Blackwater (Anathema)

Automedon

Info


Created
1 year, 11 months ago
Creator
Automedon
Favorites
9

Profile


IMG_1224.png
AKA
BW, Mav

SPECIES
Equine

AGE
49

PRNS
he/him

BACKGROUND
Wild

POSITION
Sgt, Royal Hounds


QUIET

SOCIAL
COLD

WARM
MEEK

HOSTILE
GIVES

TAKES
TYPE
null

COLORS
null

ITEMS
null

SEASON
Fall

WEATHER
Clouds, Rain

TIME
null


STR

INT

DEX

CHA

BLACKWATER

As above, so below

INTRO





Take care in dark waters where the sun never goes

Where the false moon shines and the water never flows 

The sky grew dark over a brooding, unsettled forest.

For days the moon had not shown its face, shrouded by the roiling thunderheads. The air was electric with bolts that singed the eyes and left lingering the scent of distant, raging fires.


PERSONALITY


Blackwater began life as the son of a thief and a witch, crisscrossing the country under the guise of a merchant craftsman family. He does not remember their faces. He is glad of the fact.

At the age of 25, he found himself at the opposing end of a Royal Hound blade.

[52]


HISTORY


Sleep had never been a friend to Blackwater.

He had been a troubled child, a burden to parents that had not been prepared for him in the first place. He never seemed to settle, could never be consoled with song or meal or plaything. The first few years of his life, no one could sleep in his presence - not his parents, nor any of the locals in the small village outside the Sunless Jungle they had called home. Forced into the life of a nomad by his own magic, he began to run from his parents, his village, his magic. Starved of sleep but able to travel long, long distances without rest, he covered half of Ivras in mere weeks. He kept his head low, his interactions short and his stays shorter. He traveled to Faline, city of light, and found peace in the parallel between his sleeplessness and the city's own.

It was here that he encountered his first taste of the Ivration Army and the influence of the Order; though he had heard in passing rumors and whispers in dark taverns the crimes the Crown's officers were capable of committing, he was drawn to them. Whether it was the danger of the lifestyle or the risk of getting caught that intrigued him more he didn't know.

[218]

MAGIC


Dream Weaver

Power 03

Discipline03

Cost 01

Corruption00

Adorned with bells that make no sound to the living, aiding in lulling enemies (and occasionally friends) into a sleep-like trance and allowing him to enter their dreams. Once inside a dream, he is able to focus on and bring back one object or creature/being to the waking world for a short time. This trance can also be used to deprive individuals of sleep, barring them from any sort of rest for a time.

Magic use conjures a fiery aura around the eyes.

  • Magic is weakened under specific circumstances - Subject must already be asleep or compelled to sleep

Limitations: Subject must already be asleep or compelled to sleep (+/- cost), dream creatures and objects cannot exist without continuous focus and only for short bursts (+ discipline, + power), appearance changes occur outside of the control of the caster (+ discipline)


KEY ABILITIES


Dream walking

Dream creature conjuration

Minor illusions


TRIVIA


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LOGS & BADGES


Purchase history & STAT CHANGES



MOODBOARD


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