Coulomb Pentax

GarnetSunset

Info


Created
1 year, 3 months ago
Creator
GarnetSunset
Favorites
7

Profile


HP : 5632
ATK : 1587
DEF : 290
RES : 0
COST : 11
Headhunting : yes
Recruitment : no      
Tags : DPS, guard
Archetype : crusher
Traits : attacks all blocked enemies
Headhunting : yes  
Recruitment : no      
Operator Description: 
Operator Coulomb, ready for action in the field, ready to swing his giant sword at anything that moves.
Operator Quotes : 
 Let's mosey- there's people to kill and gross little critters that have to die."



Potentials :  
deployment cost -1  
redeployment time -4
HP + 200
improve talent I
deployment cost -1
Module LV3  : 
When not attacking, gain 10% resist.

ATK SPD + 8
HP +100
Talent I (E0-E1) : Young Blood
If enemy def is above coulomb's, do an extra hit of 10% ATK as arts damage.
 
Talent I (E2) : Young Blood
If enemy def is above coulomb's, do an extra hit of 15%  (+2) ATK as arts damage.

Base skill I : Why am I here
When training guard operators, decrease mastery time by 30%. If the operator is a Kuranta, decrease time by an additional 30%.



Skill 1 : Seven seconds [0/12] (0/7) (M3)
does 100% arts damage to all enemies in the surrounding tiles. Every enemy in the same tile as coulomb will be hit twice.

Skill 2 : until the end [0.3] L7 (M3)
Attack +200%, attacks hit twice and stun for 0.7s every hit. When this skill ends, stun this operator for 10s. When stunned, add this operator's attack and HP to a nearby ally.

Talent (?) misc ideas
for every two seconds of not activating a skill, increase ATK by 2% up to a maximum of twelve stacks.