Justice

Kylveris

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Created
1 year, 5 months ago
Creator
Kylveris
Favorites
4

Profile



This is your judgement: I am Justice and I will send your soul to the astral sea.

Gender Male
Pronouns he/him
S.O. Bisexual
Age 25
DOB 24th Thothaire 1109
Height 5'11"
Species Tiefling
Class Cleric
Alignment Chaotic good
Kuoga - Monolith
J u s t i c e
PERSONALITY.
Extroverted
Introverted

Instinctive
Calculated

Deceptive
Sincere

Indifferent
Emotional

Reserved
Affectionate

Cooperative
Lone wolf

Attitude Pessimist
MBTI INTJ

A solemn, stoic cleric of the death domain.

Justice cuts an imposing figure, broad-shouldered and often clad in a dark cloak. A pair of gold-hued horns branch out either side of his head, with jewellery dangling from each tip. The horn jewellery consists of a shallow dish hanging from a simple chain, like that of a pair of balance scales.

At his hip Justice carries a greatsword; it is plain but finely made, with an inscription down the length of the blade as the only decoration. His cloak is fastened by a circular broach, although whatever emblem it bore has been marred by deep gouges in the metal.

Dark shadows streak from his eyes down over his cheeks, with his expression nearly always fixed in a glare.



Trivia

  • Jewellery hanging from the tip of either horn resembles scales.
  • Justice carries a plain but finely made greatsword. An inscription is engraved down the length of the blade.
  • More often than not, Justice speaks succinctly and in monotone.
  • When he's enjoying the music he's listening to, Justice's tail sways to the beat.
Abilities.

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


STRENGTHS


  • History
  • Medicine
  • Insight
  • Persuasion

WEAKNESSES


  • Arcana
  • Cooperation/teamwork
  • Socialising
  • Stealth


Branding Smite

Evocation

Mastery

Justice's weapon gleams with astral radiance as he strikes, making his attack deal extra damage. If the target is invisible it becomes visible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

Spare the Dying

Necromancy, 30 ft Range

Mastery

When a creature falls unconscious from their injuries, Justice can stabilise their condition, safeguarding them from succumbing to death.

Thaumaturgy

Transmutation, 30ft Range, 1 min Duration

Mastery

Justice can use the innate magical power of his tiefling heritage to manifest a 'minor wonder'. Using this, he can amplify the volume of his voice, affect the brightness of nearby flames, create harmless tremors in the ground, cause an instantaneous sound to emanate from a chosen point, make unlocked doors/windows to fly open or slam shut, and alter the appearance of his eyes for up to 1 minute.

STORY.

Justice sailed across the Great Sea, finding familiar company in Ganymede. The bard from Vaughn's court seemed determined to stick to Justice's side like glue and the two became travel companions of convenience.

Arriving in Dalry Town, the two seek shelter for the night in The Vale tavern. Whilst Justice found himself a dark corner to sit in, Ganymede paid for room and board, then was called to join an eclectic group of travelers. The group chatted, then cajoled Justice to join them.

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Childhood

Hehehe spoilers

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LIKES

  • Quiet environments
  • Fine wine, especially red
  • Clear, starry skies
  • Court music

DISLIKES

  • Noisy people/needless small talk
  • Fire
  • Cheap wine