Bantu

Feathyr

Info


Created
1 year, 11 months ago
Creator
CHEMICALVAMPIRE
Favorites
5

Profile


Name: Bantu (Ban)
Age: Eight (Dragon years)
Tribe(s): Nightwing/Sandwing
Gender: Male (He/Him)

Occupation: JMA Student
Dorm: Quartz

Abilities: Sandwing Tribal Abilities, Nightvision
Appearance: He has vitiligo, causing the white spots

Personality: Bantu is a very tricky type of dragon. He likes to play games and mess with others. His specialty is cards and card games. Parlor tricks mostly. He uses tarot cards, normal playing cards, and other sets of games. He uses them to get into others heads. He is calm and cool mostly. He doesn’t let it show when others have gotten to him.
Strengths: He is good at playing mind games. He is good at getting into others heads. He is very smart and cunning.
Weaknesses: He gets to cocky and ahead of himself sometimes. He thinks he deserves good things and he believes to much in parlor games.

Why he wants to be in JMA: He wants to spread his knowledge in parlor games and work on being a fortune teller. And his mother wanted him to be here. He didn’t have a choice.
Backstory: Bantu was hatched into a family of fortune tellers with seer powers. His father lived with them in the Nightwing village and they ran a life of fortune telling. Bantu had 4 brothers, all seers and he didn’t have those powers. He was never the best at using tarot cards or anything. So his brothers picked on him relentlessly.

Animus item creator: An ancient Sandwing named Fortune. He was a pale sandy color. Almost a white color.
Animus item description: A set of tarot cards. It is a velvet red metal pack with the cards inside. On the back of the cards are dark red painted designs. The enchantment is ‘I enchant these cards to tell the future. Based on the readers ability they will tell vague parts of the future. The only exception is they can not be used on oneself.’ (I will ask the roleplayer if the character for bits of info for Bantu to tell)
Animus item backstory: One day his father acquired an animus item, a set of tarot cards. They gave Bantu an edge up on his brothers. Fortune the Sandwing created these cards to tell the future of his family. They sent Fortune into insanity. So this was the last item he made. He made them as a way of protecting his family.

Other: Bantu had a pet black cat. He likes the fact that they’re seen as unlucky.