Eran Pelyr
Ac3Kat17
Profile
9
STR (-1)
15
DEX (+2)
16
CON (+3)
11
INT (+0)
18
WIS (+4)
15
CHA (+2)
- Darkvision (Eyes of Night) - 300ft. Action. Once/long rest, you share Darkvision with creatures you can see within 10ft, up to your Wisdom modifier (4). The darkvision lasts for 1hr. You may expend any LVL spell slot to share again.
- Channel Divinity - Action. A sphere of twilight emanates from you. It has a 30ft radius, and is filled with dim light. It lasts for 1min or until you are incapacitated. Whenever a creature (including you) ends its turn in the sphere, you can: Grant it temporary hit points equal to 1d6 + Cleric LVL OR end one effect causing it to be charmed or frightened.
- Turn Undead - Action. You pray, censuring the undead. Each undead that can see or hear you within 30ft of you must make a WIS saving throw. On fail, it is turned for 1min or until it takes DMG. Turned creatures spend turns moving away from you, and can't move within 30ft of you or take reactions. For its action, it can only Dash or try to escape from an effect that prevents it moving. If there's nowhere to move, the creature can Dodge.
- Radiant Soul - Action. Once/long rest, you can unleash divine energy- your eyes to glimmer and two wings sprout from your back. Your transformation lasts for 1min or until you end it as a bonus action. During, you have a flying speed of 30ft, and once/turn, you can deal extra radiant DMG to one target when you hurt it. The DMG equals your LVL.
- Vigilant Blessing - Action. Give one creature you touch ADV on its next initiative roll. Ends after the roll or if you use this Skill again.
- Harness Divine Power - You can use your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol and regain 1 spell slot, the LVL of which is no higher than half your proficiency bonus (rounded up). You can use this Skill once/long rest.
- Celestial Resistance - You have resistance to Radiant and Necrotic DMG.
- Healing Hands - Action. Once/long rest, you touch a creature and heal HP equal to your LVL.
- Library Access - You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with ease. You are also likely to gain preferential treatment at other libraries, as professional courtesy shown to a fellow scholar.
- Holy Symbol (Star Necklace) - A gift from a close friend of Eran's at the Monastery. He protects it as if it were his own child, and almost never takes it off.
- Scholar's Robes - Robes of the Order Eran was raised in. He only really wears them for ceremonial purposes, but they're nice to keep on hand if need be. The stars and mist were hand embroidered by Eran himself- one can often find him working on his clothes by the campfire late into the night.
- Writing Kit - A scholar needs proper materials with which to take notes! Eran makes detailed notes of everything they've seen on their adventures, especially if they haven't seen them before. They often write these after the day's work is done.
- Borrowed Book - An overdue book from his home library. It's a collection of his favorite myths of Edessa.
- Notebook - Eran's personal notes. Who knows what sort of secrets lay inside?
- Pouch - Useful for storing small coins or pieces of valuable jeweler one doesn't want compromised.
- Explorer's Pack - Gifted to Eran before he left the Monastery. Has hardly been used to its full potential.
- Candles - Used in all sorts of rituals, late night readings, and spooky storytelling.
- Penknife - For opening letters or slicing open ropes if need be.
- Warhammer - It hangs by his side, rarely used. Only those who get too close without warning will ever feel its impact.
- Light Crossbow - For hunting. Eran prefers to use magic and words of prayer to fight against his opponents.
- Chainmail - Eran wears it under his shirt so as to not alarm the general public. Good gear for not dying.
- Shield - WIth which to protect the innocent.
- 8 GP
- Armor - Light, Medium, Heavy
- Shields
- Weapons - Simple, Martial
- Tools: Embroidery Kit
- Instruments: None
- Common
- Celestial
- Elvish
- Dwarvish
- Light (Cha)
- Guidance
- Sacred Flame
- Hand of Radiance
- Faerie Fire
- Sleep
- Cure Wounds
- Bless
- Sanctuary
- Detect Magic
- Protection from Evil and Good
- Shield of Faith
- Moonbeam
- See Invisibility
- Borrowed Knowledge
- Prayer of Healing
- Hold Person
- Aid
- Augury
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Silver and Brass
Brown and White / Long Crop / Fluffy
Tall, Lean, and Fit
Wardrobe: Holy Symbol (Star Necklace), Loose Shirt, Corset, Travel Boots, Leather Pants, Silk Sash, Embroidery Kit
Eran Hand-Embroiders most of his clothing, including his ceremonial robes. Feel free to add fun details to his outfit! As a Twilight Cleric, common themes he works with are Stars, the Moon, Mist, Darkness, and Torches, as well as many others.
No, Eran doesn't know how the two-toned thing works either. He's looked this way his whole life, though, and isn't particularly concerned about the fact that his skin is 2 different colors. The border changes a bit over time, and he gets different spots on his skin each year, but he's always been approximately the same pattern.
The moon on Eran's forehead glows slightly when he is casting spells or using Radiant Soul. Eran's eyes glow in the dark. His wings are out all the time, and he can glide with them.
Eran wears a fair bit of star and mist themed jewelry! Some of his pieces are ceremonial, and some of them are just for aesthetics, but feel free to put him in all sorts of pieces!
- His wings are NOT optional! They are present all the time, sprout from his lower back, and are HUGE. DO NOT be afraid of making them too big (he needs the lift, trust me).
- The bright spots on his skin glow! You can only really tell in the darkness, however. Still, even in the sunlight they stand out on his skin.
- He never takes off his Star Necklace, since it's his holy symbol. It's considered taboo and Eran shudders at the thought. He oftens holds it in his hand as he casts magic.
- TBA
Personality | “I don't think that we should fear the darkness, but rather that which refuses to come into the light. That is where the real monsters lie.”
Eran is a very pious Aasimar who always puts the 'greater good' over his own wants and needs. Bloodline blessed by the seraphs, he was always seen as an arbiter of good and has tried to live up to the perception. He often volunteers to keep watch overnight, even though he requires just as much sleep as anyone else, as it gives him time to think and be at peace in the night. Though he is shy and prefers to keep to himself, he can't help himself from helping out anyone who asks him for assistance. Unfortunately, this means that he also has a slight propensity of being taken advantage of, as he's never quite sure when to say 'no' to a request.
As a Twilight Cleric, he protects the common people from unseen nefarious creatures and people who lay in the dark waiting to snatch innocents from the light. His work requires him to be familiar with the shady alleyways and underground dealings that happen in cities, though he disagrees with them. Still, he is willing to get his hands dirty and put aside his personal morals for what he considers to be the greater good. His background as a Cloistered Scholar has made him very observant, and Eran enjoys noting down his adventures and findings in journals that he updates daily. When not adventuring or helping out around the town, one can often find Eran huddled in the corner of a library surrounded by an ever-growing stack of books. His thirst for knowledge seems insatiable, and he believes that the best weapon is a sharp wit and knowledge of the enemy (although he does admit that the warhammer works great in a pinch).
Caring
Eran sees himself as someone who is meant to protect the public and the people close to him. He will often go out of his way to perform good deeds just to make other people's lives easier, and willalways take time to consider what may be the best decision for everyone before making a choice, much to the chagrin of the party.
Reticent
Eran is a fairly quiet person, and he is quite satisfied in his own company. Because of this, it is hard for him to open up with others, and this impacts his communication skills. He often will undergo actions or say things without consulting the other members or revealing his thought process. This can make Eran frustarting to work with.
Faithful
Eran is a very devout person. In his free time, he is either engrossed in prayer or study, and it's not uncommon to see him perform a small ritual before setting up camp. His beliefs have instilled strong morals within Eran, and he tries his best to follow the word of his faith. He is almost always willing to perform ceremony for those who ask.
Curious
Since Eran was raised in a library/monastery, he has a vast hunger for knowledge. You can often find him taking notes or with his nose in a book, and if you ask, he will show you some of his specimens. However, Eran's curiosity often gets the best of him, and he's not very sure where to draw the line in pursuit of knowledge.
- Helping People
- Gaining Knowledge
- Stars
- Embroidery
- Storytelling
- Liars
- Bitter Food
- Bureaucracy
- Crowded Spaces
- Rodents
A small, helpless child is left outside of a monastery. Cries echoing into the night, the priests wander sleepily outside to find a blessed child at their doorstep, no more than a few days old at most. Upon picking up the child, a glowing moon is seared into their forehead. Surely the celestials approved of this situation, and to abandon him now would be to doom the monastery to ruin for the rest of eternity. And thus began Eran's life, growing up surrounded by books, prayer, and endless questions about who he was and where he came from. It was not necessarily uncommon for children to be dropped off at the doorstep of the monastery, although no one had seen anyone like Eran in quite a few centuries. Though he did have friends in similar ages and situations, he still found himself isolated by his peers due to his appearance; not everyone had wings or glowed in the dark, and though Eran didn't ask for these features, he still found himself burdened by them. Still, the monk-scholars spoke endless praises of Eran's heritage, and so he found pride and comfort in his appearance; at least he knew he had someone watching over him, even if they didn't answer the nightly questions he prayed to the heavens every night before bed.
Elsewhere on the continent, a mother fears that she has made the worst possible mistake of her life, necessary as it was, and a father remains unaware that his child even exists. He may recieve the occasional sign or vision from his patron, but dismisses these as nonsense, much like the rest of what the god tells him. The mother prays to the heavens daily to keep her child safe, and escapes into the night, fleeing from some yet unknown assailant. The monastery is the safest place for him, she reminds herself. Yes, there he will be able to have a much more normal life than if he was with her. Tears roll down an innocent's face as a more stoic one sips ale indifferently.
Though Eran prayed to the celestial spirit that watched over him, he recieved barely any response, and fewer that seemed to make any sense of his past. Eventually, Eran resolved to stop asking questions, seeing how little progress he made, and instead sought to find out the answers himself.
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- Eran might look a little more celestial-touched than most other Aasimars, but that doesn't mean that he has a stronger connection with his guardian angel. Eran barely hears from them, and he's not even sure who it is. (Or if it even cares about him)
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Elit duis tristique sollicitudin nibh. Mi in nulla posuere sollicitudin aliquam ultrices sagittis orci a.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Elit duis tristique sollicitudin nibh. Mi in nulla posuere sollicitudin aliquam ultrices sagittis orci a.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Elit duis tristique sollicitudin nibh. Mi in nulla posuere sollicitudin aliquam ultrices sagittis orci a.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Elit duis tristique sollicitudin nibh. Mi in nulla posuere sollicitudin aliquam ultrices sagittis orci a.
Sniff
Relationship: Partners in Anti-Crime
Eran's trusty right-hand lizard. Sniff and Eran make an unusual pair, but they are startlingly effective at working together. Although they might not seem it, the two make an impressively unassuming duo and are fantastic at espionage and infiltration. Maybe don't leave them in a room alone together for too long, because you're not going to like the outcome.
Darius
Relationship: Teammate
While most would assume that there would be some inherent rivalry between the Aasimar and the tiefling in the group, that simply isn't the case, and Eran bears no ill will towards Darius. He's not sure about their relationship coming from the other side, however, and while he feels no unease around Darius, he isn't sure if his prescence is imposing on the tiefling. Eran hopes to one day become closer with Darius, although he knows that may take more than a little bit of time and effort.
Alice
Relationship: Teammate
Eran hasn't gotten to know Alice very well yet, but her skills have proven useful in battle and in espionage, and so he certainly can't complain about her prescence in the party. He is certain she is full of stories to tell, being that she is a bard, and he is very excited to hear her perform them. He hopes the stories that they exchange can deepen their bond and being them closer.
Pof
Relationship: Teammate
Eran is not quite sure what to make of Pof. He is sure that Pof has potential, but isn't quite sure how to push him along in the right direction. Although, considering recent events, maybe trying to get Pof to stop poking sleeping bears, so to speak, is a better use of Eran's time instead. Still, there is a certain charm in being able to get on the enemy's (and your party's) nerves, and so Eran doesn't want to be rid of Pof just yet.