TBD

Kihte

Info


Created
2 years, 4 months ago
Creator
Kihte
Favorites
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Profile


TBD

Half Elf

Race
Medium

Size
5'4

Height
146

Weight
Cleric

Class
31

Age
Female

Gender
Neutral Good

Alignment
Strength
10
Dexterity
10
Constitution
10
Intelligence
10
Wisdom
10
Charisma
10
  • +0 str
  • +0 dex
  • +0 con
  • +0 int
  • +0 wis
  • +0 cha
Saving Throws
+2
Initiative
30 ft.
Speed
Level
1
Used
N/A
Die
1d8
Hit Dice
1
Attacks per Action
  • +0 Acrobatics (Dex)
  • +0 Animal Handling (Wis)
  • +0 Arcana (Int)
  • +0 Athletics (Str)
  • +0 Deception (Cha)
  • +0 History (Int)
  • +0 Insight (Wis)
  • +0 Intimidation (Cha)
  • +0 Investigation (Int)
  • +0 Medicine (Wis)
  • +0 Nature (Int)
  • +0 Perception (Wis)
  • +0 Performance (Cha)
  • +0 Persuasion (Cha)
  • +0 Religion (Int)
  • +0 Sleight of Hand (Dex)
  • +0 Stealth (Dex)
  • +0 Survival (Wis)
Armor Class
13
Proficiency Bonus
+2
Maximum Hit Points
10
Current Hit Points
Death Saves
Attack Name Action Type Range Cast Time Duration Level
Shape Water
Action
30ft (5ft cast)
N/A
Instataneous or 1 hour
Cantrip
Move or change flow of water as directed.
Form water into simple shapes to animate.
Change color/opacity of water throughought.
Freeze water as long as no creatures are in it.
Cantrip can be dismissed as action.
Description
Attack Name Action Type Range Cast Time Duration Level
Mage Hand
Action
30ft Range
N/A
1 min.
Cantrip
Manipulate objects, open unlocked doors or containers, stow/retrieve item from open containers, or pour contents out of a vial.
Can't Attack, activate magic items, or carry more than 10 pounds.
Description
Attack Name Action Type Range Cast Time Duration Level
Mending
Action
Touch Range
1 min.
Instantaneous
Cantrip
Can repair a single break or tear as long as it is no longer than 1 foot in any dimention.
Can't resore magic to magical objects.
Description
Attack Name Action Type Range Cast Time Duration Level
Faerie Fire
Action
60ft Range
N/A
Concentration up to 1 min.
Level 1
Outline objects or creatures with a blue, green, or violet light. Creatures make a dexerity saving throw.
Any attack roll against an affected creature has advantage and the affected creature or object can't benefit from being invisible.
Description
Attack Name Action Type Range Cast Time Duration Level
Healing Word
Bonus Action
60ft Range
N/A
Instantaneous
Level 1
Creature of your choice in range regains HP equal to 1d4+Spellcast modifier (Cha).
Every spell slot higher than 1 gains 1d4 for each additional level.
Description
Attack Name Action Type Range Cast Time Duration Level
Charm Person
Action
30ft Range
N/A
1 hour
Level 1
Target sees caster as a friendly aquaintence, but knows it wa scharmed afterwards.
Target must make a wisdom saving throw and has advantage if in combat.
Spell is broken upon damage to charmed.
Every spell slot higher than 1 can charm 1 additional creature.
Description
Attack Name Action Type Range Cast Time Duration Level
Feather Fall
Reaction
60ft Range
N/A
1 min.
Level 1
Choose up to 5 creatures within range and reduces rate of descent to 60ft per round until spell ends & takes no fall damage.
Description
Spells
  • Languages: Proficient in Common, Elvish, and Thieves' Cant. Can understand Primordial, but not speak or write.
  • Proficiencies: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords | Light Armor | Navigator's Tools | Vehicles (Water) | Harmonica, Flute, Lyre
Features
  • Acid Resistance: Genasi (Water) has resistance to acid damage.
  • Amphibious: Genasi (Water) can breathe air and water.
  • Swim: Genasi (Water) has a swimming speed of 30 feet.
  • Bardic Inspiration: Bards can use a Bonus Action to choose one creature other than themself within 60 feet who can hear them. That creature gains one Bardic Inspiration die, a d8. Bards regain all of their expended uses of Bardic Inspiration when they finish a Short or Long Rest.
  • Bad Reputation: People are afraid of Pirates due to their reputation. When they are in a civilized settlement, they can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report their activity to the authorities.
Traits
11
Passive Wisdom (Perception)
Money: TBD +10
Weapons: Mace (Str); 1d6 (Bludgeoning) | Crossbow (Light) Dex- 20 bolts; 1d8 (Piercing), 80/320 *Must use action/bonus action to reload.
Armor: Scale Mail; 14+Dex Modifier | Shield +2
Explorer’s Pack: Backpack, blanket, 10 candles, tinderbox, 10 torches, 10 days of rations, waterskin, and 50 ft of hempen rope.
Alchemist’s Supplies: Two glass beakers, A metal frame for holding a beaker over a flame, A glass stirring rod, A small pestle and mortar, A pouch of common ingredients (salt, iron powder, and purified water.)
Misc: Shovel, Iron Pot, Set of Common Clothes, Pouch, Holy Symbol
Equipment
Personality:
  • I stretch the truth for the sake of a good story.
  • I never pass up a friendly wager (Especially since I always win).
  • My language is as foul as an otyugh nest.
Ideals:
  • Freedom. The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)
  • People. I'm committed to my crewmates, not to ideals. (Neutral)
Bonds:
  • My ship has given me all that I desire in freedom and an escape.
Flaws:
  • If there’s a plan I'll forget it. If I don’t forget it, I will ignore it.
  • I'll say anything to avoid having to do extra work.
  • I cant help but to pocket loose coins and other trinkets that I come across.
  • Although I try to act like I don’t care about anything or anyone else, my conscience is a constant companion.
Blurb
Background