Profile


 ABEL STORMWIND
Cleric & LEVEL 2 | Human (Alternative) | Lawful Neutral | Orphan

STRENGTH
(-2)
7

DEXTERITY
(+1)
12

CONSTITUTION
(+2)
14

INTELLIGENCE
(+1)
13

WISDOM
(+3)
17

CHARISMA
(+3)
16

SAVING THROWS

0         Strength (-2)
0         Dexterity (+1)
0         Constitution (+2)
0         Intelligence (+1)
X         Wisdom (+5)
X         Charisma (+5)


SKILLS

0          Acrobatics (Dex)
0          Animal Handling (Wis)
0          Arcana (Int)
0          Athletics (Str)
0          Deception (Cha)
X          History (Int)
0          Insight (Wis)
0          Intimidation (Cha)
0          Investigation (Int)
X          Medicine (Wis)
0          Nature (Int)
0          Perception (Wis)
0          Performance (Cha)
0          Persuasion (Cha)
X          Religion (Int)
X          Sleight of Hand (Dex)
X          Stealth (Dex)
0          Survival (Wis)

AC
17

INITIATIVE
+1

SPEED
30


MAX HIT POINTS

18


PROFICIENCIES & LANGUAGES

Languages:
Common and Elf

Weapons:
Spear (hidden inside staff) and Dagger

Spells:
Minor Illusion, Light, Spare the Dying, Cure Wounds, Detect Magic / Poison / Disease, Purify Food+Drink, Guiding Bolt

Armor:
Scale mail


FEATURES & TRAITS

Bond from Beyond - Every time Abel rolls for an action in/out of combat, his pigeon familiar will have the same stats (except health) as him while summoned.

Wizard Hand - A ghost-looking right hand that acts as a tail on Abel's back. The hand is able to manipulate objects, open doors, carry or grab items (no more than 10 pounds); however it can't attack or activate magic items.

Secrets of the City - You know the secret patterns and flows of cities, and can find passageways through the urban mass that others would miss. When not in combat, you can travel (along with companions you lead) through two points in the city twice as fast as your speed would normally allow.

PERSONALITY TRAITS

- I make too many questions.
- I like to sneak into narrow alleys where no one can catch me. 

IDEALS

- I help those who help me, that's what keeps us alive.
- Those who are below ascend and the mighty ones who are above are brought down. Change is the nature of things.


BONDS

- I have a debt that I will never be able to repay with someone who felt sorry for me, so I will continue his legacy of changing the world.
- I keep an orphanage to prevent others from going through what I had to endure.


FLAWS

- Being so curious, causes him and others unnecessary trouble.
- If his familiar is defeated, Abel will lose his sight source making him a very weak target. He can be summoned back with incense.


BACKSTORY

Orphaned at a young age, Abel lived completely destitute, stealing from anyone who gave him the chance. One day he put his hands in the wrong pockets, and a brutal beating left him blind. A priest who passed through the place welcomed him, healed him, and raised him as if he were his own son, in addition, he initiated him in the path of faith and instructed him in the history of the Nation. He also made him participate in a group that the cleric called "The Resistance", a religious activist group whose high echelons Abel had contact with, and was in charge of sheltering members and giving asylum after the missions. One day they arrested his master on one of his nights out, and publicly executed him along with some of his own, all dressed in the clothes of his organization, to make an example out of them. Abel decided to flee the city for fear of persecution.

D&D HTML Profile by Coywolfy