Kisame Kasumi Yokoso

SharkSenpai

Info


Created
6 years, 4 months ago
Creator
SharkSenpai
Favorites
3

Profile


"I took an oath and I intend to keep it."

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  • Name || Kisame Kasumi Yokoso
  • Called || Kisa // Shadow Queen // Princess Bitch
  • Age || 12,000 Years in her realm, 22 years in Human realm.
  • DoB || N/A
  • Gender || Female
  • Pronouns || She/Her
  • Sexuality || Heterosexual
  • Species/Race || Shadow Demon Spawn.// Possibly Italian.
  • Origin || Demon Realms
  • Occupation || Elite Squad Leader of Sector 1 for the council of shadows and light. Her occupation requires great skills physically and mentally, which requires heavy training on a daily basis. She also tends to paperwork and conferences on behalf of the council. She’s a speaker as well on the behalf of the council when it comes to human realms. Kisame also trains lower comrades as requested or ordered by higher up officials. Her squad consists of five other members. All five members are handpicked by Kisame herself, and trained by herself, along with other upper officials.
  • Status || Alive
  • Theme || Dark, Scary, Creepy.

Personality

⇀ Description

Kisame has been told by many others that she comes off as a mean and cold person, but on the other hand she has been told she is a major flirt. Kisame is a cold, distant person on most cases while around strangers or individuals she does not trust. She can be tough and rude while on the job, and tends to give no fucks while in a bad mood. Kisame deep down inside is a very kind, caring and loving person who is just misunderstood by most, or judged way too quickly. Kisame can have a temper and can easily be pissed off depending on what the person does to her or others. She is also very protective of her close friends and family, sometimes TOO protective. She is also known to be a hard head or stubborn, and has serious trust issues. Kisame also is known to have a foul mouth and can be ruthless while pissed off. She tends to say things she doesn’t mean while angered and later regrets it. She always tries her best to fix or apologize for whatever trouble she causes or for any damage she causes.

Admirable traits: Kind, Loving, Caring, Respectful, Protective, Trustworthy.

Negative Traits: Cruel, Mean, Heartless, Ruthless, Temper, Stubborn, Persistent, Loud, and Flirty.

Alignment: Neutral

⇀ Stats

Charisma
Affection
Generosity
Patience
Intelligence
Optimism
Honesty
Insight
Sensitivity
Courage
Confidence
Manners
Creativity
Humour

⇀ Preferences

Likes

  • Sharp objects
  • Sweets
  • Reading
  • Training Solo

Dislikes

  • Needles & Doctors
  • Working with others.
  • Liars
  • Spicy Foods

Design

⇀ Description

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  • Height || 5'1
  • Build || Slim, yet fit.
  • Eyes || Bright Green
  • Skin tone || Pale
  • Hair color || Black that fades into bright Red.
  • Hair style || Long, straight with SLIGHT wave.
  • Demeanor || Quiet, uptight and alert.
  • Style || Most consider her goth.
  • Appearance: ||
    • Kisame has long black hair that reaches to about the middle of her back. Her hair is known to be silky smooth and straight with SLIGHT wave to it. She typically detests having it pulled up into any other hairstyle. She doesn’t use any styling products due to hating the feeling of any on her hair. She only shampoos, conditions it and blow dry’s it. She inherited the hair color and style from her great grandmother while younger. She admired her great grandmother and looked up to her greatly, and tried to be like her in any way she could.

      Kisame has dark brown eyes that almost seem completely black. She has long and beautiful eyelashes, that tend to make people want to look into her eyes but they don’t. Her eyes tend to scare off young children and bother adults. People refuse to look into her eyes, due to fear and intimidation. It is known that Kisame’s eyes can paralyze a person if they stare long enough into them. Kisames’ eyes are also able to read into a person’s soul, and automatically tell If someone is lying or not. She secretly does NOT like looking into others eyes because it makes her feel very uncomfortable. As for Kisames body figure, she is very slim and well fit. Though she doesn’t look like she has any strength and is oddly pale for her species. Kisame is toned and fit from her daily heavy training, but also seems to have a figure of a normal fashion model. She is rather short for her species and age as well, only standing at 5’’1. She weighs around 190 pounds, but she can control her weight when needed. Kisame has curves in a shape much like a pear, meaning she has a rather large bust and a smaller waist, then at her hips they are wider.
    • Kisame has very few marks on her body. She has a few birthmarks and a few scars, but she tends to hide them very well with either clothing or makeup. Located on both of her hips she has a small birthmark in the shape of a bloomed rose. It’s common among her species to have some type of birthmark located on their hips. Each birthmark is a different shape and color, identifying the spawn’s heritage. As for Kisame her birthmark is well known, because of her family name, Yokoso. Kisame also has a few scars located on various locations of her body. She has a scar that goes straight across her throat from a failed attempt of suicide when she was younger. The scar is faint and is majority of the time covered up by makeup. On her back she has various sizes and shaped scars in different locations. Kisame doesn’t talk about her scars and where they come from unless the person asking is someone she trusts and is close to.

      Kisame's dress attire is very…bland to people. Kisame strictly wears nothing but black the only time she wears any type of color is when she attends parties for the council. If she’s not wearing black, then she is wearing something red. Kisame despises dresses, and refuses to wear them unless ABSOLUTELY necessary. She also detests makeup, jewelry and high heels, so no one sees her often dressed up. Kisame typically sticks to leather pants, or shorts depending on the weather, and always, ALWAYS wears a tank top crop top in various styles. Kisame is also always seen wearing her famous black leather jacket, people question where she got it from but she ignores them and doesn’t tell anyone. Rumors only say that she received it from possibly an old lover, deceased family member or deceased friend, but none know which is true. As for shoes, she tends to stay within the boots, but sometimes she can be seen wearing converse shoes but it’s rare. Her boots vary in styles, some zipper up, tie up, buckle up or are just slide on boots.

⇀ Moodboard

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History

⇀ Abilities

Physical Abilities:

Enhanced Strength: ✘ Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.

Limitations:

Balance, gravity, and mass still affect the user. Users are still susceptible to Newton's Three Laws of Motion. May damage environment/other people without meaning or noticing. There may be a limit to how strong a user can become before it's dangerous for themselves to use. (Ex: Gentle)

Enhanced Hearing: ✘ Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. Users ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.

Limitations:

May be more sensitive to loud sounds. Sonic Scream Noise can limit the distance of the user's hearing range or ability to detect minor sounds. Inaudibility and Silence Manipulation will make this power useless. Exact sensitivity and range of hearing varies by individual.

Night Vision: ✘ User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.

Limitations:

May be sensitive to sudden flashes or bright light. Might take some time for the eyes to re-adapt to regular light. May cause eyes to glow/reflect light.

Darkness Abilities:

Darkness Manipulation: ✘ User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

Limitations:

May have to be in sync with darkness, whether their own or the source of their power. Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits. Light Manipulation and Light Generation are especially effective against this power. However it should be noted that darkness can overpower light as well. Umbrakinetic Immunity.

Shadow Abilities:

Animated Shadows: ✘ The user can transform their or others shadows into living beings. As the rule of anything happening to the real body happens to the shadow, this ability may allow the user to manipulate the shadow and cause damage in reality by using it to attack. This means anything that happens to the shadow will be reflected in the true body; in short, a form of "reverse" shadow puppetry.

Limitations:

User's shadow may have a mind of its own. Maintaining the shadow may be draining to the user. May require light to create a shadow. Shadow may be impaired or even destroyed as the normal shadow

Shadow Camouflage: ✘ The user is able to become undetectable as long as they are in darkness or shadow.

Limitations:

Darkness is needed to remain hidden.

Shadow Mimicry: ✘User is made up of or can transform their body completely into shadows. User can be either anatomically identical to their normal form, aside of being made of shadow, in which case, it contains all organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.

The user can assume a two-dimensional form, extend outward to become a larger shadow, blend into shadows completely, or even teleport through them.

✘Although not part of Energy Physiology, this power shares much with it:

Nigh Formed Shadow Beings are or can change into mostly physical beings, with the energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of energy-attacks, the changes and applications are mostly internal.

✘Full-Formed Shadow Beings are completely formed of energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel energy in various ways.

Limitations:

Can be harmed by light. Affected by light as if it was physical force. Light Manipulation and other effects that create bright light are especially effective against the user.

Umbrageous Teleportation: ✘ The user can teleport via shadows/darkness, merging into shadows/darkness and appearing anywhere else from the same element.

Limitations:

User must be able to touch or be near shadow or darkness. May only work on connecting shadows. Pyromancy Abilities:

Inflammation: ✘ The user can cause burning pains and actual burns in others, in some cases their skin burns and injures others touching them.

Limitations:

Must have physical contact with skin/fur to occur.

Fire Manipulation: ✘ User can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.

Limitations:

Control is extremely important. Unconscious use of this power can be catastrophic. Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits. Limited to controlling/immunity to the fire which they create. Unless user has Cosmic Fire Manipulation or Hell-Fire Manipulation/Holy Fire Manipulation: The Fire Triangle (Oxygen, Fuel, Heat) applies: Oxygen is needed as carburant. Sufficient lack of heat may complicate things. Some kind of fuel to burn is needed. Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing

Weapons:

Black bladed Arming Sword

Black bladed Estoc Sword

Red Bladed Claymore

Katana

2 Semi- Automatic hand pistols

Deeper Info on Weapons

Arming Sword :

The common "knightly swords" of the high medieval period (11th to early 12th centuries) fall under types X to XII.

Type XIII is the knighly sword typical of the later 13th century. Swords of this type have long, wide blades with parallel edges, terminating in a rounded or spatulate tip, and with a lens-shaped cross-section. The hilts become somewhat longer, about 15 cm, to allow occasional two-handed use. The pommels are mostly have bazil-nut or disk shape. Subtype XIIIa has longer blades and hilts. These are the knightly "great-swords", or Grans espées d'Allemagne which seamlessly develop into the longsword type in the 14th century. Subtype XIIIb describes smaller single-handed swords of similar shape. Type XIV sword develops towards the very end of the high medieval period, around 1270, and remained popular during the early decades of the 14th century. They are often depicted on the tomb effigies of English knights of the period, but there are only few surviving specimens. Continuations of the knightly sword as the "arming sword" type of the late medieval period correspond to Oakeshott types XV, XVI and XVIII.

Estoc Sword:

The estoc was a variation of the longsword designed for fighting against mail or plate armour.[2] It was long, straight and stiff with no cutting edge, just a point. Examples from Poland are more than 1.57 metres (62 in) long, with a blade of 1.32 metres (52 in); however, others showed a more manageable 1.17 metres (46 in), with a 0.91 metres (36 in) blade. Such swords averaged about 4 pounds (2 kg) with no specimen weighing more than 6 pounds.

Blade cross-sections can be triangular, square, rhomboid or flat hexagonal. This geometry left hardly any cutting capability as a sharpened edge could simply not be ground, but allowed the weapon to become lengthy, stiff, and very acutely pointed.

Claymore:

The two-handed claymore was a large sword used in the late Medieval and early modern periods. It was used in the constant clan warfare and border fights with the English from circa 1400 to 1700.Although Claymores existed as far back as the Wars of Scottish Independence they were smaller and few had the typical quatrefoil design (as can be seen on the Great Seal of John Balliol King of Scots). The last known battle in which it is considered to have been used in a significant number was the Battle of Killiecrankie in 1689.[citation needed] It was somewhat longer than other two-handed swords of the era[citation needed]. The two-handed claymore seems to be an offshoot of Early Scottish medieval longswords (similar to the Espee de Guerre or Grete war sword) which had developed a distinctive style of a cross-hilt with forward-angled arms that ended in spatulate swellings.The lobed pommels on earlier swords were inspired by the Viking style. The spatulate swellings were later frequently made in a quatrefoildesign.

The average claymore ran about 140 cm (55 in) in overall length, with a 33 cm (13 in) grip, 107 cm (42 in) blade, and a weight of approximately 5.5 lb (2.5 kg). For instance, in 1772 Thomas Pennant described a sword seen on his visit to Raasay as: "an unwieldy weapon, two inches broad, doubly edged; the length of the blade three feet seven inches; of the handle, fourteen inches; of a plain transverse guard, one foot; the weight six pounds and a half.

Fairly uniform in style, the sword was set with a wheel pommel often capped by a crescent-shaped nut and a guard with straight, forward-sloping arms ending in quatrefoils, and langets running down the centre of the blade from the guard.[citation needed] Another common style of two-handed claymore (though lesser known today) was the "clamshell hilted" claymore. It had a crossguard that consisted of two downward-curving arms and two large, round, concave plates that protected the foregrip. It was so named because the round guards resembled an open clam.[citation needed]

Katana:

The katana is generally defined as the standard sized, moderately curved (as opposed to the older "tachi" style featuring more curvature) Japanese sword with a blade length greater than 60 cm ( 23 1⁄2 inches). It is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard (tsuba) and long grip to accommodate two hands. It has historically been associated with the samuraiof feudal Japan.

With a few exceptions, katana and tachi can be distinguished from each other, if signed, by the location of the signature (mei) on the tang (nakago). In general, the mei should be carved into the side of the tang which would face outward when the sword was worn. Since a tachi was worn with the cutting edge down, and the katana was worn with the cutting edge up, the mei would be in opposite locations on the tang.

Western historians have said that katana were among the finest cutting weapons in world military history.

Semi-Automatic Hand Pistols:

A semi-automatic pistol is a type of pistol that is semiautomatic, that is it uses the energy of the fired cartridge to cycle the action of the firearm and advance the next available cartridge into position for firing. One round is fired each time the trigger of a semi-automatic pistol is pulled; the pistol's "disconnector" ensures this behavior.

Additional terms sometimes used as synonyms for a semi-automatic pistol are automatic pistol, self-loading pistol, autopistol, and autoloading pistol.

A semi-automatic pistol harnesses the energy of one shot to reload the chamber for the next. After a round is fired, the spent casing is ejected and a new round from the magazine is loaded into the chamber, allowing another shot to be fired as soon as the trigger is pulled again. Most pistols use recoil operation to do this, but some pistols use blowback or gas operation.

Most types of semi-automatic pistols rely on a removable magazine to store ammunition before it is fired, usually inserted inside the grip.

⇀ Family

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Nullam id fringilla magna. Sed mattis tellus nec tellus sollicitudin, quis tempus risus vestibulum. Donec velit felis, hendrerit ut interdum in, viverra vel est. Duis convallis scelerisque mi, sit amet molestie orci maximus non. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Quisque ac finibus nulla, nec laoreet arcu. Aenean accumsan, sem nec varius sagittis, massa nisi euismod est, vitae semper ex diam non libero. Nam eu iaculis lorem. Vestibulum nec nisl bibendum lorem consectetur suscipit a ac eros.

⇀ Important Moments

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  • Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris porta condimentum luctus. Curabitur eu tortor et augue ullamcorper imperdiet et vel quam. In finibus ipsum eget consequat placerat. Suspendisse dignissim euismod sem at iaculis. Vivamus porta accumsan justo pulvinar ultricies.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris porta condimentum luctus. Curabitur eu tortor et augue ullamcorper imperdiet et vel quam. In finibus ipsum eget consequat placerat. Suspendisse dignissim euismod sem at iaculis. Vivamus porta accumsan justo pulvinar ultricies.

Story

⇀ (Arc One Name)

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Nullam id fringilla magna. Sed mattis tellus nec tellus sollicitudin, quis tempus risus vestibulum. Donec velit felis, hendrerit ut interdum in, viverra vel est. Duis convallis scelerisque mi, sit amet molestie orci maximus non. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Quisque ac finibus nulla, nec laoreet arcu. Aenean accumsan, sem nec varius sagittis, massa nisi euismod est, vitae semper ex diam non libero. Nam eu iaculis lorem. Vestibulum nec nisl bibendum lorem consectetur suscipit a ac eros.

⇀ (Arc Two Name)

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Nullam id fringilla magna. Sed mattis tellus nec tellus sollicitudin, quis tempus risus vestibulum. Donec velit felis, hendrerit ut interdum in, viverra vel est. Duis convallis scelerisque mi, sit amet molestie orci maximus non. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Quisque ac finibus nulla, nec laoreet arcu. Aenean accumsan, sem nec varius sagittis, massa nisi euismod est, vitae semper ex diam non libero. Nam eu iaculis lorem. Vestibulum nec nisl bibendum lorem consectetur suscipit a ac eros.

⇀ (Arc Three Name)

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Nullam id fringilla magna. Sed mattis tellus nec tellus sollicitudin, quis tempus risus vestibulum. Donec velit felis, hendrerit ut interdum in, viverra vel est. Duis convallis scelerisque mi, sit amet molestie orci maximus non. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Quisque ac finibus nulla, nec laoreet arcu. Aenean accumsan, sem nec varius sagittis, massa nisi euismod est, vitae semper ex diam non libero. Nam eu iaculis lorem. Vestibulum nec nisl bibendum lorem consectetur suscipit a ac eros.

Relationships

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⇀ Princess Marie[ friends ]

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⇀ Dr. Thomas [ Childhood Friends ]

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⇀ Name [ relationship ]

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Credit

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