Profile
Kezda
PROFICIENCY BONUS
2PASSIVE WISDOM (PERCEPTION)
13STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
OTHER PROFICIENCIES
- Common
- Dwarvish
- Dwarven Combat Training: Battleaxe
- Dwarven Combat Training: Handaxe
- Dwarven Combat Training: Light Hammer
- Dwarven Combat Training: Warhammer
- Heavy Armor does not reduce speed
Accustomed to life Underground, you have superior vision in dark and dim conditions. You can see in dim light (within 60ft) as if it were brught light, and in darkness (as if dim). You cant descern color in Darkness (only shades of gray).
Advantage on saving throws against posion, and you have resistance against posion damage.
Whenever you make an Intelligence (History) check related to Stonework, you are considered proficient in the History skill. Double your proficiency bonus to the check.
Proficiency with Brewers Supplies. Great! Now you can exbertly craft and identify alchohol.
Your hit point maximum increases by 1 and it increases by 1 everytime you gain a level.
HP
TEMP HP
HIT DICE
ARMOR CLASS
SPEED
INITIATIVE
ATTACKS & CANTRIPS
INVENTORY
- Leather Armor (AC 11)
- Common Sheild (AC +2)
- Standard Preistess dress modified
- Priest Pack
- Waterskin
- Bag of mixed nuts
- Holy Symbol of Eldath
...
...
CURRENCY
PERSONALITY TRAITS
Kezda tries not to get into conflict. Shes tends to worry and cares deeply for others. Although that doesn't mean she wont pick a fight or flare up at people. She can have quite the additude. She is: Kind, Adventurous, Plays it safe, conflict advoident, firey
IDEALS
Being a follower of Eldath she diverges a bit from other dwarves. Eldath is the Mother of Water, Goddess of Singing Waters but also The Quiet One. Kezda follows after her to uphold the values of animals/nature and peace of all. She wont hesitate to help heal and tend others, dispite maybe healing the enemy from time to time, after all she was the doctors apprentice in her home town. You'll Never see Kezda fight first but she sure as hell will finish it. She will always stand up to defend her friends. Overall though she wont shy away from her dwarven ideal.
BONDS
Currently Kezda has no bonds to others but you will see her sticking by her friends side.
FLAWS
Kezda can be to passive, somtimes to the point she causes more harm in a fight then anything. She'll only attack in defense. Along with this she has a bit of a drinking habit and can be overly nosey.
FEATURES & TRAITS
Allies & Organizations
Trivia
Spells
- Known|Save DC|Level|Per Day|Bonus
- 0 0 0th 0 0
- 0 0 1st 0 0
- 0 0 2nd 0 0
- 0 0 3rd 0 0
- 0 0 4th 0 0
- 0 0 5th 0 0
- 0 0 6th 0 0
- 0 0 7th 0 0
- 0 0 8th 0 0
- 0 0 9th 0 0
0th
- Detect Posion
- Detect Magic
- Create Water
1st
0 used
- Bless
- Cure Wounds
- Healing Word
- Sheild of Faith
2nd
0 used
- Aid
- Enhance Ability
- Prayer of Healing
3rd
0 used
- Spell
- Spell
- Spell
4th
0 used
- Spell
- Spell
- Spell
5th
0 used
- Spell
- Spell
- Spell
6th
0 used
- Spell
- Spell
- Spell
7th
0 used
- Spell
- Spell
- Spell
8th
0 used
- Spell
- Spell
- Spell
9th
0 used
- Spell
- Spell
- Spell
Notes
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Appearance
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Background
Kezda growing up did not know her parents. Her mother passed away after her birth and her father wasn't present. She grew up with the towns doctor for a few years before going to the Dwarven Pantheon to be raised by the preistess.There she stayed and further honed in on her medical and religous skills. She would travel the hills with the other clerics providing care to the people. While out on one of these trips she descovered Eldath, the Mother of water, and felt called by her. She looked back on her life and decided to leave the pantheon to find herself with Eldath. The dwarves did not want her to leave, they felt Kezda was abandoning their identity, so she left with the cover of the night and since hasnt returned. She dyed and changed her Preistess dress to reflect her new deity. While staying in [town name] she ran into Himo and his band of travelers. Thinking it would be a good oppertunty to seethe land and find other followers of Eldath, she packed her bags and joined.