Hemlock

GalacticRing

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Created
1 year, 4 months ago
Creator
GalacticRing
Favorites
2

Profile


 Hemlock
WIZARD - LV. 10 | HALF ELF/LICH | CHAOTIC NEUTRAL | STUDENT

STRENGTH
(+0)
10

DEXTERITY
(+2)
14

CONSTITUTION
(+4)
18

INTELLIGENCE
(+4)
18

WISDOM
(+2)
15

CHARISMA
(+1)
13

SAVING THROWS

+0         Strength
+2         Dexterity
+4         Constitution
+8         Intelligence
+6         Wisdom
+1         Charisma


SKILLS

+2          Acrobatics (Dex)
+2          Animal Handling (Wis)
+4          Arcana (Int)
+0          Athletics (Str)
+1          Deception (Cha)
+4          History (Int)
+6          Insight (Wis)
+1          Intimidation (Cha)
+8          Investigation (Int)
+6          Medicine (Wis)
+4          Nature (Int)
+6          Perception (Wis)
+1          Performance (Cha)
+1          Persuasion (Cha)
+4          Religion (Int)
+2          Sleight of Hand (Dex)
+2          Stealth (Dex)
+2          Survival (Wis)

AC
12

INITIATIVE
+2

SPEED
30


MAX HIT POINTS

68


PROFICIENCIES & LANGUAGES

Languages:
Common, Elvish, Gnomish

Weapons:
Daggers, darts, slings, quarterstaffs, light crossbows

Armor:
None


FEATURES & TRAITS

Darkvision - Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility - You gain proficiency in two skills of your choice.

Grim Harvest - At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.

Inured to Undeath - Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can't be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.

PERSONALITY TRAITS

-  I'm blunt, to the point, and hard to impress. I usually don't realize that what I say might be harmful to others, and I wish to give helpful advice. 


IDEALS

-  I genuinely want to help people around me at times, though I prefer spending time on my own most days. I would rather save my own life than someone else's. 


BONDS

-  I find that I don't have many bonds nowadays. I want to connect with others with passions similar to mine, but that's something hard to do in these environments. 


FLAWS

-  I have a hard time connecting with others due to my personality. I don't realize that I'm pushing people away by mistake, and people find me weird or hard to get along with. 


INVENTORY

A dagger, a component pouch, a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, a small knife, a spellbook

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