Kezda

Its_Lotus

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1 year, 11 months ago
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Its_Lotus
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 Kezda 

[Cleric]
Class
[Ex. Priestess]
Background
[4]
Level
[Hill Dwarf]
Race
[Lawful Neutral]
Alignment
[25]
Speed

 PROFICIENCY BONUS 

2

 PASSIVE WISDOM (PERCEPTION) 

13

 STRENGTH 

13
+2
athletics +1

 DEXTERITY 

14
+2
acrobatics +2
sleight of hand +2
stealth +2

 CONSTITUTION 

13
+1

 INTELLIGENCE 

12
+0
arcana +1
history +3
investigation +1
nature +1
religion +3

 WISDOM 

17
+3
animal handling +3
insight +5
medicine +5
perception +3
survival +3

 CHARISMA 

13
+1
deception +1
intimidation +1
performance +1
persuasion +3

 OTHER PROFICIENCIES 

Languages
  • Common
  • Dwarvish

Weapons
  • Dwarven Combat Training: Battleaxe
  • Dwarven Combat Training: Handaxe
  • Dwarven Combat Training: Light Hammer
  • Dwarven Combat Training: Warhammer

Armor
  • Heavy Armor does not reduce speed


Other
Darkvision

Accustomed to life Underground, you have superior vision in dark and dim conditions. You can see in dim light (within 60ft) as if it were brught light, and in darkness (as if dim). You cant descern color in Darkness (only shades of gray).

Dwarven Resilience

Advantage on saving throws against posion, and you have resistance against posion damage.

Stonecunning

Whenever you make an Intelligence (History) check related to Stonework, you are considered proficient in the History skill. Double your proficiency bonus to the check.

Brewer's Supplies

Proficiency with Brewers Supplies. Great! Now you can exbertly craft and identify alchohol.

Dwarven Toughness

Your hit point maximum increases by 1 and it increases by 1 everytime you gain a level.

 HP 

31

 TEMP HP 

0

 HIT DICE 

2d8

 ARMOR CLASS 

15

 SPEED 

25ft

 INITIATIVE 

+2

 ATTACKS & CANTRIPS 

Basic Battleaxe +5 1d8 Slashing
Standard Dagger +4 2d4 Piercing
Basic Warhammer +4 1d8 Bludgeoning
Guidance
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to an ability check of their choice. They can roll die before or after making said ability check.
Light
You touch an object that is no larger than 10 feet in dimension. The object will emit a bight light in a 20-foot radius and dim for an additional 20 feet for 1 hour or until spell is dismissed. If you target an object held or worn by a hostile, they must succeed on a Dexterity saving throw to avoid it.
Spare The Dying
You touch a living creature that has 0 hit points. That creature becomes stable.
Transmutation
You manifest a minor wonder,a sign of supernatural power within 30 feet for 1 minute. You can cast up to three effects at a time.

INVENTORY


Armor & Sheilds
  • Leather Armor (AC 11)
  • Common Sheild (AC +2)
Clothing
  • Standard Preistess dress modified
Food & Aid
  • Priest Pack
  • Waterskin
  • Bag of mixed nuts
Misc
  • Holy Symbol of Eldath
Treasures
None Yet

...

None Yet

...

 CURRENCY 

50
CP
120
SP
0
EP
80
GP
0
PP

 PERSONALITY TRAITS 

Kezda tries not to get into conflict. Shes tends to worry and cares deeply for others. Although that doesn't mean she wont pick a fight or flare up at people. She can have quite the additude. She is: Kind, Adventurous, Plays it safe, conflict advoident, firey

 IDEALS 

Being a follower of Eldath she diverges a bit from other dwarves. Eldath is the Mother of Water, Goddess of Singing Waters but also The Quiet One. Kezda follows after her to uphold the values of animals/nature and peace of all. She wont hesitate to help heal and tend others, dispite maybe healing the enemy from time to time, after all she was the doctors apprentice in her home town. You'll Never see Kezda fight first but she sure as hell will finish it. She will always stand up to defend her friends. Overall though she wont shy away from her dwarven ideal.

 BONDS 

Currently Kezda has no bonds to others but you will see her sticking by her friends side.

 FLAWS 

Kezda can be to passive, somtimes to the point she causes more harm in a fight then anything. She'll only attack in defense. Along with this she has a bit of a drinking habit and can be overly nosey.

 FEATURES & TRAITS 

Doctors Apprentice
Before fully devoting herself to religion, Kezda was an apprentice for a doctor in her town. Much of her medical knowledge comes from that. By wanting to help others more, she slowly became a Cleric, now focusing on healing through the power of Eldath.
N/A
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N/A
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[52]
Age
[Female]
Gender
[4'5]
Height
[120]
Weight
[Medium Buff]
Build
[Dwarven Hills]
Homeland
[Medic/Cleric]
Profession
[...]
Disposition

Allies & Organizations

Followers of Eldath
Eldath is the Mother of waters. A Goddess coming from the Bedine people. She stands for peace and healing others.
N/A
...
N/A
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Trivia

Facial Scar
Dispite having a long scar across her face, she cant remember for the life of her how she got it.
N/A
...
N/A
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Links

Name
...
Name
... .
Name
...

Spells

  • Known|Save DC|Level|Per Day|Bonus
  • 0 0 0th 0 0
  • 0 0 1st 0 0
  • 0 0 2nd 0 0
  • 0 0 3rd 0 0
  • 0 0 4th 0 0
  • 0 0 5th 0 0
  • 0 0 6th 0 0
  • 0 0 7th 0 0
  • 0 0 8th 0 0
  • 0 0 9th 0 0
Domain/School [Life Domain]

0th

  • Detect Posion
  • Detect Magic
  • Create Water

1st

0 used

  • Bless
  • Cure Wounds
  • Healing Word
  • Sheild of Faith

2nd

0 used

  • Aid
  • Enhance Ability
  • Prayer of Healing

3rd

0 used

  • Spell
  • Spell
  • Spell

4th

0 used

  • Spell
  • Spell
  • Spell

5th

0 used

  • Spell
  • Spell
  • Spell

6th

0 used

  • Spell
  • Spell
  • Spell

7th

0 used

  • Spell
  • Spell
  • Spell

8th

0 used

  • Spell
  • Spell
  • Spell

9th

0 used

  • Spell
  • Spell
  • Spell

Notes

...'

Appearance

.

Background

Kezda growing up did not know her parents. Her mother passed away after her birth and her father wasn't present. She grew up with the towns doctor for a few years before going to the Dwarven Pantheon to be raised by the preistess.There she stayed and further honed in on her medical and religous skills. She would travel the hills with the other clerics providing care to the people. While out on one of these trips she descovered Eldath, the Mother of water, and felt called by her. She looked back on her life and decided to leave the pantheon to find herself with Eldath. The dwarves did not want her to leave, they felt Kezda was abandoning their identity, so she left with the cover of the night and since hasnt returned. She dyed and changed her Preistess dress to reflect her new deity. While staying in [town name] she ran into Himo and his band of travelers. Thinking it would be a good oppertunty to seethe land and find other followers of Eldath, she packed her bags and joined.

Experience Points

0/0