Meadow
meimeiseven
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- 1 year, 6 months ago
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- meimeiseven
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Profile
Meadow
Name Meadow
Alias none
Age 36
Gender no gender
Pronouns they/them
Level 6
Race mothfolk
Class bard
Background fisher
Proficiency Bonus +3
Max HP 45
Armor Class 14
Speed 30 ft
Flying Speed 15 ft
Initiative +3
Strength: 11
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 10
Wisdom: 13 (+1)
Charisma: 17 (+4)
Defenses
Attacks & Spells
Name
Atk Bonus / Save DC
Damage
Rapier
+3
1d12 slashing
Dagger(s)
+3
1d6 slashing
4 javelins
+2
1d6 piercing
NAME
+0
1d4 piercing
Proficiencies
Languages: Common, elven, sylvan
Weapons: simple weapons
Armor: light armor
Tools & kits:Instruments; Flute, Violin, Ukulele
Features & Traits
background (fisher/Harvest the Water, Fishing Tale)(fisher)You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. // You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.
race (mothfolk/Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.// You have advantage on saving throws against being charmed, and magic can't put you to sleep.
class (Bard)... (270 lines left)
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