Miso

CinderDuck

Info


Created
2 years, 16 days ago
Creator
CinderDuck
Favorites
3

Profile


Miso

lvl 6
title -
world -
arc -
birthday June 26th
designer Cinder
value Priceless
active? No

It's not my fault no one pays attention to me stealing from them

STR

8

-1

DEX

15

+2

•CON

14

+5

INT

10

0

WIS

12

+1

•CHA

16

+6

class Sorcerer
background Criminal
origin Tiefling
orientation Gay
gender Male
pronouns He/Him
alignment Chaotic Neutral
passive wis 13
inspiration -
experience -
AC

12

speed

30

initiative

2

acrobatics +2
•insight +4
performance +3
animal handling +1
intimidation +3
•persuasion +7
arcana 0
investigation 0
religion 0
athletics -1
medicine +1
sleight of hand +1
•deception +7
nature 0
•stealth +5
history 0
perception +1
survival +1
current hp

39

maximum hp

39

temporary hp

0

saves

3/3

cp

0

sp

0

gp

1020

pp

0

appearance

Bug
Miso is a tiefling from the Levistus bloodline. He's an oddly spiky teifling with a "crown" of horns and spikes running down his back and tail. Those aren't gauntlets, his hands are made of metal and are rather cold to the touch. He's got a strangly bug like appearence with segmented limbs and mouth.

backstory

-

-

-

Present -

features & traits

Hellish Resistance

You have resistance to fire damage

Darkvision

You can see in darkness up to 60 ft

Soul of the Sea

You gain the ability to breathe underwater, and you have a swim speed equal to your walking speed

Curse of the Sea

When you hit a creature with a cantrip's attack or when a creature fails a saving throw against your cantrip, you can curse the target until the end of your next turn or until you curse a different creature.

Once per turn when you cast a spell, you can trigger the curse if that spell deals cold or lightning damage to the cursed target or forces it to move. Doing so subjects the target to the appropriate additional effect below, and then the curse ends if the spell isn't a cantrip (you choose the effect to use if more than one effect applies):

- Cold Damage: If the affected target takes cold damage from your spell, the target's speed is also redused by 15 feet until the end of your next turn. If the spell already reduces the target's speed, use whichever reduction is greater.

- Lightning Damage: If the affected target takes lightning damage from your spell, the target takes additional lightning damage equal to your Charisma modifier.

- Force Movement: If the target is moved by your spell, increase the distance it is moved by 15 feet

Watery Defense

You gain the ability to defend yourself by momentarily assuming a watery form. As a reaction when you are hit by an attack and take bludgeoning, piercing, or slashing damage from it, you can reduce that damage by an amount equal to your sorcerer level plus your Charisma score, and then you can move up to 30 feet without provoking opportunity attacks.

Languages

Common, Infernal

Feats

-

-

treasure

- -

- -
- -
- -
- -
- -
- -
age 22
height 6"4
weight 110 lbs
eyes #ffeeb1
skin #cec4e5
hair #332a4d / #f2e9fd
Sorcery Points

6

Spellcasting

CHA

Spell Save

15

Atk Bonus

+7

level

0

Mage Hand 30ft
Shape Water 30ft
Frostbite 60ft
Lightning Lure 15ft
Ray of Frost 60ft
Thunderclap 5ft

level

1

4

Chaos bolt 120ft
Disguise Self Self
- -
- -
- -
- -

Level

2

3

•Armor of Agathy Self
Crown of Madness 120ft
Knock 60ft
- -
- -
- -

Level

3

3

•Darkness 60ft
Lightning Bolt 8d6 Lightning
Thunder Step 3d10 Thunder
Counterspell 60ft
- -
- -

level

4

-

- -
- -
- -
- -
- -
- -

level

5

-

- -
- -
- -
- -
- -
- -

level

6

-

- -
- -
- -
- -
- -
- -

level

7

-

- -
- -
- -
- -
- -
- -

level

8

-

- -
- -
- -
- -
- -
- -

level

9

-

- -
- -
- -
- -
- -
- -

Bag

Dagger + 3 Atk Bonus - 1d4 P
Hand-Axe + 3 Atk Bonus - 1d6 S
Componet Pouch -
Dungeoneer's pack -
Crowbar -
Loaded Dice -
Playing Cards -

- -

-

- -

-

- -

-