Clarisse

216th

Info


Created
6 years, 2 months ago
Favorites
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Basic Info


Name

Clarisse Altamaria

Age

37

Height

174 cm

Species

Human

Danger Rating

A

Affinity

Light / Ice / Water

Combat Roles

Sweeper / Barrier / Immobilize

Affiliation

Alcazar - Marine

Rank

General

Profile


The current general of Alcazar's Marine division. Not as strong as the others, but does her job very well. 


PERSONALITY

  • Protective, big-sisterly
  • Emotional, empathetic, headstrong
  • Patient, caring, kind
  • Hardworking, optimistic, go-getter


POWERS

  • Force Field
    • Self Shield - passive force field floating just over her body that renders her practically invulnerable to physical, magical or even psionic attacks. Must recharge after it has taken a heavy direct hit, or a longer sustained impact. Recharge time depends on the strength of the impact, however it does not usually take more than a couple of seconds at the most and can be shortened by feeding more mana into the force field. Also able to extend it over people or objects she is physically touching, and to use it offensively to augment her physical attacks or just her physical strength as necessary. Has to consciously choose to allow people to touch her, otherwise they will feel a moderate "shock" from the force field's resistance if they try
      • Barrier - extends her force field away from her body for use as a shield, able to repel hits longer before it breaks and must be recharged but also drains far more mana than leaving it as a passive ability
      • Mirror - reflects physical/magical damage, must recharge after
      • Discharge - releases the force field's power as a powerful burst of energy, only usable close range, must recharge after, recharge time depends on power
    • Light Box - creates a room out of force fields, room can be fixed in position in relation to whatever she chooses. Usually used to allow ground combat in underwater environments by creating a room and not allowing the water in. She must stay within the room's confines at all times. The larger the room and the more walls she has to set up, the greater the strain on her body
  • Freeze - immobilizes an individual or an area for a period of time, no actual ice effect. Very low mana cost, but costs more the longer she holds the freeze
    • Full Stop - able to entirely stop time for a person or object she touches, the state of whatever she stops cannot be changed during the time (cannot be harmed, displaced, etc) and the effect lasts for anywhere between 5-10 minutes. Entirely bypasses all defenses, including god-tier inviolability. Cannot stop stuff like energy attacks, has to actually touch her targets
  • Pulse - usable as an attack, though not a very strong one
    • Dazing Pulse - sends out a pulse that scrambles the senses of anyone within its range
    • Scan - releases a searching pulse into the environment, which then relays information back to her. Unable to scan through solid objects


EQUIPMENT

  • Spear - able to return to her hand after being thrown, optimized for pierce damage


WEAKNESSES

  • Her abilities are most suited to short-range combat, and is almost entirely dependent on her spear in mid to long range combat


NOTES

  • Very popular among the marine division soldiers for her caring personality, not so much among the other divisions
  • Catches a lot of flak for being the weakest of the generals, and unlike the other generals she is not actually the strongest of her division