Coulomb Pentax
GarnetSunset
- Created
- 1 year, 3 months ago
- Creator
- GarnetSunset
- Favorites
- 7
Profile
HP : 5632 ATK : 1587 DEF : 290 RES : 0 COST : 11 Headhunting : yes Recruitment : no | Tags : DPS, guard Archetype : crusher Traits : attacks all blocked enemies Headhunting : yes Recruitment : no | Operator Description: Operator Coulomb, ready for action in the field, ready to swing his giant sword at anything that moves. | Operator Quotes : Let's mosey- there's people to kill and gross little critters that have to die." |
Potentials : deployment cost -1 redeployment time -4 HP + 200 improve talent I deployment cost -1 | Module LV3 : When not attacking, gain 10% resist. ATK SPD + 8 HP +100 | Talent I (E0-E1) : Young Blood If enemy def is above coulomb's, do an extra hit of 10% ATK as arts damage. Talent I (E2) : Young Blood If enemy def is above coulomb's, do an extra hit of 15% (+2) ATK as arts damage. | Base skill I : Why am I here When training guard operators, decrease mastery time by 30%. If the operator is a Kuranta, decrease time by an additional 30%. |
Skill 1 : Seven seconds [0/12] (0/7) (M3)
does 100% arts damage to all enemies in the surrounding tiles. Every enemy in the same tile as coulomb will be hit twice.
Skill 2 : until the end [0.3] L7 (M3)
Attack +200%, attacks hit twice and stun for 0.7s every hit. When this skill ends, stun this operator for 10s. When stunned, add this operator's attack and HP to a nearby ally.
Talent (?) misc ideas
for every two seconds of not activating a skill, increase ATK by 2% up to a maximum of twelve stacks.
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