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1 year, 11 months ago
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Elysium

Hand of Fate
Name Elysium Moonstone
Gender/Pronouns Nonbinary (They/Them)
Age/Birthday 35, January 18th
Species Fog Genasi
Orientation Pansexual/Gray-aromantic
Height 6'4
Body Build Fit, Lithe
Unique Features Missing right arm, Chest scar, facial hair/scruff, moving fog-like hair
Home Eduirith City
Background Acolyte
Class/Occupation Wizard, Arena owner
Alignment Lawful Evil
Game/Campaign Dnd 5e, N/A
Playlist ♪♫♬
Voice claim Megaera, Hades

Details

Languages

Common Primordial Abyssal Celestial


Expertises

Magic knowledge Divination spells Public speaking


Notable Items

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About

Elysium proclaims themself as the hand of the fates, a minor deity that brings about what is destined to happen. They frequently recive visons they belive to be prophetic, and will act on them no matter what the act might be..

They are often cold, cynical, and seem unfeeling- caring not for good and bad, only what fate demands must happen. Elysium only cares about one person outside of their beliefs, their righthand- Pernille.

History

TBA

Notable Characters

Fated Companions

LVL
15
Divination Wizard
Alignment
LE
Proficiency
+5
HP
93
HD
15d6
AC
11
Armor  0
Shield  +0
Dex  +0
Ini
1
Movement
30
Spell
Ability

+3
Spell
DC

17
Spell
Attack

+8
Simple    Bludgeoning    Melee
Quarterstaff
Hit +3 Dmg 1d8 Range -Close
 
STR  10
Mod
+0

Save
+0
/Adv
Athletics +0
DEX  12
Mod
+1

Save
+1
/Adv
Acrobatics +1
Sleight of Hand +1
Stealth +1
CON  14
Mod
+2

Save
+2
/Adv
INT  17
Mod
+3

Save
+8
/Adv
Arcana +8
History +8
Investigation +3
Nature +3
Religion +8
WIS  14
Mod
+2

Save
+7
/Adv
Animal Handle +2
Insight +7
Medicine +2
Perception +2
Survival +2
CHA  12
Mod
+1

Save
+1
/Adv
Deception +1
Intimidation +1
Performance +1
Persuasion +1

Skills & Feats

Languages

Common Primordial Celestial Abyssal


Cantrips Spells Techniques

Shelter of the Faithful

you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

Divination Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Divination spell into your spellbook is halved.

Portent (Greater)

glimpses of the future begin to press in on your awareness. When you finish a long rest, roll three d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Expert Divination

casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level.

The Third Eye

you can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use the feature again until you finish a short or long rest.

Arcane Recovery

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

Unending Breath

You can hold your breath indefinitely while you’re not incapacitated.

Inventory

Items

  •  Holy symbol
  •  Prayer book
  •  Quarterstaff
  •  Spell book
  •  Scholars pack
  •  5 sticks of incense
  •  Arcane focus

Equipment

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