Ehl'ir (FFXIV)

DrakElias

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Created
2 years, 1 month ago
Creator
DrakElias
Favorites
1

Profile


Blood Upon the Snow Hozier & Bear McCreary
Face the Storm Cami-Cat
Sinners Barnes Courtney

Ehl'ir Seelie

stubborn • resourceful • loyal

Overview

Known by most under various monikers and aliases, only a select few know the Champion of Eorzea by his true name.

Ehl'ir is a man of few words: not knowing the common language, being a stranger in a new place, only to be thrust into the role of hero. It is a daunting task, but he takes to it with a certain, feral grace that makes him adept on the battlefield, but not so much on the political side of things. It takes time to learn who he is however, and very few seem to deem his friendship worth the challenge of getting him to talk.

to all things housed in her silence nature offers a violence

Basics

Gender
Male
Pronouns
He/They
Age
Adult
DoB
--
Sign
--
Relationship
Open
Race
miqo'te
Height
Content
Role
DPS
Alignment
Chaotic Good/Neutral
Occupation
Mercenary
Independent Core Value
Ambidextrous dominant hand
ISTP-A (Virtuoso) MBTI
Strength Tarot
The Outlaw Archetype
Final Fantasy XIV Setting

Personality

extroverted introverted
instinctive calculated
deceptive sincere
unjust fair
indifferent emotional
reserved affectionate
cooperative lone wolf
Charisma
Kindness
Patience
Integrity
Intellect
Manners
Maturity
Courage
Humour
Temper

Traits

  • Resourceful
  • Loyal
  • Ambitious
  • Sarcastic
  • Proud
  • Solitary
  • Abraisive
  • Stubborn
  • Competitive

Favorites

Food ---
Drink Rum
Scent The Ocean
Color Teal
Flower Yarrow
Season Spring
Time of day Twilight
Clothing item Leather Bracelet

Demeanor

Quirks & habits

Ehl'ir has the habit of wandering off sometimes. If something catches his attention, and it's worth persuing, he will do so. Little trinkets, pretty rocks and shells, anything like that, he will pick up and pocket, and sooner or later, it will end up in the pocket of someone he cares for.

Communication skills

Whatever the common language is, it's not Ehl'ir's first language, he was raised speaking Miqo'te first and whatever else second. He's learning, but Common not being his first language and not really being the most easy conversationalist makes for Ehl'ir being more adept to the battlefield than dealing with people in general.

Showing affection

Physical affection is something of an enigma to Ehl'ir. Mhiri was extremely affectionate towards him, and when she passed on, Ehl'ir lost that connection and hasn't really ever found it again. He shows affections in little ways: a small flower or pretty rock tucked in a pocket, extra of a food or snack he knows someone might like, restocking arrows, or repairing a weapon.

Likes


  • Traveling
  • Sleeping under the stars
  • Sparring
  • The open ocean
  • Pestering Naye and Gus
  • Flying, surprisingly

Dislikes


  • Being forced to dress up
  • Politics
  • Large cities
  • Being stuck in one place.
  • Asking for help
  • Being land-locked

Fears


  • Being seen as useless
  • Failure
  • Dying
  • Being unable to save others
  • Forgetting Mihri
  • Not being good enough

Hobbies


  • Collecting plants
  • Wood carving
  • Weaving
  • Swimming
  • Stargazing
  • Cooking

Design notes

  • The black markings on his cheeks and forehead are tattoos, and the red paint around his eyes, he repaints every day.
  • Ehl'ir wears multiple beads in his hair: one gifted to him from Mhiri, one from the captain of the cormerant, and two he made to symbolize his lives as Arrun and Kivu.
  • Ehl'ir prioritizes ability to move and comfort over fashion, and he rarely dresses up.
  • He wears three bracelets: a thick, leather banded one that he obtained somewhere, he's not sure where anymore, a hand-woven bond bracelet for Naye, and a beaded bond bracelet for Cid.
designer: Me
voice claim --
Skin #805f4f

Eyes #f7b25c

Hair #874c2c
Tattoos #3b322a

Eye Markings #6b4938
Eye Paint #bb4339

childhood

  • Ehl'ir's birth mother left him to fend for himself in the wilderness, having wanted a daughter more than a son.
  • As a kit, he picked up a number of useful survival skills, medicine included
  • His first bead was a gift from Mirhi, when he was old enough to understand the significance. He later gifted her a bond bracelet that he'd made.

Ehl'ir was born nameless, to a mother that wanted a daughter more than she wanted a son. He doesn't remember her face, her voice, just being left in the cold, to be found by another. It was her - Mirhi - that he would consider his mother and caretaker. Mirhi, who was tribeless, who was a healer, kept her house and home in the forests of their chosen homeland, The Black Shroud. She taught him to weild a bow, to fight, and hunt, and heal. Ehl'ir was given a name, after her own son, who had been stillborn, the reason she had been sent from her tribe.

Growing up without other kits around, Ehl'ir often trailed behing Mihri as she worked, picking up skills and traits that would help him in the future. He made friends with the creatures that lived in the surrounding areas, and thrived with Mirhi as his parent and mentor.

leaving home

  • When he buried Mihri, Ehl'ir took the bond bracelet he'd made her when he was a kit.
  • Arrun was the name of Mihri's brother, who visited often.
  • The surviving members of The Cormerant's crew all keep tabs on each other and while Ehl'ir doesn't go out of his way to search for them, if they find him, he'll stick around a while.

It was there he stayed, under her wing, until she fell ill, and despite all his knowledge, Ehl'ir could not save her. Burying the woman he considered a mother, Ehl'ir packed what he could carry, rendered his former home to ashes and didn't look back. He traveled to the nearest port city and boarded the first ship he could find that was leaving. He gave himself a new name, Arrun, and became someone new. He worked on a ship out of Limsa Lominsa for many years, a ship named The Cormerant, and he thrived on the seas. He was quiet, but he had his crew, a family that had his back.

A storm hit, and the ship was forced to make land, though the captain and crew were unaware of the reef, just below the surface. The Cormerant's hull was torn, and in the stormy seas, many of their crew were tossed over the edge of the ship. Few survived, and those that did went their seperate ways, and once more, Ehl'ir was left to fend for himself. There was something that called to him, from across the sea, the desert stronghold of Ul'dah, and he followed the call. He joined a guild, learning the ways of a pugilist, under the name Kivu. He didn't quite like the desert: too bright, too warm, but it was home, for a time.

ul'dah

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  • Duis sollicitudin elit sed tellus blandit viverra sed eget odio.
  • Donec accumsan tempor lacus, et venenatis elit feugiat non.

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Combat

Attack Defence Speed Protection Magic Support

Weaknesses

  • Content
  • Content
  • Content
  • Content
  • Content
Tactic Content
Attitude Content
Distance Content
Weapon Content

Classes

Bard (archer)

Disciple of War / Physical Ranged DPS

Difficulty
Mastery

Bards specialize in songs that enchant allies. Songs can only be executed by targeting an enemy and extend a Bard's abilities by granting additional effects, such as resetting other abilities' recast time. Bards also have abilities that refresh their status effect duration on enemies, as well as maintain constant damage over time. Although starting out slow, Bards will have competent damage on higher levels as they learn their advanced archery skills.

Ninja (Rogue)

Disciple of war / Melee DPS

Difficulty
Mastery

Ninja is a melee damage dealer similar to Lancer and Pugilist. Its primary stat is Dexterity rather than Strength. Ninja is considered a scout, using a Stealth ability similar to Disciples of the Land to assess enemies and launch sneak attacks. This enables them to approach some quests and duties in ways other combat classes cannot.

Monk (pugulist)

Disciple of War / Melee DPS

Difficulty
Mastery

Monks attack with hora and knuckle-dusters, and are close-quarters melee attackers. Their positioning plays a pivotal role in battle, with some of their weaponskills increasing their power or guaranteeing a critical hit when delivered at the side or back of their target.

Red Mage

Disciple of Magic / Magic Ranged DPS

Difficulty
Mastery

Red Mage is a hybrid of ranged magical/melee DPS achieved via high-speed movements and precise positioning. In battle, Red Mages use rapiers for melee strikes and Red Magic for ranged attacks. They deal massive damage by linking multiple spells with Dualcast and following them up with melee attacks. They also function as an emergency Healers of sorts, with healing spells and revives that are assisted by Dualcast.

• friend •
affection
respect
trust
caring
comfort

"character thoughts"

description

• friend •
affection
respect
trust
caring
comfort

"character thoughts"

description

• relationship •
affection
respect
trust
caring
comfort

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis sollicitudin elit sed tellus blandit viverra sed eget odio. Donec accumsan tempor lacus, et venenatis elit feugiat non. Duis porta eros et velit blandit dapibus.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis sollicitudin elit sed tellus blandit viverra sed eget odio. Donec accumsan tempor lacus, et venenatis elit feugiat non. Duis porta eros et velit blandit dapibus. Curabitur ac finibus eros. Duis placerat velit vitae massa sodales, eget mattis nibh pellentesque.