Vampires Tag

Simpz

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This is a tag meant to represent the headcanon's / rules regarding the species.

Race: Vampire

Powers

  • Enhanced Strength, Enhanced Speed, Enhanced Senses;

    Weakness: Sensory overload is possible, extremely loud noises.


  • Enhanced Endurance: Full-Blooded Vampires have tougher skin and nearly unbreakable bones, allowing them to withstand the strength of another vampire or vampaneze without being injured.

    Weakness: Guns, very sharp objects, sunlight. Fledglings and Half-Blood's do not have this, more-so just the energy.


  • Healing Factor: Full-Blooded Vampires heal and recover much faster than Humans and are very resistant to illnesses and diseases. Their healing is powerful enough to allow them to recover from a broken neck, which merely leaves them unconscious for at least a day.

    Weakness: They can get scars, and can still die from gunshots, mutilation, decapitation, and piercing of the heart. Anything silver embedded in them will result in them being weakened considerably. As silver is a good combatant. Fledglings and Half-Blood's do not have this ability, while they may have a stronger immune system, the most they can heal is minor scrapes and bruises.


  • Longevity: Full Vampires aren't immortal, but age one year in appearance for every ten human years that pass (1:10), whereas Fledglings and Half-Blood's age one year in appearance for every five human years that pass (1:5)

  • Knockout Gas: On command, a Full-Blooded Vampire's breath can be infused with a type of harmless anesthetic, like chloroform, that renders Humans completely unconscious. It's the same sort of euphoria someone can get upon being bitten by a vampire.

    Weakness: Doesn't work on beings spiked with adrenaline.


 Magic's: They can use most magic but are weak to fire and light magic.

Stereotype Notes


Sunlight - Full sudden exposure doesn't kill them immediately, but it will leave them blinded and with a pretty nasty sunburn. In total it takes about a five hours to completely burn them to ashes. They can avoid this from wearing layers, sunscreen, sunglasses and of course an umbrella.

Mirrors - A large stereotype that vampires can't see themselves in mirrors. This only seems to be the case should the mirror be made out of silver however. Since silver happens to be a major combatant to most otherworldly beings. And since most modern-day mirrors aren't coated with any silver, it goes without saying that most vampire can show up in mirrors. Photo's and Video's on the other hand are a different question entirely. Most often coming up blurry or distorted due to the lighting involved.

Running Water - It's stupid, Vampires can swim ya ding dongs.

Invited - This is usually a thing for old vamps. New Age vamps don't really care much for this law.

Bats - We've all heard about the whole 'turning into a bat' or 'polymorphing'. But vampires in this world don't do such a thing. Not without magic at least.

Psychic - Levitation, mind control and clairvoyance are overall not something vampires are 'born' with upon being bitten. However they can learn these techniques via magic. There have been some rare instances however of royal-bloods being born with rare abilities.

Blood - Vampires of course need blood to survive, however there are a potential variety that deal in different quantities regarding their diets. Refer to bottom page for further notes.

Ferals - Vampires who are killed and 'turned' will with-hold a range of 'feral' urges depending on how much blood was lost turning their 'change'. A vampire who lost little blood during their change won't be as hungry and willing to kill for their food. Whereas a vampire on death's door with their blood on the floor is more than likely to stalk and even go so far as to kill for their feeding as well as crave more blood than needed.

Biology

Vampires are known for looking humanoid, but throughout the years they've begun to grow less and less recognizable. One can still tell the difference between them however if they have a good eye. Full-Blood's have a certain veil of energy around them that gives them a sliver of glamour to their appearance.

Vampires have retractable fangs and nails. They usually always have red irises due to their diet. Skin color of a healthy vamp with a normal diet will appear almost human-like. Vampires without the benefit of a healthy diet are doomed to appear as ghastly ghouls. The same can be said to those that over-feed leaving the attackers to appear brutish and in no way human.

Being Turned into a Vampire
The turning of a vampire comes down to the very genetics that vampires possess altogether. Their blood, spit, and overall flesh retains a contagious mutagen capable of being spread only through blood. Even so there’s still a 50/50 chance with the given bite depending on how long the victim is exposed. Overall most ‘turning’ ceremonies include both applicants cutting their palms and binding them together momentarily.

The turning process can be a long one, lasting up to a month in total. The first week or so is relatively painless save for the creeping aches and pains as well as a more nocturnal mindset. The second week will contain mostly a lingering craving for blood unsatisfied by food. As well as an increased sensitivity to light and sound. The following weeks after that the victim will succumb to their urges if not fed a proper diet, and if so, will promptly sleep for a good week or so before awakening as a fully fledged vampire. (It is possible to place a victim into a comatose state while they go throughout this process in order to avoid any further incidents.)

Being Born a Vampire
Fledglings have recently begun to grow more commonplace in the New Era as technology advances further. These beings are born Vampires, however they don’t really show signs of themselves being a vampire up until the age of 12-13 due to a genetic defect. Conceiving a vampire is a tedious process that requires a (human male and vampiric female) in order to properly work. Won't go into specific's but the process takes a whopping two years before the child is capable of being born, and throughout that whole ordeal a LOT of blood is usually stockpiled. It's why for the most part, born Fledglings are called Royal Blood's as only wealthier families are capable of reproducing.


Locations

There are not many known locations where vampires are known to hold meetings, however, there is a mountain where they are known to live in the old ways and hold a congress. There are several locations around in certain large cities and small towns where they are known to meet up every century or so. As well as the occasional Coven some small groups are known to thrive within.

Blood Moon Academy
The Academy is widely known for being a place for Vampires to thrive. It's essentially a whole underground organization built to fully sustain itself. People live there, shop there, garden, fight. The 'school' part is just a place for the fledglings to gather their bearings and learn to properly integrate themselves back into society or make connections to serve in other clans.

Vampire Mountain
The main headquarters that most older Vampires hold council at. It is also where the vampire princes and generals gather to run their own vampire clan's and exchange information, hold trials, and executions. Half-Bloods and Fledglings are not generally welcome here without a proper escort, which in turn must be a rather powerful Vamp altogether in order to be considered a valid participant.

Going to Vampire Mountain is not only a trip, but a challenge of  determination, strength, endurance and courage. Vampires have the  ability to flit anywhere across the world, but are prohibited from flitting to or from  Vampire Mountain.There are many "way stations" on the various routes to  Vampire Mountain, where vampires can rest and gain stored human blood,  but some vampires choose not to use them. No Vampire ever takes the same  route to Vampire Mountains - they always choose different paths. 

Every twelve years, all of the vampires gather in Vampire  Mountain to initiate new members, remember their fallen comrades, to  discuss how close to death they were or other fun, thrilling stories.  Wolves (No Lycans) also gather at the council to eat the many scraps from the feasts  which occur during the council. It is never stated what country or even  continent Vampire Mountain is in, but it has been hinted that it is  somewhere within Europe. 



Groups

Groups of vampires are rare to come by unless there is a meeting taking place with them. Most older vampires do not spend time near one another, it's never said why either. However, there are a few groups known in the otherworldly realm:

Vampire Princes: The overall species is managed by the rule of the Vampire Princes. However, they are not the only authoritative-type that overlooks the clan, though they hold dominance over all Vampires.

Vampire General: Are a rank of Vampires that pursue the rouge and insane members and end their lives: they kill them. To become a general, one must pass all the trials enlisted in the Trials of Initiation and several others.

Mountain Guards: Watchers of Vampire Mountain.

BloodHunters: Hunters that hunt vampire hunters. They are a small yet elite group of strong vampires that thrive on vengeance. They work alone and don't follow the vampire code, giving them the mock name of a Vampaneze or (BloodHunter).


Clans: Are typically made up of a Full Blooded Master, among a good handful of other vamps as well. These 'Masters' hold no real power in the political system on Vampire mountain, other than simply being a fairly decent candidate for the Trials. They are powerful Vampires that have proven themselves adequate enough to lead their group to survival and nothing more.

 

 Laws   

- Projectile weapons, such as guns, pistols, bow and arrows, etc, are forbidden in a duel against a fellow Vampire. However, weapons of throwing standard and magic are allowed.

- Those recognized as a traitor to the clan will be executed in the Hall of Death.

- Half-Vampires can only be blooded at a respectable age of +18. And this is only if they are being taken as an assistant. Half-Vampires of any age lower than +18 that the Council is made aware of may be put to death if left without a master.

- Fully blooded vampires at the age of +18 (Turned, not born) are not allowed, due to how dangerous and unpredictable they can be. Even with a master, one can be considered immensely troublesome and General's are often at times sent to catch and send them to Vampire Mountain where a court will be held on what should happen to them.

- Lycans and Vampires have a long standing alliance in place between each other. Any hostilities exchanged between the smaller groups is hashed out with no real consequence to the remainder of the Councils.

 

 Religions   

 More of a Legend really. It is unknown to Vampires if this legend bares any truth, but Vampires are believed to have been created from wolves. For many years, Vampires were free to roam all hours of the night and the full rays of sunshine brought by the day.

Contrary to belief, vampires tend to get along well with werewolves.

Items/Relics

Blood Opal: A powerful relic crafted from the blood of many many deaths. It is said to grant unimaginable power to a vampire.

 

Cousin Creatures


Half-Bloods: Are Half-Vampires with only a small amount of Vampire blood within their veins. They receive the rest of their Vampire blood when their masters believe they are ready, but must still ingest human blood every now and again. Unfortunately, Half-Vampires are unable to flit, have no healing attributes within their saliva and aren't capable of rendering a person unconscious with their breath.

However, Half-Vampires are benefited with the ability to walk around in full daylight, without any harmful side effects or possible death from the sunlight.

Half-Vampires are also much stronger, faster, more durable than regular humans and their wounds heal slightly faster. They also have enhanced senses that surpass those of regular humans.

If a Half-Vampire goes a long period of time as such, their vampire blood will then begin to attack their human blood, eventually converting them to full vampirism. Half-Vampires also age at one-fifth the normal rate that humans do.

Diet: 30mL. They'll probably need to drink about as much at least every two weeks. While continuing a regular diet as a human would of at least a meal every other day.



Full-Bloods: Full blooded Vampires, whom stalk the night with all attributes ranking the normalcy of any other vampire. They're strong and not a force to be mindlessly reckoned with. They're capable of learning a variety of magic's regarding aforementioned psychic abilities as well as other types. Weaknesses and such still apply.

Diet: Their diet consist of one full pint (16oz) at least once a month. Unless they happen to fight or become gravely injured.


Fledglings / Royal Bloods: Are born vampires. Vampires can  reproduce under certain circumstances (male human, female vampire) Born  vampires don’t really show signs of themselves being a vampire up until  the age of 12-13 due to a genetic defect in vampire biology. Their  powers won't really manifest until proper maturity and even then they  will still be heavily watered down. Similar to a Half-Blood really.

For  a good portion of their life until maturity however they'll still be  susceptible to sunlight, loud noises, and pale-ish skin. They may  experience the occasional lapse of inhuman reaction, sensitive hearing,  sudden strength, but this is simply the body's means of slowly testing  out the waters.

Diet: Once a week 30mL of blood and a good handful of food is enough to sate the body.



Vampaneze: To preserve their race from extinction by humans, Vampires vowed to never again kill for the sake of feeding, this caused a rift within the clan and war broke out between those that agreed to this rule and those that did not. Those who still killed when they drank took the name Vampaneze, and through generations of evolution their bodies turned purple and their eyes, hair, and nails turned red.