Technologies

Ghooost

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1 year, 11 months ago
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Ghooost
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( I didn't wanna submit a literature for this lol )

List of basic tech things that exist in the world of Sweven:

  • electricity and plumbing
  • refrigerators (but not microwaves)
  • motor vehicles (uncommon; very few people drive motorbikes, even less drive motorcars)
  • trains
  • steamboats
  • telephones (landline, rare)
  • radios and tape recorders
  • television (incredibly rare, no one knows who's even currently making the shows. many places have the superstition that tvs attract the supernatural)

*Rarity is based on their availability/presence in Ounspux, though some applies to other countries as well 

Sweven doesn't take place in the contexts of real world time periods. Originally it was meant to be "medieval-but-not-really" but now it just exists in it's own made up time period.

This probably just seems like a list of everything ever but I need to like, remind myself of what exists and what doesn't.


Tech specific to Sweven:
  • Living weapons – Unconventional weapons and armor with strange abilities and inconvenient side effects. (usually uncommon, but they're popular among monster hunters)
    • Living weapons are not necessarily sentient. They can be created using monsters (commonly Flesh Walls) or come into being on their own through circumstance. Preexisting objects are needed for them to exist. They are used for their unique powers, though it is possible for a living weapon to essentially “work” the same as a normal one. In those cases, they are still preferred for their potential to resonate with the user in combat. It is possible for the skills of specific weapons to change or strengthen when being used by the same person for a long time, and for those skills to only apply to that person. 
  • Blessed weapons – Normal weapons that have been blessed or given a charm, allowing them to be effective against multiple types of undead. Hunters often get them as a precaution, back up, or safer alternative to living weapons. Their power is considered average, so their users must be skilled in fighting to make up for it.

[ Named weapons (it’s a common practice among owners to name them):

Mr. Delicious (Sycamore’s scythe) – Living weapon, originally a blessed scythe; was transformed when he returned to work. He never logged this change, so it’s only recorded ability is being able to appear anywhere. Drawbacks are unknown.

Milk (Orval’s whip-sword) – Uncategorizable, originally a blessed longsword; was transformed, or possibly replaced, after [redacted]. It’s stored in his body and has the ability to repair itself. Drawbacks include fatigue.

Gold Tooth (Ty’s gun) – Living weapon, apparently given to her after she was injured. Has infinite bullets and can shoot any paranormal being. The bullets are shaped like teeth and aren’t lethal on their own without very precise aiming. Drawbacks include headaches and bleeding from head orifices when overused.

Gold Tooth (Tyrrin’s gun) – Living weapon, origins unknown. Has infinite bullets and can shoot any paranormal being. The bullets are shaped like teeth and a single one can deal massive damage. Capable of “bringing out” an enemy’s “weak spot”. Drawbacks include migraine attacks for several days after use.

That thing (Alec’s dagger) – Living weapon, made by Pulp. Doesn’t seem to do anything special compared to other living weapons. Only drawback is that Alec hates using it (makes him feel ‘gross’). ]

  • Telepathy headphones -- Spy gear that allows average people to use telepathy and record thoughts. It sticks out like a sore thumb when you wear it. (immensely expensive) 
    • Most people who have real ones are already telepaths; they use them for precision and control. Other people tend to get scammed
    • They can also be used as noise-cancellers 
    • Most models are uncomfortable