Vanessa 'Nessie' Hargrove (PMR)

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2 years, 1 month ago
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Registration Record

FOR OFFICE USE ONLY

LAST UPDATED:
04/07/2022
STATUS:
P.C.

FORM PMR-1014A: Basic observations recorded for dittech holder.

Personal Information
Name
Vanessa 'Nessie' Hargrove
Age
39
Gender
she/her
Height
6'5"
Pokémon Information
Species
Wishiwashi
Ability
Schooling
Evaluation
Strength
50%
Speed
15%
Intellect
25%
Combat
75%
Observed Techniques
Surf
Water
Ice Beam
Ice
Aqua Ring
Water
Earthquake
Ground

FORM PMR-1014B: Behavioral information of dittech holder.

Personality

Vain - Extroverted - Aggressive - Assertive


If there’s one word to describe Nessie it would be vain. She recognizes her abilities and strengths come from the aid of others, but that doesn’t mean she won’t inflate her own sense of self-importance. She loves others though. She loves to socialize, party, and chat. Cuz how else could she show off her clothes, club, accessories, etc. Nessie tends to collect nice things to have galleries of luxury. So if she finds you interesting, powerful, or attractive you may just find a nice cushy spot next to her in the VIP lounge of her club.

Even if she hates your guts, Nessie will show you an amazing time. It's a way for her to show off, and a way to make others regret leaving her side. She can offer the best venues, drinks, companions, and laugh as she never invites you back. It’s a power play.>

Despite her enjoyment of others Nessie can be incredibly violent and aggressive. She is easy to insult, and isn’t afraid to personally escort troublemakers out of her club by force. In fact she takes joy in it. She runs a tight ship and if anyone fucks that up? You’re on her blacklist.

FORM PMR-1014C: History known of dittech holder.

Background

Origin

Nessie was captured as a young single Wishiwashi in the waters of Alola, and harshly trained by an old veteran trainer. His goal was more money, and fame since he’d failed to become a champion in his youth.

He’d hunted long and hard for the perfect bloodlines of Pokémon and believed he could accomplish this by traveling to the regions they were discovered. A Wishiwashi from Alola, Swablu from Hoenn, Malamar from Kalos, etc.

Rest for the team was a luxury, not a necessity, and that would be the trainer’s downfall. At the time she was called Viperfish, but Nessie was charming and convincing all the same. In order to avoid this harsh training she convinced the Malamar to hypnotize their trainer. He would be under their control allowing them to exploit him, use his wealth for their own purposes, and finally be able to relax.

The team turned to Nessie for leadership, for as a Wishiwashi she excelled in collaboration. She felt powerful, wanted, and her vanity grew.


Turning Point

A week or two of this went by, and Nessie was more and more convinced she didn’t want to return to that old lifestyle, but knew they couldn’t keep this up forever. Nessie had always felt a pull towards Lumiose City, and on a whim decided to explore that pull. With the help of her Altaria teammate, Lullaby, Nessie was able to figure out the source of the pull. Weird memories and sensations flowing from a specific building, and while she couldn’t remember it exactly, she felt it was familiar.

Unbeknownst to her she was standing on top of an Apellon fight pit, and it was here where she was introduced to the world of pokehumans and dittechs. In trying to figure out this odd sensation she met Apellon employees, and succeeded in bargaining for dittechs for herself and her friends. Her trade was using her charm and cunning to help them make more money.

Nessie returned to her teammates with two legs, and a brand new outlook in life. She retrieved their poke balls and fled their trainer recovering from his hypnotic daze, and never looked back.


Presently

Today Nessie likes to think of herself as a powerful influence in Apellon circles. She and her friends run a night club for pokehumans, and keep secret battle tournaments in the basement. She’s made a comfortable life for herself in her 8 years as a pokehuman, and can exclusively treat herself with lavish things, food, and people. Her club, The Abyssal Zone, is located in Lumiose City with a deep sea theme including aquariums and themed cocktails. She likes to treat her guests to the best experiences, especially if she thinks you’re interesting, powerful, or attractive.

Additionally she uses her club, and allies to smuggle. Whether its untested battle items, illicit substances, or some other form of contraband, she works to smuggle them into the city, or out for distribution using the waterways and sewers that wind through Lumiose City.


Déjà Vécu

Violence and spotlights call to her like an old friend. There’s a sense of power that comes from it, but also a feeling of loss.

What can you lose when you have victory?