Profile
TBD
Half Elf
Race
Medium
Size
5'4
Height
146
Weight
Cleric
Class
31
Age
Female
Gender
Neutral Good
Alignment
Strength
10
Dexterity
10
Constitution
10
Intelligence
10
Wisdom
10
Charisma
10
- +0 str
- +0 dex
- +0 con
- +0 int
- +0 wis
- +0 cha
Saving Throws
+2
Initiative
30 ft.
Speed
Level
1
Used
N/A
Die
1d8
Hit Dice
1
Attacks per Action
- +0 Acrobatics (Dex)
- +0 Animal Handling (Wis)
- +0 Arcana (Int)
- +0 Athletics (Str)
- +0 Deception (Cha)
- +0 History (Int)
- +0 Insight (Wis)
- +0 Intimidation (Cha)
- +0 Investigation (Int)
- +0 Medicine (Wis)
- +0 Nature (Int)
- +0 Perception (Wis)
- +0 Performance (Cha)
- +0 Persuasion (Cha)
- +0 Religion (Int)
- +0 Sleight of Hand (Dex)
- +0 Stealth (Dex)
- +0 Survival (Wis)
Armor Class
13
Proficiency Bonus
+2
Maximum Hit Points
10
Current Hit Points
Death Saves
Attack Name | Action Type | Range | Cast Time | Duration | Level |
Shape Water
|
Action
|
30ft (5ft cast)
|
N/A
|
Instataneous or 1 hour
|
Cantrip
|
Move or change flow of water as directed.
Form water into simple shapes to animate. Change color/opacity of water throughought. Freeze water as long as no creatures are in it. Cantrip can be dismissed as action. |
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Description | |||||
Attack Name | Action Type | Range | Cast Time | Duration | Level |
Mage Hand
|
Action
|
30ft Range
|
N/A
|
1 min.
|
Cantrip
|
Manipulate objects, open unlocked doors or containers, stow/retrieve item from open containers, or pour contents out of a vial.
Can't Attack, activate magic items, or carry more than 10 pounds. |
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Description | |||||
Attack Name | Action Type | Range | Cast Time | Duration | Level |
Mending
|
Action
|
Touch Range
|
1 min.
|
Instantaneous
|
Cantrip
|
Can repair a single break or tear as long as it is no longer than 1 foot in any dimention.
Can't resore magic to magical objects. |
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Description | |||||
Attack Name | Action Type | Range | Cast Time | Duration | Level |
Faerie Fire
|
Action
|
60ft Range
|
N/A
|
Concentration up to 1 min.
|
Level 1
|
Outline objects or creatures with a blue, green, or violet light. Creatures make a dexerity saving throw.
Any attack roll against an affected creature has advantage and the affected creature or object can't benefit from being invisible. |
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Description | |||||
Attack Name | Action Type | Range | Cast Time | Duration | Level |
Healing Word
|
Bonus Action
|
60ft Range
|
N/A
|
Instantaneous
|
Level 1
|
Creature of your choice in range regains HP equal to 1d4+Spellcast modifier (Cha).
Every spell slot higher than 1 gains 1d4 for each additional level. |
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Description | |||||
Attack Name | Action Type | Range | Cast Time | Duration | Level |
Charm Person
|
Action
|
30ft Range
|
N/A
|
1 hour
|
Level 1
|
Target sees caster as a friendly aquaintence, but knows it wa scharmed afterwards.
Target must make a wisdom saving throw and has advantage if in combat. Spell is broken upon damage to charmed. Every spell slot higher than 1 can charm 1 additional creature. |
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Description | |||||
Attack Name | Action Type | Range | Cast Time | Duration | Level |
Feather Fall
|
Reaction
|
60ft Range
|
N/A
|
1 min.
|
Level 1
|
Choose up to 5 creatures within range and reduces rate of descent to 60ft per round until spell ends & takes no fall damage.
|
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Description |
Spells
- Languages: Proficient in Common, Elvish, and Thieves' Cant. Can understand Primordial, but not speak or write.
- Proficiencies: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords | Light Armor | Navigator's Tools | Vehicles (Water) | Harmonica, Flute, Lyre
Features
- Acid Resistance: Genasi (Water) has resistance to acid damage.
- Amphibious: Genasi (Water) can breathe air and water.
- Swim: Genasi (Water) has a swimming speed of 30 feet.
- Bardic Inspiration: Bards can use a Bonus Action to choose one creature other than themself within 60 feet who can hear them. That creature gains one Bardic Inspiration die, a d8. Bards regain all of their expended uses of Bardic Inspiration when they finish a Short or Long Rest.
- Bad Reputation: People are afraid of Pirates due to their reputation. When they are in a civilized settlement, they can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report their activity to the authorities.
Traits
11
Passive Wisdom (Perception)
Money: TBD +10
Weapons: Mace (Str); 1d6 (Bludgeoning) | Crossbow (Light) Dex- 20 bolts; 1d8 (Piercing), 80/320 *Must use action/bonus action to reload.
Armor: Scale Mail; 14+Dex Modifier | Shield +2
Explorer’s Pack: Backpack, blanket, 10 candles, tinderbox, 10 torches, 10 days of rations, waterskin, and 50 ft of hempen rope.
Alchemist’s Supplies: Two glass beakers, A metal frame for holding a beaker over a flame, A glass stirring rod, A small pestle and mortar, A pouch of common ingredients (salt, iron powder, and purified water.)
Misc: Shovel, Iron Pot, Set of Common Clothes, Pouch, Holy Symbol
Weapons: Mace (Str); 1d6 (Bludgeoning) | Crossbow (Light) Dex- 20 bolts; 1d8 (Piercing), 80/320 *Must use action/bonus action to reload.
Armor: Scale Mail; 14+Dex Modifier | Shield +2
Explorer’s Pack: Backpack, blanket, 10 candles, tinderbox, 10 torches, 10 days of rations, waterskin, and 50 ft of hempen rope.
Alchemist’s Supplies: Two glass beakers, A metal frame for holding a beaker over a flame, A glass stirring rod, A small pestle and mortar, A pouch of common ingredients (salt, iron powder, and purified water.)
Misc: Shovel, Iron Pot, Set of Common Clothes, Pouch, Holy Symbol
Equipment
Personality:
- I stretch the truth for the sake of a good story.
- I never pass up a friendly wager (Especially since I always win).
- My language is as foul as an otyugh nest.
- Freedom. The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)
- People. I'm committed to my crewmates, not to ideals. (Neutral)
- My ship has given me all that I desire in freedom and an escape.
- If there’s a plan I'll forget it. If I don’t forget it, I will ignore it.
- I'll say anything to avoid having to do extra work.
- I cant help but to pocket loose coins and other trinkets that I come across.
- Although I try to act like I don’t care about anything or anyone else, my conscience is a constant companion.
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