Elvira O'Connor
fleursicle
- Created
- 1 year, 7 months ago
- Creator
- fleursicle
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Profile
Overview
"I swear it by the brimestone, you will burn!"
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Aliquam erat volutpat. Nulla nulla augue, vehicula id volutpat nec, auctor et ipsum. Phasellus pretium non libero eu ultricies. Proin et est vitae metus interdum ullamcorper vel sit amet augue. Integer et diam eu massa faucibus molestie non vitae metus. Donec cursus lectus eros, in vestibulum sapien porta et. Aliquam ac est lorem. Etiam pulvinar laoreet augue, et faucibus ligula ornare quis. Pellentesque sed leo tincidunt, consectetur dui in, tincidunt nunc.
Details
Likes
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Dislikes
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Race Skills/Personality
MOLTEN CORE
When an infernal experiences a mental effect, reach 1/2 health, or lose control of their emotions - the very fibers that hold their body together expand ablaze for three minutes, unless killed or otherwise knocked out. In this state, they have advantage on all physical-based saves, deal 2 times damage, and can be put into this state once every long rest. While it makes them a powerful weapon, they are unable to communicate, and if put under any aforementioned effect - from enemy or friend, etc, they'll be sent into the same state. It's an extremely helpful tool, but it's highly volatile.
MULTI-PURPOSE PYROMANIAC
Severely impulsive, Elvira puts her nickanme to good use. If it's flammable, it will be charcoal by the time Spitfire's done with it. Their personality matches their Infernal background well - if you can't go over it or around it, it's to be set ablaze and smashed through. They do need to be cautious - if they go a bit too far, they'll end up setting themself off into MOLTEN CORE. They do try to strategize, but Elvira doesn't allow "standard tool use" to constrain her - whether it's a rock, a sacred staff, or the nearest liftable creature, her enemy is getting whacked HARD upside the head with whatever plank she's picked up.
FLAMING PHYSIOLOGY
Their physiological traits - lack of hunger, long reach and massive range of vision make them a force to be reckoned with on the battlefield. They are able to hit enemies up to 10 feet away, do not need to consume rations to avoid exhaustions, +3 to any perception check, can cast firebolt as a full caster, and give off an aura of light - with a 10 foot radius - in dark spaces.
PROTECTIVE
While they fully trust their party members to deal with their own enemies, Elvira is fiercly protective of her allies, to a fault. Their loyalty to said friends can extend past moral code at times, and they have a habit of defending teammates even if they're clearly in the wrong.
Skill Name
TBA
SOFT SPOT
They know the forge well, but have always enjoyed the natural beauty of the world around them. Unfortunately, due to their firey personality - and literal existence - beautiful flowers will eventually char to ash floating on the wind. They turned to learning the language of the Mollimoss as a way of bridging the divide.
Moodboard
Hihi
Racial History
Infernals are beings made of shifting magma, with skin of brimstone. While they are the ruling class in the Eastern hemisphere of the world, they are seen unfavorably in the west. Subjected to oppression under not one - not two - but THREE holy wars - one of which escalated into a Global War - they are considered a lesser race. Infernals are usually quite short, with long arms, and normally have two good-sized horns (unless they have been cut during inslavement.)
Background
Elvira has been raised in Ranjport for as long as she can remember. She currently works as an apprentice at a smithery in Brute's Way, specializing in Shattersteel (metal smithed in an impossibly hot forge and plunged into a bath of impossibly cold water, makes it easier to channel magic through and makes it VERY difficult to break) weapons. Due to her skills, she was not sold into slavery, and still has both of her horns. Despite her firey background, she has always appreciated the beauty of the natural world around her - however, due to the magma that composes her body, the flowers and creatures she has always loved will always wilt and perish eventually in her charred hands. She has learned the language of the Mollimoss (Sykan), and wishes to earn enough through her smithery/adventures in order to settle down and live a life of peace. Around her neck she wears a chain with a thin golden ring on it. Wonder who it's from.
Background
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Fun Trivia
Their birthday, 10/27, is a date from the numbers 6+4/18+9, and if put into the order of 69184, they correspond to the letters for the word FIRE. Also, 10/27 is the day I created Elvira (both this toyhou.se page and the character.) When they are nervous or thinking through something, they fidget with their necklace - a single golden ring, strung on a thin chain like a sort of amulet. Wonder why it's so important to them.
Vadir
[ Neutral/Positive ]
Elvira has worked in the same area as Vadir for years, but hasn't had much interaction with him past basic business relationships.
Bödvar
[ Neutral/Positive ]
Elvira respects Bödvar for his strength and shares a similar hit it and hit it HARD mindset, if not a bit more conservative.
Duke
[ Extremely Negative ]
Elvira's first interactions with them included being forced into a MOLTEN CORE state by their CAUSE FEAR ability, and while it did allow them to magma all over J'han at the very last second, it did leave them QUITE rattled - the extended period of time spent curled up on the ground rocking back and forth is likely to have left quite the mental scar on the poor infernal.
Party Member 8 (Kai)
[ relationship ]
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