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2 years, 10 days ago
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AFTRMF 08/17/2018
Opal
Species: Human
Gender: F (she/her)
ID: ORAP2
Color: Orange
Codename: n/a
Crew: AFTRMF
Position: Biology/O2 & Life Support
Role: Varied
Background: Astronaut
Status: Dead
Apperances: Aftermath (chapter 2-3 & 22 only)
Notes

Cosmetics:

  • Hat: Planted

Personality:

Opal is originally a pretty easygoing individual. She’s typically more of a listener than a talker, but enjoys spending time with other people on her crew. Tasks aren’t her first priority, but she’ll get them done faster when working on them with others. As time goes on, however, and the impostors begin to kill and sabotage, she loses some of her easygoing nature and becomes a bit more paranoid- with a new goal of figuring out what exactly is going on here.

As Impostor (Human):
Opal doesn’t do well on her own as an impostor. She gets nervous far more quickly than she does as a crewmate, and often can’t figure out a time or place to do what she needs to do. However, as part of an impostor group where the impostors are working together, she’s pretty successful, as she doesn’t feel like the pressure is all on her and that she’s having to make an awful decision on her own.

STORY:(click on each section title to expand)

pre-consequences (Polus)

Opal trained with MIRA as an astronaut and ended up on the Aftermath crew as the crew’s biology/O2 & life support officer.

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The aftermath crew was sent to follow up after the prequel mission had to abandon their mission early. Shortly after landing on Polus, MIRA lost all contact with them due to an invisible energy field surrounding the research base set up by the impostors.

For two years, the aftermath crew is stuck in a time loop, set up by the original impostors- shapeshifting aliens whose home planet is Polus- to get revenge on the humans for stealing their resources and maybe get some entertainment in the process. Originally, the aliens infect the crew every loop, but to avoid danger to their own people, the aliens decide to simply make the humans kill eachother instead.

The aliens set up a system where the memories of everyone who “loses” or dies get erased after each loop, and the crew is incentivized to survive and “win” (kill everyone as impostor or get out the impostors as a crewmate) so they keep their memories.

Slowly, the crew starts to try and find ways out of the loop, discovering “blind spots” where they can hide objects so they won’t be altered between loops. They start keeping a log of the events of each loop, and start doing experiments on how to escape.

However, following a series of events where the captain goes missing, the first officer dies for good, and everyone loses their memory at once, the crew forgets about the experiments for a while.

Instances
  • AFTRMF 0-304: Human, Varied, Varied (memory-manipulating cycles)
  • AFTRMF 305: Human, Crewmate, Dead (revival impossible)
"Canon" Interactions:
(Groups of characters in the series that this character interacts with during the course of the story, and at what location.)


  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)
Relationships Of Note
profile code by physics