Endymion Spring
fletchfeathers
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- 2 years, 5 days ago
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- fletchfeathers
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Profile
Endymion Spring
- Scar across the centre of his face, over his nose
- Hair comes down to just past his shoulders, and is streaked with grey
- Has large mushrooms growing from the left of his head, and smaller mushrooms and lichen scattered all over
- Tattoos: Line running from his bottom lip down to mid-chest, and small circles under his eyes
- Piercings: bridge, ears and snake bites
- His Wild Shape forms are usually skeletal and partially decayed, with mushrooms and lichen growing from them.
A gentle soul, outwardly warm and friendly, with a strong protective instinct and an easygoing attitude. He's sometimes a little uncertain about social cues, though his natural down-to-earth charm tends to carry him through. However, it’s pretty clear that life hasn’t treated him kindly up until now, and he is prone to spells of melancholy when he has a chance to let his guard down.
Despite making efforts to be kind to those around him, and his firm belief in everyone - and everything - deserving a second chance, he is reluctant to extend the same courtesy to himself, and struggles to accept sincere affection from others. He tries to keep that from outwardly showing, but he usually can't help but find himself flustered in the face of care or concern from others, preferring to take care of others far more than being taken care of himself.
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Endymion is intensely quiet about his past, even as it clearly still haunts him. What is known is that he spent a long time alone, and is still acclimating to being around other people; and that, at some point in the past, he had - has? - a relationship with the Raven Queen.
This will be updated as more is revealed!
Endymion is surprisingly fond - and maybe a little protective - of Aust, especially after learning that the two might have more in common than he first thought. Maybe has the beginnings of a crush on him - maybe has more than that, and is afraid to admit it to himself.
Endymion is curious about Ekthus, but understands as well as anyone wanting to keep your cards close to your chest. He figures Ekthus will open up when they're ready, and he's not going to pry before then unless the opportunity presents itself organically.
Endymion finds Olai funny, for the most part - he appreciates the levity Olai brings to the group - but he's a little wary, now that he knows Olai's not afraid to poke at obvious sore spots.
Endymion is helplessly fond of Spite, and would kill and die for the endearingly strange little gremlin he's found himself in a party with.