Ararie Nymphis
sleepynebby
- Created
- 1 year, 6 months ago
- Creator
- sleepynebby
- Favorites
- 1
Basic Info
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EQUIPMENT
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Common Clothes; Ink (1 oz. Bottle); Leather Armor; Small Knife; 10 GP
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WEAPONRY
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Crossbow Bolts; Light Crossbow; Dagger (x2); Handaxe; Staff (Arcane Focus)
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BACKPACK
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Book; Ink (1 oz. Bottle); Ink Pen; Little Bag of Sand; Parchment (10 sheets); Small Knife
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OTHER POSSESSIONS
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Quill; A letter from a dead colleague posing a question you have not yet been able to answer
Profile
Name | Ararie Nymphis | Alignment | Chaotic Good |
Class | Hexblade Warlock | Race | Harengon |
Background | Sage | Level | 1 |
Gender | Female | Pronouns | She/Her |
Sage: You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.
This will be edited as I develop her further!
PERSONALITY
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. I’m willing to listen to every side of an argument before I make my own judgment.
IDEALS
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
BONDS
I’ve been searching my whole life for the answer to a certain question.
FLAWS
I am easily distracted by the promise of information.
Proficiency Bonus | +2 | Passive Wisdom | 12 |
Speed | 30 ft. | Armour Class | 12 (13) |
Hit Points | 10 | Temporary Hit Points | 00 |
Hit Dice | 1d8 | Inspiration | +0 |
STRENGTH
-1
08
- -1 Saving Throw
- -1 Athletics
DEXTERITY
+2
14
- +2 Saving Throw
- +2 Acrobatics
- +2 Slight of Hand
- +2 Stealth
CONSTITUTION
+2
14
- +2 Saving Throw
INTELLIGENCE
+1
12
- +1 Saving Throw
- +3 Arcana
- +3 History
- +3 Investigation
- +1 Nature
- +1 Religion
WISDOM
+0
11
- +2 Saving Throw
- +0 Animal Handling
- +0 Insight
- +2 Medicine
- +2 Perception
- +0 Survival
CHARISMA
+3
16
- +5 Saving Throw
- +3 Deception
- +3 Intimidation
- +3 Performance
- +3 Persuasion
PROFICIENCIES |
Languages |
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Armour |
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Weapons |
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Other |
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Hexblade's Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Hare-Trigger
You can add your proficiency bonus (2) to your initiative rolls.
Lucky Footwork
When you fail a DEX saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.
Rabbit Hop
As a bonus action, you can jump 10 ft. without provoking opportunity attacks. You can only use this trait if your speed is greater than 0. You can use it 2 times and regain all expended uses when you finish a long rest.
ATTACKS
Light Crossbow | +4 | 1d8+2 pierce | |
Dagger (x2) | +4 | 1d4+2 pierce | |
Handaxe | +1 | 1d6-1 slash | |
Unarmed Strike | +1 | 0 bludgeon | |
Staff | +1 | 1d6-1 bludgeon | 1d8-1 bludgeon |
Eldritch Blast | +5 | 1d10 force |
SPELLCASTING
SPELLCASTING CLASS
Warlock
SPELLCASTING ABILITY
CHA
SPELL SAVE DC
13
SPELLCASTING BONUS
+3
0 CANTRIPS
Eldritch Blast
Mage Hand
LEVEL 1 SPELLS
SLOTS 1
Armor of Agathys
Charm Person
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