Ararie Nymphis

sleepynebby

Info


Created
1 year, 6 months ago
Creator
sleepynebby
Favorites
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Basic Info


EQUIPMENT

Common Clothes; Ink (1 oz. Bottle); Leather Armor; Small Knife; 10 GP

WEAPONRY

Crossbow Bolts; Light Crossbow; Dagger (x2); Handaxe; Staff (Arcane Focus)

BACKPACK

Book; Ink (1 oz. Bottle); Ink Pen; Little Bag of Sand; Parchment (10 sheets); Small Knife

OTHER POSSESSIONS

Quill; A letter from a dead colleague posing a question you have not yet been able to answer

Profile


18493766?1666301912
Name Ararie Nymphis Alignment Chaotic Good
Class Hexblade Warlock Race Harengon
Background Sage Level 1
Gender Female Pronouns She/Her

Sage: You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

This will be edited as I develop her further!

PERSONALITY

I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. I’m willing to listen to every side of an argument before I make my own judgment.

IDEALS

Beauty. What is beautiful points us beyond itself toward what is true. (Good)

BONDS

I’ve been searching my whole life for the answer to a certain question.

FLAWS

I am easily distracted by the promise of information.

Proficiency Bonus +2 Passive Wisdom 12
Speed 30 ft. Armour Class 12 (13)
Hit Points 10 Temporary Hit Points 00
Hit Dice 1d8 Inspiration +0

STRENGTH

-1

08

  • -1 Saving Throw
  • -1 Athletics

DEXTERITY

+2

14

  • +2 Saving Throw
  • +2 Acrobatics
  • +2 Slight of Hand
  • +2 Stealth

CONSTITUTION

+2

14

  • +2 Saving Throw

INTELLIGENCE

+1

12

  • +1 Saving Throw
  • +3 Arcana
  • +3 History
  • +3 Investigation
  • +1 Nature
  • +1 Religion

WISDOM

+0

11

  • +2 Saving Throw
  • +0 Animal Handling
  • +0 Insight
  • +2 Medicine
  • +2 Perception
  • +0 Survival

CHARISMA

+3

16

  • +5 Saving Throw
  • +3 Deception
  • +3 Intimidation
  • +3 Performance
  • +3 Persuasion
PROFICIENCIES
Languages
  • Common
  • Halfling
  • Draconic
  • Orc
Armour
  • Light Armor
  • Medium Armor
  • Shields
Weapons
  • Martial Weapons
  • Simple Weapons
Other
  • -

Hexblade's Curse

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

Hex Warrior

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Hare-Trigger

You can add your proficiency bonus (2) to your initiative rolls.

Lucky Footwork

When you fail a DEX saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.

Rabbit Hop

As a bonus action, you can jump 10 ft. without provoking opportunity attacks. You can only use this trait if your speed is greater than 0. You can use it 2 times and regain all expended uses when you finish a long rest.

ATTACKS

Light Crossbow +4 1d8+2 pierce
Dagger (x2) +4 1d4+2 pierce
Handaxe +1 1d6-1 slash
Unarmed Strike +1 0 bludgeon
Staff +1 1d6-1 bludgeon 1d8-1 bludgeon
Eldritch Blast +5 1d10 force

SPELLCASTING

SPELLCASTING CLASS

Warlock

SPELLCASTING ABILITY

CHA

SPELL SAVE DC

13

SPELLCASTING BONUS

+3

0 CANTRIPS

Eldritch Blast

Mage Hand

LEVEL 1 SPELLS

SLOTS 1

Armor of Agathys

Charm Person

Code Credit Popvip