Alimar Silverwood
CinderDuck
- Created
- 2 years, 19 days ago
- Creator
- CinderDuck
- Favorites
- 7
Profile
Alimar
This whole adventuring thing is going to be a breeze!
... I mean, how hard can it be?
STR
10
0
DEX
16
+3
CON
10
0
•INT
16
+3
•WIS
6
-2
CHA
16
+3
13
30
+3
22
22
0
-/-
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1642
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appearance
Walking Plant
Alimar is an Eledrin Elf, his appearence changes with the seasons. It is currently summer in the picture above. He's often seen wearing fancier clothes with intericate patterns and engravings. The "antlers" growing from his head are actually tree branches. The branches react to the season changing and shed or grow leaves accordingly.
backstory
Alimar’s never known discomfort in his life as he’s grown up with all his needs attended to. Even with a life of luxury, he’s always been drawn to adventure. Spending his time reading stories of heroes and monsters, and practicing how to fight instead of paying attention to his studies. He would often get in trouble with his grandmother for this behavior. She didn’t take too kindly to him “muddying the family name with this insolence”. His mother and father were indifferent to these fantasies of his, they urged him to “listen to your grandmother, she knows what’s best”.
None of that bothered him too much however, he was allowed to do whatever he pleased as long as he kept up with his work. So he did until his mother broke the news that he was to be married to someone he’s never met. Someone from another noble family around his age. He was told his grandmother and the other family already had everything already worked out, and that it was going to be a wonderful opportunity to expand their business. Alimar was not happy.
Not wanting to be married off to a random stranger, hell, married in general, he opted to leave in secret. Finally going on one of those adventures he’d always read about. Although he was a bit naive to think he could run away from his wedding so easily. It’s not hard to notice the wanted posters asking for his safe return with a hefty reward, plastered all over the place.
Present -
features & traits
Arcane Recovery
Once per day when you finish a short rest, you can choose expended spell slots to recover-up to a combined level of 1, and none of the slots can be 6th level or higher.
Darkvision
You can see in darkness up to 60 ft
Fey Ancestry
You have advantage on saves against being charmed, and magic can't put you to sleep
Fey Step
Once per short rest, you can cast misty step spell.
Enchantment Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Enchantment spell into your spellbook is halved.
Hypnotic Gaze
Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn. The charmed creature's speed drops to 0, and the creature is incapacitated and visibly dazed.
On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.
Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can't use this feature on that creature again until you finish a long rest.
Feats
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treasure
Will o the Wisp Lantern
This item emits 30 feet of bright light, and 30 feet of dim light when pulled out of inventory as a bonus action. This lantern can consume the dying light of fallen enemies outside of combat for 3d6 healing. Target must be at 0 HP and unconscious for at least a minute. Once the dying light is consumed from a creature they are now considered dead. This item can be used once per Long rest.
+3
14
+6
level
0
level
1
4
Level
2
3
Level
3
2
level
4
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level
5
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level
6
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level
7
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level
8
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level
9
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Bag
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