Truthteller

InsaneMasquerade

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Created
1 year, 10 months ago
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Profile


 TRUTHTELLER
DRUID 18 | ELADRIN | TRUE NEUTRAL| SAGE

STRENGTH
(+0)
11

DEXTERITY
(+3)
16

CONSTITUTION
(+2)
14

INTELLIGENCE
(+3)
17

WISDOM
(+5)
20

CHARISMA
(+1)
12

SAVING THROWS

+0         Strength
+3         Dexterity
+2         Constitution
+9         Intelligence
+11       Wisdom
+1         Charisma


SKILLS

+3          Acrobatics (Dex)
+5          Animal Handling (Wis)
+9          Arcana (Int)
0          Athletics (Str)
+1          Deception (Cha)
+9          History (Int)
+17          Insight (Wis)
+7          Intimidation (Cha)
+3          Investigation (Int)
+5          Medicine (Wis)
+3          Nature (Int)
+17          Perception (Wis)
+1          Performance (Cha)
+1          Persuasion (Cha)
+9          Religion (Int)
+3          Sleight of Hand (Dex)
+3          Stealth (Dex)
+5          Survival (Wis)

AC
14

INITIATIVE
+3

SPEED
30


MAX HIT POINTS

129


PROFICIENCIES & LANGUAGES

Languages:
Common, Elvish, Druidic, Sylvan, Celestial

Weapons:
Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear

Armor:
Light, Medium, Shields


FEATURES & TRAITS

Trance - Elves don't need to sleep, but meditate semiconsciously, for 4 hours a day. This gives the same benefit as a human gets from 8 hours of sleep (long rest takes only 4 hours).

Fey Step - Once per short rest, as a bonus action, I can magically teleport up to 30 ft to an unoccupied space I can see. Carries additional effect based on alligned season.

Shifting Seasons - After I finish a long rest, I can align myself with a season of my choice.

Balm of the Summer Court - I have a pool of fey energy represented by a number of d6s equal to my druid level. As a bonus action, I can spend dice to heal an ally within 120 ft of me that I can see. I can spend up to half my druid level worth of dice from the pool at once. The ally heals an amount equal to the total rolled and gains 1 temp HP per die spent

Wild Shape - As an action, I assume the shape of a beast I have seen before with the following rules: • I gain all its game statistics except Intelligence, Wisdom, or Charisma • I get its skill/saving throw prof. while keeping my own, using whichever is higher • I assume the beast's HP and HD; I get mine back when I revert back • I retain features from class, race, etc., but I don't retain special senses • I can choose whether equipment falls to the ground, merges, or stays worn • I revert if out of time or unconscious; if KOd by damage, excess damage carries over

Hearth of Moonlight and Shadow - At the start of a rest, I can create a 30-ft radius invisible magical sphere. The sphere extends from a point in space I touch, but doesn't extend through total cover. Within this area, my allies and I gain +5 on Wis (Perception) and Dex (Stealth) checks. Also, any light from open flames that are in the sphere is invisible from outside the area. This effect lasts until the end of the rest or when I leave the sphere

Hidden Paths - As a bonus action, I can teleport myself up to 60 ft to a spot I can see. As an action, I can teleport a willing ally I touch up to 30 ft to a spot I can see

Walker in Dreams - When I finish a short rest, I can cast either Dream, Scrying, or Teleportation Circle. This doesn't require a spell slot or material components; Dream uses me as the messenger. Teleportation Circle connects to the last place I finished a long rest, if on the same plane

Timeless Body - I age more slowly, only 1 year for every 10 years that pass

PERSONALITY TRAITS

-  I'm willing to listen to every side of an argument before I make my own judgment.
 -   I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others.  


IDEALS

-  Knowledge: The path to power and self-improvement is through knowledge.
 -  Logic: Emotions must not cloud our logical thinking.  


BONDS

-  I serve my godess with unyeilding loyalty.
 -  I am willing to take on any ally should it bring resolution quicker. 


FLAWS

-  I speak the facts, sometimes without considering others reactions.
 -  Promises of information can often be distracting from a goal. 


BACKSTORY


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