while he was away, stole back the amulet (along with anything else she wanted, just for good measure). A few weeks afterwards, Nysia spent the night at an Inn, to sleep in a real bed for once, and when she awoke she noticed the amulet was gone again, with a feather scribbled on a piece of parchment resting on her bag. That goddamn bird again. Again, she clearly could not let this go, and so that game of cat and mouse continued. Everytime Nysia sees a feather, now, she just yells "I know you're there you dumb dick ass bird!", because she is not going to miss an opportunity to get back at him.

The story so far

Nysia awoke in a dim room, with nothing more than a cot, a toilet, and a large metal door. The room was rumbling, and there was an alarm of some sort going off just outside the door. She could see red flashing from the crack under the door, and the smell of sulphur was invading her senses. The door opens and Nysia walks into the red lit hallway, met with a menagerie of others and a storage room on the opposing wall. The group opens the door, and finds boxes labled with their respective names, containing a familiar weapon and an otherwise empty satchel. The party moves down an east hallway and continue down the staircase. The group is met with a Bone Naga, which they persuade and manage to pass safely. They are met with another steep staircase, which falls out from under their feet. They fall to the ground below, where a seemingly human girl is weeping. The child is later found out to be a Lamia, which is defeated. The party then leaves the building where they are met with the mother Bone Naga, but are saved by a ragtag group of adventurers. The group leads them into the town, where they stay the night at a tavern. They run into two werewolves within the Tavern, one of which kills Nysia, before she is swiftly revived. The following day, the parties go their seperate ways.

They travel for several days, defeating several creatures (and murdering a salesmen in cold blood), before they come across a large thin crystal made of glass. The air smells of sulphur, and there are files and paperwork strewn around, which hold pictures of two party members, similar to a mugshot. It mentions two gold rings which could not bbe removed from the party members in question.

They continue travelling, reaching en Elven temple. It is in disrepair, with hundreds of stone statues You realize these were the temple's people. (Nysia punches one child's statue in the face because it looked like a mean child.) There are lines of statues of elves climbing up the stairs, reaching to the heavens. Praying, kneeling, sobbing to an unknown god. After realizing the rings are keys, the statues are crumbled and the elves are released from their stony prisons.

They investigate a portal and end up in Dremmonor, the second earth. The colour from everyone's bodies is sapped, and the land around them is rotted and stangnant. The dirt littering the ground is ash from long departed bodies.

Friends, enemies, and everything in-between

175
Hidden Shadow
Friend
FUTURE GIRLFRIEND AND WIFE YEEHAW

175
Coins
Nemisis
That "shit fucking ass dick dumb bird"

175
Name
(title)
info

Experience Points

5700/6200