Ariana

Aricer

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Created
4 years, 26 days ago
Creator
Aricer
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pagedoll

FNAF FNAF 4 ARIANA

PROFILE


NAME Ariana

ALIAS Ari

NATIONALITY Puerto Rican

SPECIES Kemonomimi Selkirk rex cat

AGE 21

GENDER Woman

PRONOUNS She/her

HEIGHT 1.49m (4'9 ft)

S.O. Omnisexual

WORK Babysitter

HOBBY Drawing/Play trumpet


� Trivia �

  • She painted her boots and added the spikes. 
  • They only go to public spaces on halloween or when there is a cosplay event.
  • Their dates are during the night where does nobody see them.
  • She loves to annoy her partner by grabbing his hat or making him look harmless.
  • She pets her tail when she is anxious or need to calm herself.
  • She can control Nightmare when he gets out of hand. Since she knows how to calm him. But sometimes she chose not to, to see what happens or for her amusement.

STATS


𓃠 Personality 𓃠

She is introverted, which makes it difficult for her to socialize, speak, or even greet others unless they do so first. Although she is shy, she can get angry easily but suppresses it by gripping whatever she has at hand. Due to her shyness, she tends to avoid social situations and asking for help.

She is very affectionate with Nightmare, developing possessive tendencies and emotional attachment due to her insecurities. The thought of losing his love is unbearable for her, making her cling to him even more.


Likes

  • Drawing.
  • Playing the trumpet.
  • Hug and sleep with her lover.
✘ Dislikes

  • Her tail being touched or grabbed.
  • Brat kids.
  • Insects.

INTELLIGENCE

EMPATHY

CHARISMA

HUMOR

SANITY

COURAGE

INTEGRITY

STRENGTH

ENDURANCE

PASSION

RECLUSIVE
SOCIAL
SARCASTIC
GENUINE
EASYGOING
TOUCHY
SENSITIVE
TOUGH
LAZY
DILIGENT
MODEST
ARROGANT
TRUSTING
CYNICAL
POLITE
DIRECT
INSECURE
CONFIDENT

HISTORY


Summary

In this alternate FNaF 4 universe, Ariana infiltrates the Afton family's house by posing as a babysitter. Her true goal is not to care for the children, but to investigate the strange occurrences surrounding the house, which is rumored to be haunted or filled with a dark presence. While looking after the youngest Afton child, Ariana begins experiencing paranormal phenomena every night: twisted shadows lurking in the darkest corners of the house, whispers, flickering lights... even eyes. Sharp teeth. This is how she discovers the existence of the Nightmares, beings born from the deepest fears embedded within the house itself.

Instead of running away, Ariana becomes obsessed with understanding them, especially Nightmare, the most imposing and dominant figure among them. With her notebook in hand and a collection of research tools, she begins studying and observing them up close. Over time, what starts as simple curiosity transforms into a mutual fascination. Nightmare, initially nothing more than a hostile and territorial entity, becomes intrigued by Ariana because, unlike everyone else, she does not fear him. An unusual bond begins to form between them—a mixture of danger, desire, and silent understanding.Ari manages to see beyond the monster. And Nightmare, in his own twisted way, begins protecting her from the other horrors lurking within the house.

About The Nightmares

The Nightmares are ancient entities of pure terror, beings that have existed for centuries—possibly millennia. They were not created by humans; they are living manifestations of humanity's collective fear. They feed on terror, despair, and the emotional paralysis they inflict upon people. The more fear they generate, the stronger and more physically solid they become. Nightmare is the oldest and most powerful of them all. He is comparable to Pennywise from It: an almost cosmic entity of incarnate fear. He has no clear human origin. He exists to hunt, terrify, and consume. He can take on a physical form—the enormous black bear with a hat, razor-sharp teeth, claws, and an overwhelming presence—but his true essence is far larger and more abstract: a spreading shadow, whispers that crawl into the mind, and the feeling that something is watching you from within your own fears. He is territorial, dominant, and sadistic, but also highly intelligent. He has existed for so long that he has witnessed entire civilizations rise and fall.

The other Nightmares (Freddy, Bonnie, Chica, Foxy/Mangle, Fredbear, and others) are lesser entities, functioning as "fragments" or "servants" of Nightmare. They are younger and less powerful, but still extremely dangerous. Each represents a specific type of childhood fear—the fear of being caught, being eaten, betrayal, abandonment, and so on. They can manifest independently, but their strength is always greater when they are near Nightmare or feeding alongside him.

Why Are They Specifically In The Afton House?

The Afton house—or more accurately, the land and structure upon which it was built—rests atop a natural focal point of fear. For generations, this location has witnessed tragedies, abuse, loss, and immense childhood terror. The accumulation of this negative energy created a "rift" between the normal world and the plane where these entities dwell. The Nightmares discovered this place decades ago, long before William Afton purchased the property, and turned it into their primary anchor. Here, they can manifest physically much more easily during the night, especially between midnight and 6:00 AM, when the veil between worlds is weakest.Without realizing it, the Afton family has served as the perfect feeding ground for them for years:

• Evan's (the Crying Child's) constant fear is like a never-ending feast.

• The abuse and dysfunction within the family generate even more terror.

• William's own darkness attracts even greater attention from these entities.

The Nightmares do not need anyone to create them. They were already there long before the family arrived. The Aftons merely made them stronger.

How They Manifest and Behave

During the day,they are reduced to dense shadows, whispers, or oppressive presences hiding within closets, basements, and dark corners. They possess very little physical strength. During the night,they take on their complete forms. They can move throughout the house, interact with objects, and attack. The more fear there is in the environment, the larger, stronger, and more solid they become. They primarily feed on fear, but they can also consume life energy if they manage to injure or kill someone—though they generally prefer keeping their prey alive so they can continue feeding from them.