Sudan

Alyssa258

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Created
3 years, 8 months ago
Creator
Alyssa258
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150
NameSudanAlignmentX
ClassRogue(Aracne Trickster)RaceSpirit Fox(Fennec)
BackgroundXLevel3
GenderFemalePronounsShe/Her

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PERSONALITY

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IDEALS

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BONDS

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FLAWS

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Proficiency Bonus+2Passive Wisdom14
Speed30Armour Class15
Hit Points21Temporary Hit Points00
Hit Dice1d8+3Inspiration+0


STRENGTH

+1

12

  • +1 Saving Throw
  • +1 Athletics


DEXTERITY

+4

19

  • +6 Saving Throw*
  • +4 Acrobatics
  • +8 Slight of Hand**
  • +8 Stealth**


CONSTITUTION

+1

13

  • +1 Saving Throw


INTELLIGENCE

+2

14

  • +3 Saving Throw*
  • +2 Arcana
  • +2 History
  • +4 Investigation*
  • +2 Nature
  • +2 Religion


WISDOM

+2

15

  • +2 Saving Throw
  • +2 Animal Handling
  • +4 Insight*
  • +2 Medicine
  • +4 Perception*
  • +4 Survival*


CHARISMA

+1

12

  • +1 Saving Throw
  • +3 Deception*
  • +1 Intimidation
  • +1 Performance
  • +3 Persuasion*
PROFICIENCIES
Languages
  • Common
  • Sylvan
  • Theives' Cant
Armour
  • Leather Armor
Weapons
  • Rapier
  • Rapier
  • Shortbow
Other
  • X
  • X
  • X

Dark Vision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fox Magic

Fox Magic. You know spells to play tricks on the best of them, being able to get people lost and joke around. You know the minor illusion cantrip.

Fox's Lies

You know lies, how to tell and how to detect them. You are proficient in both the Insight and Deception skills.

Fox Wrath

People who cross a cat are scorned. It is the same logic, but much worse a consequence for those who cross you. As an action, you can force a creature within a range of 15 feet of you to make a Charisma saving throw against a DC equal to 8 + your Wisdom modifier + your proficiency bonus. On a failed save, they are stunned until the end of their next turn. You cannot use this trait again until you finish a long rest

Travler's Hobby

On the road, one sings or plays to entertain. You are proficient in one musical instrument or gaming set of your choice.

Cunning Actions

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Steady Aim

At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

Mage Hand Legerdemain

Starting at 3rd level, when you cast Mage Hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:

  • You can stow one object the hand is holding in a container worn or carried by another creature.
  • You can retrieve an object in a container worn or carried by another creature.
  • You can use thieves' tools to pick locks and disarm traps at range.

You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.

In addition, you can use the bonus action granted by your Cunning Action to control the hand.

ATTACKS

Rapier x2+61d8+4
Unarmed Strike+32
Sneak Attack-2d6

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SPELLCASTING

SPELLCASTING CLASS

Third Caster

SPELLCASTING ABILITY

Intelligence

SPELL SAVE DC

12

SPELLCASTING BONUS

+4

0 CANTRIPS

Minor Illusion*

Mage Hand*

Light

Mending

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LEVEL 1 SPELLS

SLOTS 3

Disguise Self

Distort Value

Identify

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LEVEL 2 SPELLS

SLOTS 0

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LEVEL 3 SPELLS

SLOTS 0

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LEVEL 4 SPELLS

SLOTS 0

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LEVEL 5 SPELLS

SLOTS 0

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LEVEL 6 SPELLS

SLOTS 0

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LEVEL 7 SPELLS

SLOTS 0

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LEVEL 8 SPELLS

SLOTS 0

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LEVEL 9 SPELLS

SLOTS 0

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