F2U | ULTRAKILL

Endercoil

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Created
1 year, 3 months ago
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Endercoil
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Code is in the tabs on the side!

Featured Character


v2%20icon.png
V2

ULTRAKILL


UPDATED: 04/14/2023

My first code template, which I have now updated! Removed the weird last paragraph needing a specific margin different from the others with slightly adjusted spacing.

From what I could tell there were no other Ultrakill themed profile codes out there when I made this, so consider it my contribution to the fandom. Based on the ingame menu for enemies, but feel free to repurpose this for something other than ULTRAKILL ocs!

This code uses CSS for a font and the scroll bar inside. Version without these is also available.

THIS CODE IS: FREE TO USE / HTML + CSS (OPTIONAL) / MOBILE FRIENDLY / CUSTOM COLOURS / SAFEHOU-SE COMPATIBLE / PREMIUM NEEDED FOR VERSION WITH CSS

Terms of Use


  • This TOS may be updated at any time without prior notice, and any current use of my codes are subject to these terms. These apply to all of my codes, unless stated otherwise. As of now, this only applies to f2u codes. Last updated: 04/14/2023
  • Codes are meant for personal use. Do not use for comerical use, and please keep them on Toyhou.se. (Code being on a character you are selling does not count as comerical use.)
  • Credit must remain visible, but it can be moved or the format of it changed.
  • Frankensteining my codes is allowed, as long as credit remains somewhere visible.
  • You may redistribute my codes to friends if you have edited them, such as layout changes for uniform character profiles between people. However please do not reupload them for this purpose.
  • You may upload Frankensteined version of my codes, if changes are big enough and with permission from the other coders. If you are not sure if changes are big enough, feel free to ask. Just make sure to credit me.
  • Referencing my code is perfectly fine.
  • While not explicitly a term of use, my codes are not tested with and are likely not WYSIWYG compatible. Make sure you turn it off and leave it off, or else it will most likely break..

V2

TYPE: supreme machine

DATA:

The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate blood refueling process.

Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield.

However, during the prototyping phase, the New Peace was established and war became irrelevant.

V1’s planned production was canceled, and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.

Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence.

STRATEGY:

- V2 is adept at controlling space and will take advantage of this to change the flow of battle and throw off its opponent. Stay to close and it will run away. Stay far away and it will come close.

- V2’s high mobility makes it a tricky target to hit, and especially difficult to heal off of. When in need of blood and unable to catch up, it’s instead recommended to stay away from it and let it come to you instead.

- V2 will switch weapons depending on the distance from its target, so if one of its weapons is difficult to avoid, a change in proximity will close it off.

- Knowledge of the synergies of one’s own arsenal can allow one to turn V2’s weapons against it.